Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item / 机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call) - official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11 - a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight, promotion effect - 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪 - DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
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@@ -625,6 +625,19 @@ test('缄默德克萨斯 S1 细雨无声: passive ATK up for its duration; hits
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}
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});
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test('缄默德克萨斯 S2: two copies cut the RES of an enemy around both once (同名效果取最高, DESIGN §20.10)', () => {
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const id = 'chess_char_4_16_a', bb = D(id, 1).skill.bb;
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const h = battle([U(id, 10, 4, 1), U(id, 11, 4, 1)], { enemies: { enemy_res: dummy({ key: 'enemy_res', res: 50 }) } });
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h.step();
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const two = h.b.allyUnits.filter((u) => u.def.id === id);
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assert.equal(two.length, 2);
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const e = h.spawn('enemy_res', { pos: [10, 5] });
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for (const u of two) { h.b.retreat(u); assert.ok(h.b.redeploy(u)); }
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assert.equal(dmgBy(h, two[0], tagged('burst')).length + dmgBy(h, two[1], tagged('burst')).length, 2, 'both bursts hit it');
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assert.equal(e.buffs.filter((b) => String(b.key).startsWith('texas2:resDown')).length, 1, 'one RES cut');
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approx(e.s.res, 50 * (1 + bb.magic_resistance), 1e-6, 'once, not twice');
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});
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test('缄默德克萨斯 S2 阵雨连绵: deploy burst atk_scale arts + RES down around her; ATK up; attacks become arts double hits', () => {
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for (const id of pair('chess_char_4_16_a')) {
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const sk = D(id, 1).skill, bb = sk.bb;
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