feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)
PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草, 瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王. This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used): - professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too. - 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal. - damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any 生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own. Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open). Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006, roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035, roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low, bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low, bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair, boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair, boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1; solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
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@@ -118,7 +118,7 @@ test('“小自在”: arts melee blocker, 25 s lifetime, kills emit summonKill
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checkInvariants(h.b);
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});
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test('斯卡蒂的海嗣: heals allies in its range; during the owner skill: true dmg/s + 鼓舞; expires, then redeploys after respawnTime', REAL, () => {
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test('斯卡蒂的海嗣: its owner\'s trait (生命回复速度) on the allies in its range; during the owner skill: true dmg/s + 鼓舞; expires, then redeploys after respawnTime', REAL, () => {
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const bb = tokDef(TOKEN_IDS.seaborn, 'chess_char_6_04_a').skill.bb;
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const ratio = tokDef(TOKEN_IDS.seaborn, 'chess_char_6_04_a').traitBb['attack@atk_to_hp_recovery_ratio'];
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// heal mode (owner skill idle)
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@@ -130,8 +130,13 @@ test('斯卡蒂的海嗣: heals allies in its range; during the owner skill: tru
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g.hp = 1000;
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const sea = spawnOn(h, sk, TOKEN_IDS.seaborn, 10, 7);
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assert.equal(sea.s.flags.untargetable, true);
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h.run(3.05);
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approx(g.hp - 1000, 3 * sk.s.atk * ratio, 1e-6, 'heal 3 pulses');
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h.run(1.05);
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// an hpRegen buff keyed by the owner (one trait effect per ally — professions.js bardRegen), refreshed every second
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const v = sk.s.atk * ratio;
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approx(g.findBuff(`trait:bard:${sk.id}`)?.mods.hpRegen ?? 0, v, 1e-6, 'the owner\'s trait');
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const hp0 = g.hp, t1 = h.b.time;
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h.run(2);
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assert.ok(Math.abs(g.hp - hp0 - v * (h.b.time - t1)) <= 1.5, `regenerated ${g.hp - hp0}`);
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const life = tokDef(TOKEN_IDS.seaborn, 'chess_char_6_04_a').talents[0].bb.duration;
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h.runUntil(() => !sea.alive, life + 2);
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approx(sea.deathAt - sea.deployedAt, life, 0.01, 'lifetime');
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@@ -263,14 +268,14 @@ test('hand-authored summoner kits: the board 狼群 deploys before 伺夜 (one p
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assert.equal(packs.length, 1, 'a single pack');
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assert.equal(packs[0].uid, 2, 'the player\'s piece');
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assert.equal(vigil.trait.reinforcement, packs[0]);
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// a summoner with a hand kit (no skill here): the seaborn does not run its own heal pulses
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// a summoner with a hand kit (no skill here): the seaborn does not run its own trait pulses
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const h2 = makeBattle({ defs: { chess: { test_guard: guard() } }, kits: { chess_char_6_04_a: bare }, units: [{ chessId: 'chess_char_6_04_a', row: 12, col: 3 }, { chessId: 'test_guard', row: 10, col: 8 }], autoFinish: false, timeLimit: 30 });
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h2.step();
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const g = h2.unit('test_guard');
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g.hp = 1000;
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const sea = spawnOn(h2, h2.unit('chess_char_6_04_a'), TOKEN_IDS.seaborn, 10, 7);
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h2.run(3);
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assert.equal(g.hp, 1000, 'managed: no token-side heal');
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assert.equal(g.hp, 1000, 'managed: no token-side trait');
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assert.equal(sea.mem.expiresAt, undefined, 'managed: lifetime left to the owner kit');
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checkInvariants(h.b);
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});
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