Playtest #6 follow-up (v2.5.1): leader HP review — 直接乘算, one debuff instance, 999 layer cap, 限伤; elite to the board; 假想敌:胄 kit
- co-op leaders died within seconds: leader HP is the official data (40 values pinned); bond / strategy / item / 机变 / 特质 "+X%" bonuses now add up (PRTS 直接乘算) instead of compounding; a same-named enemy debuff keeps one (strongest) instance per target (奥术 across a pair field); leader parts pass damage 1:1; fixed co-op pool (the user's call) - official limits read from the client: each bond stops at 999 layers (MAX_GARRISON_STACK); a leader hit of 300000+ in boss / hidden battles is cancelled (MAX_BATTLE_DAMAGE, 限伤) — shared/constants.js switches, research 11 - a merge that consumes a deployed copy puts the elite on that tile and facing (user-confirmed); gold target highlight, promotion effect - 假想敌:胄 per PRTS: one shell, shells within range, any drone death costs 2 % max HP, 剑/锤 sorties and 瘫痪 - DESIGN §20.10–§20.14; 2842 unit tests, all 28 browser suites green; Chrome = Node on boss fields
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@@ -200,3 +200,17 @@ export const BOSS_ROW_OFFSET = -7;
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* #6 item 5). With the rule a pool always reads 0 or at least 1 HP: 0 on the HUD = the leader is down.
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*/
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export const BOSS_POOL_MIN_HP = 1;
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/**
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* How the percentage attribute bonuses (ATK / DEF / max HP "+X%") of the 卫戍 systems combine: 盟约, 策略, 装备, the
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* 机变 cards and the per-layer 特质 (garrisons' 每叠加N层 …+X%). Official: PRTS 卫戍协议:盟约 下半/PRTS盟约记录 "盟约效果,
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* 策略效果,装备效果提供的属性加成均为直接乘算"; 直接乘算 is the modifier class whose values are SUMMED with every other
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* 直接乘算 — a skill's "攻击力+X%" included — before multiplying (PRTS 游戏数据基础 属性基本公式 "直接乘算结果 D_t = t₁ + t₂ +
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* … + tₙ", A = (A₀ + D_p)(1 + D_t); PRTS 作战机制 X₂ = X₁(1 + b₁% + b₂%)). 'add' = that rule: the engine's additive
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* atkPct / defPct / hpPct (content/support directMods). 'multiply' = the v2.5 reading (each source its own ×(1 + x)
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* atkMul / defMul / hpMul), which compounded: at 600 精准 layers a ranged operator with four more such bonuses dealt
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* ×74 instead of ×12 and Final Assault leaders fell in seconds (user report after playtest #6). "提升至X%/X倍" effects
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* (炎佑 ×1.5, 攻击海怪敌人时攻击力提升至150%) and the char_attribute_mul 特质 (+20 % / +25 % on the chess itself, a rune on
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* the base attributes) stay multipliers.
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*/
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export const DIRECT_BONUS_STACKING = 'add';
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