feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)
PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草, 瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王. This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used): - professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too. - 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal. - damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any 生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own. Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open). Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006, roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035, roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low, bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low, bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair, boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair, boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1; solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
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@@ -371,13 +371,31 @@ const installMystic = (battle, unit) => {
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}, { owner: unit });
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};
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/** Refresh period / lifetime (s) of a bard trait's 生命回复速度 buff: it lapses within BARD_REGEN_DUR once the bard stops. */
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export const BARD_REGEN_IV = 0.25;
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export const BARD_REGEN_DUR = 0.5;
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/**
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* 吟游者 trait "不攻击,持续恢复范围内所有友军生命(每秒相当于自身攻击力10%的生命)": PRTS 分支特性信息 吟游者 "特性为基于自身攻击力
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* 来增加受益者的“生命回复速度”属性" — an hpRegen buff of `value` (the bard's ATK × ratio) on `ally`, one per bard (two bards
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* add up), which the caller refreshes before it lapses (`duration`, default BARD_REGEN_DUR). No heal: 禁疗 and 无法被友方
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* 治疗 (收割者 / 不屈者 / 武者 noHeal) do not stop it — PRTS 异常效果 禁疗 "增减生命回复速度…的效果不会被识别为治疗类能力"; the
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* regeneration tick is the ally's own (damage.js heal `regen`, no 治疗加成). The `bardRegen` hook { unit (the bard),
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* target, value } may scale one ally's share (魔王's 微尘: "使该干员受到魔王特性效果提升至1.5倍"). Also the 海嗣 range of
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* 浊心斯卡蒂 (content/tokens.js, kits/ops/chess_char_6_04-skadi2.js).
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*/
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export function bardRegen(battle, bard, ally, value, duration = BARD_REGEN_DUR) {
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if (!bard || !ally || !ally.alive || !(value > 0)) return;
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let v = value;
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if (battle.hasHook('bardRegen')) v = num(battle.emit('bardRegen', { unit: bard, target: ally, value: v }).value, 0);
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if (v > 0) battle.addBuff(ally, { key: `trait:bard:${bard.id}`, duration, source: bard, mods: { hpRegen: v } });
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}
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const installBard = (battle, unit) => {
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battle.every(1, () => {
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battle.every(BARD_REGEN_IV, () => {
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if (!unit.canAct) return;
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const amount = unit.s.atk * (unit.profile.auraRatio ?? 0.1);
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for (const ally of battle.alliesInGrid(unit)) {
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if (ally.hp < ally.s.maxHp) battle.heal(unit, ally, amount, { aura: true });
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}
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const v = unit.s.atk * (unit.profile.auraRatio ?? 0.1);
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for (const ally of battle.alliesInGrid(unit)) bardRegen(battle, unit, ally, v);
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}, { owner: unit });
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};
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