feedback1 WB: docs for the 战术决策 drawn with replacement (DATA, META, PLAYING)

DATA: choices.json tacticDraft, the families header and cards.tactic rows.
META 1.2: 战术决策 after the 4 official drafts, identical cards separate.
PLAYING: the 机变 row says a 战术决策 can show the same card twice and
what R11 offers.
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sganggs committed 2026-10-03 09:10:40 +08:00
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@@ -112,7 +112,15 @@ text "无需消耗资金") and follow the 4 official 机密商店 (choices.json
an item within its tier weighted by the official cards it showed on — so the same item can be offered twice (official:
盟约之币 ×2, 变形同构体 ×2; the slot split and the weights [ASSUMED]) — at R11 (绝境 / 终极), the round of the
screenshots; the earlier 机密商店 of 标准 / 险境 (no screenshot) keep the previous draw, any tier I–VI per card with
replacement [ASSUMED]; two identical cards are two cards (picks go by index). 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS
replacement [ASSUMED]; two identical cards are two cards (picks go by index). 战术决策 follows the 4 official 战术决策
(choices.json `tacticDraft`, build-data `TACTIC_DRAFT`, `choices.js tacticDraftCards`; the user: "战术决策也按官方改成可以
重复吧"): each card drawn on its own, with replacement, so the same card can be offered twice (official match 7 R11:
补给 ×2) — at R11 (绝境 / 终极) only the ally cards (the 24 official cards hold no 排斥 / 责罚 / 裁决 and no terrain card),
each weighted 1 + the official cards it showed on (列装 / 财富 / 补给 / 整备 / 升华 made half of them) [ASSUMED: the
weights]; the earlier 战术决策 of 标准 / 险境 (no screenshot) keep every card, uniform, terrain cards only for the match
stage, with replacement too [ASSUMED]. Identical tactic cards are separate cards as well: each pick applies its own card
once, and two picks of one team card stack (both reach every teammate). The header reads the official
"进行协同调整,做好迎战准备。". 悬赏决策 offers only choices.json cards with `draft: true` (`choices.js draftBounty`): never 战术特训 (PRTS
"※以下悬赏任务仅由法术教鞭生成") nor the 鸭爵 / 高普尼克 / 流泪小子 / 圆仔 cards (user playtest #6 item 4). **Each draft is
built like the official one of its round** (`choices.js bountyDraftCards`, choices.json `bountyDrafts` / schedule
`bountyDraft`; player feedback after 0.1.0, report #2 — late bounty enemies in the early drafts — settled by 66