Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
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@@ -116,6 +116,22 @@
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.capsule__kills { font-size: .26rem; color: var(--text-lo); letter-spacing: .04em; }
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.capsule__kills b { color: #fff; font-size: .3rem; }
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.capsule__tag { font-size: .14rem; padding: .01rem .08rem; background: var(--orange); color: #1a0800; font-weight: 700; letter-spacing: .1em; }
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/* 联防: a leaker's enemies still standing (MissTag, user playtest #6 item 7) — the official bg_miss_enemy pill (runner ×
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on its left 3/5, the number on the rest) or an orange look-alike */
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.misstag {
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display: inline-flex; align-items: center; justify-content: flex-end; gap: .03rem; height: .26rem; min-width: .84rem;
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padding: 0 .1rem 0 .08rem; border-radius: .13rem; background: #3b1a08; border: 1px solid var(--orange-hi);
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color: #fff; font-weight: 700; line-height: 1; flex: none;
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}
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.misstag.has-art { border: 0; border-radius: 0; background: transparent no-repeat left center / 100% 100%; width: .84rem; padding-right: .12rem; }
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.misstag__icon { display: inline-flex; align-items: center; gap: .01rem; margin-right: auto; color: var(--orange-hi); font-size: .16rem; }
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.misstag__icon .icon { width: .16rem; height: .16rem; }
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.misstag__n { font-size: .2rem; }
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.misstag.is-clear .misstag__n { color: var(--mint-400); }
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.team__line .misstag { height: .21rem; min-width: .68rem; padding-right: .08rem; }
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.team__line .misstag.has-art { width: .68rem; }
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.team__line .misstag__n { font-size: .16rem; }
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.team__line .misstag__icon { font-size: .13rem; }
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.capsule--combat { --cap: var(--orange-hi); }
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.capsule--boss { --cap: var(--orange-hi); min-width: 4.2rem; }
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.bossbar { position: relative; flex: 1; min-width: 2.2rem; height: .2rem; background: rgba(0, 0, 0, .6); border: 1px solid rgba(255, 122, 51, .5); overflow: hidden; }
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