feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)

PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草,
瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the
first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from
the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王.
This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used):
- professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through
  its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too.
- 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its
  end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal.
- damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any
  生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own.
Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other
per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open).

Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006,
roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035,
roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low,
bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low,
bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair,
boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair,
boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1;
solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins.
Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
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@@ -565,7 +565,7 @@ test('3_12 瑕光 S1 光芒涌动 (自动触发 ⇒ DEFAULT, charges): next atta
}
});
test('3_12 瑕光 S2 慑敌辉光: ATK +, ground enemies on her tile sleep for the skill, allies of the skill range healed each second', () => {
test('3_12 瑕光 S2 慑敌辉光: ATK +, ground enemies on her tile sleep for the skill, allies of the skill range get 生命回复速度 (PRTS 备注: no heal)', () => {
for (const id of BOTH('chess_char_3_12_a')) {
const b = SB(id, 'skchr_blemsh_2'), t1 = TB(id, 1);
const dur = LD(id, 'skchr_blemsh_2').skill.duration;
@@ -586,14 +586,17 @@ test('3_12 瑕光 S2 慑敌辉光: ATK +, ground enemies on her tile sleep for t
assert.ok(e.s.flags.sleep, 'her tile: asleep');
approx(e.findBuff('sleep').timeLeft, dur - h.b.dt, 0.05, 'for the skill duration');
assert.ok(!n.s.flags.sleep, 'next tile: awake');
const n0 = h.hooksOf('damaged').length;
const v = u.s.atk * b['attack@atk_to_hp_recovery_ratio'];
approx(ally.findBuff(`blemsh:regen:${u.id}`)?.mods.hpRegen ?? 0, v, 1e-6, '生命回复速度 +ATK × ratio');
const n0 = h.hooksOf('damaged').length, hp0 = ally.hp, t1s = h.b.time, own = ally.s.hpRegen - v;
h.run(2.2);
const onSleeper = h.hooksOf('damaged').slice(n0).filter((c) => c.source === u && c.target === e && c.dmg?.isAttack);
assert.ok(onSleeper.length >= 1, '仁慈: she hits the sleeper');
approx(onSleeper[0].amount, u.s.atk * t1.atk_scale, 1e-6, '×仁慈');
const regen = h.hooksOf('heal').filter((c) => c.source === u && c.target === ally);
assert.equal(regen.length, 2, 'once per second');
approx(regen[0].amount, u.s.atk * b['attack@atk_to_hp_recovery_ratio']);
assert.equal(h.hooksOf('heal').filter((c) => c.source === u && c.target === ally).length, 0, 'no heal of hers');
assert.ok(Math.abs(ally.hp - hp0 - (v + own) * (h.b.time - t1s)) <= 1.5, `regenerated ${ally.hp - hp0}`);
assert.ok(h.runUntil(() => !u.skill.active, dur + 1));
assert.equal(ally.findBuff(`blemsh:regen:${u.id}`), null, 'gone with the skill');
done(h);
}
});