Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
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@@ -57,12 +57,12 @@ html:not(.sp-in-match) .toast-host { margin-top: var(--sa-t); }
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control, no layout change. Only controls that do not use ::before themselves are listed. */
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:where(.sp-coarse) :where(.tapx, .gtop__exit, .gtop__iconbtn, .enemybtn, .readybtn, .gm__gear, .fsbtn, .ewheel__btn, .ewheel__nav,
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.toolbtn, .funds__collapse, .team__btn, .effect, .bslot .bond, .vswitch__arrow, .edrawer__close, .dpanel__close, .bpop__close,
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.modal__close, .uf__btn, .chud__back, .tabs__tab, .btn, .pill-btn, .scard__detail, .title-guide, .stephead__guide, .set-toggle, .set-seg button) {
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.modal__close, .uf__btn, .chud__back, .tabs__tab, .btn, .pill-btn, .title-guide, .stephead__guide, .set-toggle, .set-seg button) {
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position: relative;
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}
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.sp-coarse :is(.tapx, .gtop__exit, .gtop__iconbtn, .enemybtn, .readybtn, .gm__gear, .fsbtn, .ewheel__btn, .ewheel__nav,
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.toolbtn, .funds__collapse, .team__btn, .effect, .bslot .bond, .vswitch__arrow, .edrawer__close, .dpanel__close, .bpop__close,
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.modal__close, .uf__btn, .chud__back, .tabs__tab, .btn, .pill-btn, .scard__detail, .title-guide, .stephead__guide, .set-toggle, .set-seg button)::before {
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.modal__close, .uf__btn, .chud__back, .tabs__tab, .btn, .pill-btn, .title-guide, .stephead__guide, .set-toggle, .set-seg button)::before {
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content: '';
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position: absolute; left: 50%; top: 50%; z-index: 0;
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width: max(100%, var(--tap-min)); height: max(100%, var(--tap-min));
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@@ -113,8 +113,9 @@ html:not(.sp-in-match) .toast-host { margin-top: var(--sa-t); }
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}
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.sp-reduced-motion .team__status.is-gold, .sp-reduced-motion .ff-tile--gate { animation: none; }
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/* the shop card's ⓘ corner: a smaller hit area (the card itself is the main target; its first tap shows the detail) */
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.sp-coarse .scard__detail::before { width: 30px; height: 30px; }
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/* (the shop cards have no ⓘ corner: its invisible 44 px touch area — the 30 px override here lost on specificity to the
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generic rule above — covered the bottom-right quarter of a phone's 67 × 97 px card and half of its 确认购买 strip, so
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the confirming tap re-opened the detail instead; user playtest #6 item 10) */
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/* Narrow viewports (< 768 CSS px: the root scale is clamped at 40 px, so the layout is narrower than the 19.2 rem
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design): the shop bar would cover the corner's ⚙ / 📖 / ⛶ buttons — they wrap into a row above the 交流 button. */
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