Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
This commit is contained in:
1 parent
e6628f0cfe
commit
6464e4b46a
138 files changed
+7946
-1379
No files matched your search
@@ -104,12 +104,13 @@ export function normalizeSkill(rec) {
|
||||
let rule = normTriggerRule(typeof trig === 'string' ? trig : trig.rule);
|
||||
const matchedBy = typeof trig === 'object' ? String(trig.matchedBy ?? '') : '';
|
||||
const skillIndex = s.skillIndex ?? s.index ?? null;
|
||||
// Research correction (03 addendum C1): profession/subprofession rows apply to skill 1 only.
|
||||
if (/^(profession|subProfession)/.test(matchedBy) && skillIndex != null && skillIndex !== 0) rule = 'DEFAULT';
|
||||
const skillType = String(s.skillType ?? s.type ?? 'MANUAL').toUpperCase();
|
||||
// Class rows (profession / subprofession, research-shaped records carry `matchedBy`) apply to every MANUAL skill of the
|
||||
// class and never to an AUTO one (PRTS 卫戍协议/帮助 技能策略; tools/build-data.mjs resolveTrigger does the same for data).
|
||||
if (/^(profession|subProfession)/.test(matchedBy) && skillType !== 'MANUAL') rule = 'DEFAULT';
|
||||
const trigGrid = toArrayOfPairs((typeof trig === 'object' && (trig.customRangeGrid ?? trig.rangeGrid ?? trig.grid)) || rec.skillTriggerCustomRangeGrid);
|
||||
if (/^skcom_withdraw/.test(String(s.skillId ?? s.id ?? ''))) return null;
|
||||
const durRaw = s.duration ?? bb.duration ?? 0;
|
||||
const skillType = String(s.skillType ?? s.type ?? 'MANUAL').toUpperCase();
|
||||
return {
|
||||
id: s.skillId ?? s.id ?? 'skill',
|
||||
name: s.name ?? '',
|
||||
@@ -300,6 +301,8 @@ export function normalizeToken(id, t0, ownerChessId = null, variantOverride = nu
|
||||
canHitFly: t.canHitFly ?? null,
|
||||
targetPriority: t.targetPriority ?? null,
|
||||
untargetable: t.untargetable ?? /不会受到攻击|不会成为/.test(desc),
|
||||
// abnormal effects held from the start (tokens.json `abnormal`, PRTS summon pages): 'healFree' 禁疗, 'isolated' 孤立
|
||||
abnormal: Array.isArray(t0.abnormal) ? t0.abnormal.filter((x) => typeof x === 'string') : [],
|
||||
immune: immuneSet(t.immunities),
|
||||
trait: desc,
|
||||
traitBb: t.trait && typeof t.trait === 'object' ? { ...(t.trait.bb || {}) } : {},
|
||||
|
||||
Reference in new issue
Block a user