Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar
- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player; placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call) - #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿 - #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text - #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool, and the team LP reaching 0 first is a defeat (PRTS) - #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones - #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10) - #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range - #9 official per-enemy model scales (威龙) - #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding - #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider - #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes - #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20 - #18 炎佑 is 孤立: no heals or ally buffs - #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators - DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites green; dev recordings regenerated
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@@ -78,12 +78,12 @@ The visible chess per tier are 16/17/19/22/19/19. The item slot uses the same ti
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| Item | Value | Tag |
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|---|---|---|
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| Deploy cap | **8** (`characterLimit`); **9** with 人事部文档. Summons don't use a slot [ASSUMED]. | DATA/VERIFIED |
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| Deploy cap | **8** (`characterLimit`); **9** with 人事部文档. Summons don't use a slot (PRTS token pages of the pool's hand summons: 部署占用数 0; user playtest #6). | DATA/VERIFIED |
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| Hand (整备区) | **10 regular + 5 temporary**, shared by operators, items and summon stacks. Full ⇒ no buy or withdraw. Passive overflow goes to temp; **temp blocks Ready**; temp is wiped at the next phase. Board↔hand swap is allowed when full. | VERIFIED |
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| Equipment | 2 per operator (board **or** hand). Locked; 3rd = replace, and the old one is destroyed. 2 identical normal items (equipped or not) merge into golden. | VERIFIED |
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| Deployment | Free, at t=0, order **top→bottom then left→right** (right-side boss player mirrored). Ranged units may use melee tiles. | VERIFIED |
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| DP | Start **10**, **+1/s**, cap **99**. Used only for auto-redeploy (original tile, respawn timer done, DP ≥ `cost`). | DATA/VERIFIED |
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| Skill auto-cast | Default: SP ready + about to attack/heal + an enemy in the **initial** range. `skillTriggerDataList` rows with `skillIndex` 0 = **skill 1 only** (TANK S1 → on damage: only 古米 and 灰毫 this season). charId rows per 03. | VERIFIED |
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| Skill auto-cast | Default: SP ready + about to attack/heal + an enemy in the **initial** range. ~~`skillTriggerDataList` rows with `skillIndex` 0 = skill 1 only (TANK S1 → on damage: only 古米 and 灰毫 this season)~~ — Superseded by user playtest #6 (DESIGN §20): the class rows apply to **every MANUAL skill** of the class and never to an AUTO skill (PRTS 卫戍协议/帮助 names whole classes; the 阵法术师 row must cover 薄绿's default S2, a phalanx that never attacks with its skill off); a MANUAL skill with its own 技能范围 (not an attack-range change) uses SKILL_RANGE; automatic operations have a 3 s cooldown. charId rows per 03. | VERIFIED (class-row reading superseded) |
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| Speed | 2× forced, no manual control | VERIFIED |
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| Board geometry | 19×21 stage. Player board rows 9–12, cols 2–10. Gates (9,10) and (12,10); R1–3 use only the lower one. Goal (9,2). Col 9 is a non-deployable lane. Hand row 7 cols 0–9. Temp hand row 8 cols 4–8. Boss field rows 1–5. | DATA |
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| Bond counting | Distinct operators on board. 远见/奇迹/投资人 also count the hand. 绝技 counts elites. Layers persist all match; **no IN_BATTLE layer gains in 联防 or boss rounds**. | DATA/VERIFIED |
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@@ -926,5 +926,5 @@ Machine-readable copy: `01-core-data.json → _criticAddendum.enemyStatMultiplie
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### A5. Other resolved items
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- The **华法琳** granted-trait cap should be **12 / 24 per battle**. The official 3/27 notice changed it and PRTS lists 7/14 → 12/24. The client data still shows 7/14, even though the other 3/27 changes (奇迹 18 %, 远见 80/150, 商业包装方案 8/7) are already in it. See 02.
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- The skill auto-cast rows with `skillIndex` 0 mean **skill 1 only** (BWIKI "重装职业干员 技能1,受到伤害后自动释放"). See 03.
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- ~~The skill auto-cast rows with `skillIndex` 0 mean skill 1 only (BWIKI "重装职业干员 技能1,受到伤害后自动释放").~~ Superseded by user playtest #6 (DESIGN §20): the class rows apply to **every MANUAL skill** of the class and never to an AUTO skill (PRTS 卫戍协议/帮助 names whole classes; the 阵法术师 row must cover 薄绿's default S2, a phalanx that never attacks with its skill off); a MANUAL skill with its own 技能范围 (not an attack-range change) uses SKILL_RANGE; automatic operations have a 3 s cooldown. See 03 C1.
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- Asset URLs: 40 random URLs from `07-assets.json` were re-checked on 2026-09-27; 40/40 returned `200`.
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@@ -1961,6 +1961,8 @@ o..##
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Written 2026-09-27 by the completeness critic. Sources: BWIKI `盟约` §作战期 (auto-cast list), PRTS `卫戍协议/帮助` §战斗部署/手牌区, and the official gameplay-intro image.
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### C1. Skill auto-cast: correction to §1.4
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> Superseded by user playtest #6 (DESIGN §20): the class rows apply to **every MANUAL skill** of the class and never to an AUTO skill (PRTS 卫戍协议/帮助 names whole classes; the 阵法术师 row must cover 薄绿's default S2, a phalanx that never attacks with its skill off); a MANUAL skill with its own 技能范围 (not an attack-range change) uses SKILL_RANGE; automatic operations have a 3 s cooldown. The "skill 1 only" reading below (BWIKI) is kept for the record.
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The rows in `skillTriggerDataList` with `skillIndex: 0` apply to **skill 1 only**. They are not wildcards. Evidence:
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- BWIKI transcribes every row as "技能1": "重装职业干员 技能1,受到伤害后自动释放"; "吟游者/执旗手/战术家子职业干员 技能1,技力满后自动释放"; "解放者/阵法术师子职业干员 技能1,初始攻击范围内出现敌人后自动释放".
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- The data has a separate sentinel `-1` for "all skills" (缪尔赛思: "全部技能,受流形影响").
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