feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)
PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草, 瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王. This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used): - professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too. - 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal. - damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any 生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own. Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open). Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006, roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035, roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low, bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low, bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair, boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair, boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1; solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
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@@ -10,9 +10,10 @@ const MOTE_HIT_RADIUS = 0.4;
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export default {
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// ---------------------------------------------------------------------------------------------------------------
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// 魔王 — bard (aura heal 10 % ATK/s). S3 编织重构现世 (30 s): skill range, aura 65 %, motes never vanish, other allies in
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// range get 鼓舞 = +65 % of her max HP, HP of everyone in range is equalised every 2 s.
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// T1 过往尘埃: 3 motes orbit her; one colliding with an operator vanishes and gives it ×1.5 aura healing for 6 s, then
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// 魔王 — bard (trait: 生命回复速度 +10 % ATK on the allies in range, professions.js bardRegen). S3 编织重构现世 (30 s):
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// skill range, trait 65 %, motes never vanish, other allies in range get 鼓舞 = +65 % of her max HP, HP of everyone in
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// range is equalised every 2 s.
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// T1 过往尘埃: 3 motes orbit her; one colliding with an operator vanishes and gives it ×1.5 of her trait for 6 s, then
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// respawns after 6 s.
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// T2 魔王残响: allies take −10 % damage from Sarkaz enemies. Module (elite): ≥2 other ops in range → ATK +8 %.
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chess_char_5_09_a: (bb, chess, def) => {
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@@ -94,10 +95,11 @@ export default {
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battle.fx('mote', { x: hit.x, y: hit.y, id: hit.id });
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}
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});
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battle.on('heal', (c) => {
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if (c.source !== unit || !c.opts?.aura) return;
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// "受到魔王特性效果提升至1.5倍": his trait's 生命回复速度 on that operator (professions.js bardRegen hook)
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battle.on('bardRegen', (c) => {
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if (c.unit !== unit) return;
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const b = c.target.findBuff('cetsyr:mote');
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if (b) c.amount *= num(b.data.mul, 1);
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if (b) c.value *= num(b.data.mul, 1);
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}, { owner: unit });
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} },
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{ install(battle, unit) { // 魔王残响
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