feedback2: merge GitHub master (PR #48: 要塞 cannot hit air units — issue #35; 莫斯提马's slow shows its status icon — issue #16)
# Conflicts: # data/chess.json
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@@ -1084,7 +1084,7 @@ table: `hitSleep` (targets and damages sleeping enemies — "可以攻击沉睡
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| bard | no attack; every second heals allies in range 10 % ATK (bb atk_to_hp_recovery_ratio) |
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| craftsman | melee phys (support devices via kit) |
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| shotprotector | ranged phys, can hit FLY, blocks 3 |
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| fortress | melee single target while blocking, ranged 1.0 splash otherwise |
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| fortress | melee single target while blocking, ranged 1.0 splash otherwise, ground only (never hits FLY) |
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| unyield / musha / reaper | cannot be healed by others; musha heals itself 50 (bb value) per hit; reaper hits every enemy in range and heals 50 × min(hits, block) |
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| centurion / crusher / pusher | hit every blocked enemy at once |
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| hammer | 50 % splash (bb atk_scale_2) to others within 1 tile |
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