feedback5 WAA: the 孤岛风云 prisoners leave the gate confined and change model as their official prefabs do — grey while 【禁锢】, the blinking orange warning before the last confined attack, red once freed; the 4th attack already hits freed (community report of 2026-10-06 「囚徒类敌人出门就是已解放的模型」)
- Cause, client: the prisoner skeletons carry three clip sets whose collar light is grey, blinking orange and red. The official battle prefabs (local client battle/enm_pfb_6.ab: the Graphic component's anim key -> clip table, the modes' replace pairs, the clip the Spine starts on) draw mode Default (【禁锢】) on the grey set, mode R (the warning) on the orange set and mode L (【解放】) on the red one. The name-based role resolver gave 普通囚犯 / 老练囚犯 their unnumbered set — the red one — so they came out of the gate freed; no FORMS entry existed, so no prisoner ever changed (强壮囚犯 / 拳师囚犯 / 重犯 / 传奇重犯 stayed grey). - Cause, sim: buff_template_data enemy_confinement[atk_cnt] spends a charge ON_BEFORE_ATTACK (not while 麻痹) and switches to mode R when one is left; enemy_liberty_listener[warning] switches to mode L before the next attack (PRTS "进行第4次攻击前,切换至解放状态"). archetypes.js prisoner() counted on the 'attack' hook, after the damage, so the 4th attack still hit confined, and it sent no form. - Now: prisoner() counts in `before` (an attack 麻痹 interrupts never gets there, PRTS 拳师囚犯), setForm 'warning' (fx 'phase', drawn silently: kinds.js SILENT_PHASES) before attack times-1 and 'liberty' (fx 'liberate') before attack times; 重犯's free-all and 杰斯顿's KO switch the freed ones too. render/units.js FORMS maps 'warning' / 'liberty' for the six skeletons (普通 / 老练囚犯 *2 / unnumbered, 强壮囚犯 *2 / *3, 拳师囚犯 / 重犯 / 传奇重犯 *_orange / *_red). tools/assets/spine.mjs PREFAB_SPINE_ROLES gives 普通囚犯 / 老练囚犯 their grey *3 set; data/assets.json regenerated (fetch-assets --offline --add-only, JSON compare: only those two anims and the hash), data/enemies.json too (build-data --offline: only their attackAnim.clip Attack -> Attack3, same length and strike frame). The 3D board draws the same Pixi views. - Docs: ASSETS.md (PREFAB_SPINE_ROLES, the prisoner forms), SIM.md (the form fx), design/client.md (FORMS). - Tests: test/content/feedback5-prisoners.test.js (the six: warning before attack 3, attack 4 hits with ATK +50 %, the forms reach the client and UnitInfo; free-all; 麻痹), test/render/feedback5-prisoners.test.js (manifest = the prefab's grey set, FORMS sets, view clips, PREFAB_SPINE_ROLES = the committed manifest) — both fail on the parent but the 麻痹 pin; test/render/feedback5-prisoners.browser.test.js (RENDER_E2E=1: three prisoners on the 2D and the 3D board, each model's set follows its sim form). - Golden: 28 scenarios. Only the warning's new 'phase' fx (the prisoner fell before its 4th attack): roster-001, roster-003, roster-007, roster-024, roster-033, bond-miraShip-low. The 4th attack now hits freed, one attack earlier than before, so the fight after it moves: roster-004, roster-022, roster-026, bond-kazimierzShip-low, bond-raidShip-low, bond-soloShip-low, bond-victoriaShip-low, bond-visiShip-low, standin-01, diy-024, diy-061, diy-065, diy-066, diy-094, diy-097, diy-104, diy-105, diy-127; only the per-second snapshots besides the fx: roster-021, diy-017; and the bot matches whose battles field prisoners: solo-ABYSS-2, solo-HARD-9-boosted.
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@@ -507,26 +507,26 @@
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@@ -1632,11 +1632,11 @@
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||||
"fx": {"aoe":10,"burst":1,"coin":20,"counter":5,"explode":16,"liberate":3,"overload":1,"strike":40,"summon":17,"taunt":1},
|
||||
"snaps": "3a6154e2 8441cbea 22a9f920 52b9435f e140955f 6872523a d4e792aa"
|
||||
"events": {"atk":210,"deploy":25,"die":34,"dmg":394,"engage":5,"fx":123,"heal":42,"skill":11,"spawn":44,"status":48},
|
||||
"fx": {"aoe":10,"burst":1,"coin":20,"counter":5,"explode":16,"liberate":3,"overload":1,"phase":9,"strike":40,"summon":17,"taunt":1},
|
||||
"snaps": "3a6154e2 8441cbea 22a9f920 52b9435f e1527c0b db3d00cc 19eea9b6"
|
||||
},
|
||||
"bond-victoriaShip-high": {
|
||||
"about": "维多利亚 high: tier 2 layers 999; chess_char_4_11_b chess_char_4_07_b chess_char_1_06_b chess_char_2_05_b chess_char_2_10_b chess_char_3_08_b chess_char_4_13_b chess_char_4_14_b token_10041_cathy_catsld token_10041_cathy_catsld",
|
||||
@@ -1696,23 +1696,23 @@
|
||||
"bossHpLeft": null,
|
||||
"rngDraws": 37,
|
||||
"errors": {"count":0,"kinds":[]},
|
||||
"players": {"p1":{"killed":16,"total":17,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":0,"dmg":97912,"bossDmg":0,"heal":4237,"deaths":2,"layerGains":{}}},
|
||||
"players": {"p1":{"killed":16,"total":17,"perfect":false,"leaks":1,"leaksUncounted":0,"coins":0,"dmg":97912,"bossDmg":0,"heal":4635,"deaths":2,"layerGains":{}}},
|
||||
"units": [
|
||||
["p1",1,"op","chess_char_3_12_a",2,null,0,0,3,0,141,2334,0,7,1],
|
||||
["p1",2,"op","chess_char_3_03_a",1,null,1378,1,6,0,0,0,0,0,0],
|
||||
["p1",3,"op","chess_char_2_02_a",1,null,1400,1,1,0,0,0,2973,13,2],
|
||||
["p1",4,"op","chess_char_3_08_a",1,null,1594,1,4,2,20987,306,0,8,1],
|
||||
["p1",3,"op","chess_char_2_02_a",1,null,1400,1,1,0,0,0,3263,14,2],
|
||||
["p1",4,"op","chess_char_3_08_a",1,null,1594,1,4,2,20987,596,0,8,1],
|
||||
["p1",5,"op","chess_char_3_09_a",1,null,1267,1,5,4,23257,727,0,26,1],
|
||||
["p1",6,"op","chess_char_3_10_a",1,null,0,0,2,2,9187,2704,0,10,1],
|
||||
["p1",7,"op","chess_char_3_11_a",1,null,1316,1,7,5,33004,886,0,25,3],
|
||||
["p1",8,"op","chess_char_3_13_a",1,null,1064,1,8,3,11336,1264,0,37,7],
|
||||
["p1",9,"token","token_10000_silent_healrb",null,null,1000,1,29,0,0,0,1264,17,null]
|
||||
["p1",8,"op","chess_char_3_13_a",1,null,1064,1,8,3,11336,1372,0,37,7],
|
||||
["p1",9,"token","token_10000_silent_healrb",null,null,1000,1,29,0,0,0,1372,18,null]
|
||||
],
|
||||
"enemies": {"enemy_1116_liprr":[11,11,0,2113,54450],"enemy_1116_liprr_2":[4,4,0,932,27000],"enemy_1118_lidbox_2":[2,1,1,5176,16462]},
|
||||
"hooks": [1,28,1790,189,189,208,208,30,18,21,16,16,0,8079,3,27,17,1,1,18,0,0,0],
|
||||
"events": {"atk":224,"deploy":11,"die":20,"dmg":208,"engage":6,"fx":50,"heal":30,"leak":1,"skill":32,"spawn":26,"status":26},
|
||||
"fx": {"aoe":1,"displace":19,"liberate":3,"pull":19,"strike":3,"summon":2,"volley":3},
|
||||
"snaps": "4f49e250 3e34819c 91d6de66 bbe9100a c8c27e86 41a14152"
|
||||
"enemies": {"enemy_1116_liprr":[11,11,0,2221,54450],"enemy_1116_liprr_2":[4,4,0,932,27000],"enemy_1118_lidbox_2":[2,1,1,5466,16462]},
|
||||
"hooks": [1,28,1790,191,191,208,208,32,18,21,16,16,0,8079,3,27,17,1,1,18,0,0,0],
|
||||
"events": {"atk":226,"deploy":11,"die":20,"dmg":208,"engage":6,"fx":54,"heal":32,"leak":1,"skill":32,"spawn":26,"status":26},
|
||||
"fx": {"aoe":1,"displace":19,"liberate":3,"phase":4,"pull":19,"strike":3,"summon":2,"volley":3},
|
||||
"snaps": "4f49e250 3e34819c 91d6de66 5985f2e5 1e121271 ece611fe"
|
||||
},
|
||||
"bond-visiShip-high": {
|
||||
"about": "远见 high: tier 1 layers 999; chess_char_4_17_b chess_char_4_18_b chess_char_3_03_b chess_char_4_19_b chess_char_4_16_b chess_char_2_02_b chess_char_4_20_b chess_char_4_21_b token_10000_silent_healrb",
|
||||
|
||||
Reference in new issue
Block a user