Playtest #6 fixes: summons placed by hand, boss pool stall, bounties, 联防 leak counter, distinct offers, 机变 card text, phone buy tap, skill triggers, blocking, push force, 孤立, enemies, element bar

- #1 #2 skill / device summons (赫默's drone, 巫恋's doll, 凯瑟琳's devices) are hand cards placed by the player;
  placed summons deploy once at battle start, then a skill summon re-appears at its tile on each cast (the user's call)
- #3 叙拉古 隐匿 ends on time (32 + 0.4 × layers s); 忍冬 S3 迷彩 lasts until her next cast (official), kept apart from 隐匿
- #4 multi-round bounty cards last two battles (the user's call; MULTI_ROUND_BOUNTY_BATTLES), blue / red card text
- #5 the shared boss pool's float dust (≈3.6e-12 HP) stalled Final Assault leaders at 0 %; < 1 HP now clears the pool,
  and the team LP reaching 0 first is a defeat (PRTS)
- #6 #10 机变 cards show their official effect text; an invisible 详情 button no longer swallows the confirming tap on phones
- #7 live ×N counter of a leaker's enemies still on the 联防 field (LP loss stays capped at 10)
- #8 #15 #16 skill triggers per 技能策略: skill-range triggers, injured-ally heals (古米, 塞雷娅), tank take-damage
  triggers with a 3 s cooldown; 新约能天使 S2 shields the highest-aggro operator in range
- #9 official per-enemy model scales (威龙)
- #11 element bar under the unit's HP bar (white = 元素值 left, element-coloured refill after a burst), floor rounding
- #12 枯朽战车 kit per PRTS; every ranged enemy reaches its target's 0.25 collider
- #13 恐惧 wander (萨科塔之翼 at half HP, operator fears make enemies flee) with re-planning after pushes
- #14 push / pull distance by 力度 − 重量 (PRTS table); #17 every blocker attacks what it blocks; ASPD floor 20
- #18 炎佑 is 孤立: no heals or ally buffs
- #19 every free pick-one chess offer (promotion reward, 信标, 寻呼模块) shows different operators
- DESIGN §20 and the normative lines, SIM / META / DATA / PLAYING updated; 2747 unit tests and all 27 browser suites
  green; dev recordings regenerated
This commit is contained in:
sganggs committed 2026-10-01 19:08:23 +08:00
1 parent e6628f0cfe
commit 6464e4b46a
138 files changed
+7946 -1379

No files matched your search

+3 -3
View File
@@ -220,9 +220,9 @@ previous pass (old generator), kept for history. \* the bot code of this pass (
## 6. Match follow-ups shipped with this pass
* Multi-round bounties ("之后的每场作战") also spawn in the Final Assault / Hidden Core, on the owner's half (route to
its goal), are shown in the boss-round preview, and the boss battle uses up one of their battles (kill coins →
pending funds for the Hidden Core prep).
* Bounties with battles left (multi-round cards — "之后的每场作战" — last two battles since playtest #6, META §1.2)
also spawn in the Final Assault / Hidden Core, on the owner's half (route to its goal), are shown in the boss-round
preview, and the boss battle uses up one of their battles (kill coins → pending funds for the Hidden Core prep).
* A 驰援 card is never offered when its bond has no chess left in the match's pool (every member banned).
* docs/META.md §2.6 example guards `ctx.source.kind === 'choice'` (its EffectRef reuses the handler's key).
* 坚若磐石 = least LP lost (`titles.comment_3 { stat: 'lpLost', rule: 'min' }` in tuning.json; results.js supports