feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts: # data/chess.json
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@@ -386,7 +386,7 @@ const kits = {
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{ install(battle, unit) { // 主观缓时: enemies in range −15 % move speed (×talent_scale during S3)
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whileDeployed(battle, unit, AURA, () => {
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const v = num(t1.move_speed, -0.15) * (S3 && skillActive(unit) ? num(bb.talent_scale, 3) : 1);
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for (const e of enemiesOnRange(battle, unit)) pulse(battle, e, `mostma:slow:${unit.id}`, { moveMul: Math.max(0, 1 + v) });
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for (const e of enemiesOnRange(battle, unit)) pulse(battle, e, `mostma:slow:${unit.id}`, { moveMul: Math.max(0, 1 + v) }, { status: 'slow', visible: true });
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});
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} },
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],
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