feedback5 WL: 生命回复速度 is not 治疗 — the 吟游者 trait, 调香师, 瑕光 S2, 铃兰 S3 and 锡人 give an hpRegen buff, so 无法被友方治疗 / 禁疗 units get it and 治疗加成 does not scale it (GitHub #96 / #137)
PRTS: 分支特性信息 吟游者 「特性为基于自身攻击力来增加受益者的“生命回复速度”属性」 (魔王, 浊心斯卡蒂); the 备注 of 调香师 熏衣草, 瑕光 S2, 铃兰 S3 and 锡人 S2 「生命恢复的提供方式为增加目标的“生命回复速度”属性…不受治疗加成和禁疗影响」 (铃兰: none in the first second, refreshed every second); 异常效果 禁疗 「增减生命回复速度…的效果不会被识别为治疗类能力」. These were heals from the provider, which damage.js refused on 收割者 / 不屈者 / 武者 (noHeal) and under 禁疗 — 隐德来希 gained nothing under 魔王. This is the separation proposed in PR #135 by @SpiritedAwayCN, written anew (the PR's patch is not used): - professions.js bardRegen: the trait is an hpRegen buff per bard refreshed every 0.25 s; 魔王's 微尘 ×1.5 goes through its `bardRegen` hook (both 魔王 kits); 浊心斯卡蒂's pulse and the 海嗣 token use it too. - 调香师 (every ally), 瑕光 S2 (the skill range, removed at its end), 铃兰 S3 (from the first full second, removed at its end), 锡人 (per 炼金单元, its cached ATK): hpRegen buffs instead of battle.heal. - damage.js: a `regen` tick takes no healing multiplier and a heal hook cannot change its amount (no 治疗加成 on any 生命回复速度); 流明's 凡人之愿 and 华法琳's S1 bonus skip a regen tick of their own. Direct heals are unchanged (still refused / scaled); 魔王 S3's redistribution and 纯烬's HoT are untouched. Other per-second recoveries without such a note stay heals (引星棘刺, 塞雷娅 S3, 流明 / 纯烬 HoTs; 余 闲云隐市 and 天马之盔 left open). Golden moved (every one fields 魔王 / 浊心斯卡蒂 / 调香师 / 瑕光 S2 / 铃兰 / 锡人): roster-004, roster-005, roster-006, roster-011, roster-013, roster-015, roster-016, roster-018, roster-023, roster-025, roster-030, roster-032, roster-035, roster-037, roster-039, roster-041, roster-042, roster-045, roster-046; bond-deputShip-high, bond-emptyShip-low, bond-emptyShip-high, bond-indomShip-high, bond-kazimierzShip-low, bond-kazimierzShip-high, bond-sargonShip-low, bond-sargonShip-high, bond-skillfulShip-high; boss-boss_1-pair, boss-boss_1-solo, boss-boss_2-solo, boss-boss_3-pair, boss-boss_3-solo, boss-boss_4-solo, boss-boss_5-pair, boss-boss_5-solo, boss-boss_6-solo, boss-boss_7-pair, boss-boss_7-solo, hidden-boss_8-solo, hidden-boss_9-pair, hidden-boss_9-solo, hidden-boss_10-solo, unite-1; solo-NORMAL-1, solo-HARD-1, solo-ABYSS-1, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, coop2-NORMAL-14-standins. Docs: SIM.md (heal pipeline, bard row), PLAYING.md, kits/README.md (checklist item 11).
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@@ -685,7 +685,13 @@ unit at ≥ 1 HP) → **`damaged`** → SP-on-hurt / TAKE_DAMAGE → `kill` + `d
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`battle.heal(source, target, amount, { overheal=false, self, silent, regen, ignoreHealFree })`: no-op on `noHeal` targets
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(unless self — 禁疗 / 孤立 summons carry the flag, §3) and on `healFree` ones, self included (史尔特尔's 余烬), unless `regen`
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(an HP-regen attribute tick) or `ignoreHealFree` (a heal that "无视禁疗");
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× source `healingDealtMul` × target `healingTakenMul`; **`heal`** hook (mutable amount); capped at max HP; `overheal`
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× source `healingDealtMul` × target `healingTakenMul`; **`heal`** hook (mutable amount); capped at max HP; a `regen` tick
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— the unit's own 生命回复速度 (`s.hpRegen`, applied in the buffs phase) — is no 治疗 (PRTS 调香师 / 瑕光 / 铃兰 / 锡人 备注
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"不受治疗加成和禁疗影响"): no multiplier, and the hook sees it (`opts.regen`) but cannot change its amount. Effects PRTS
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describes as raising the target's 生命回复速度 are hpRegen buffs, never `heal` calls, so 禁疗 and 无法被友方治疗 (`noHeal`:
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收割者 / 不屈者 / 武者) do not stop them: the 吟游者 trait (professions.js `bardRegen`, 分支特性信息 吟游者; 魔王's 微尘 ×1.5
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through its `bardRegen` hook; 浊心斯卡蒂 and her 海嗣), 调香师's 熏衣草, 瑕光 S2, 铃兰 S3 (none in its first second, refreshed
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every second), 锡人's 炼金单元 (GitHub #96 / #137); `overheal`
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turns the excess into an `overheal` shield. `battle.loseHp(target, amount, { source, from, tags, silent, sourceless })` = HP
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loss ignoring DEF/RES/shields/dodge (流失); `sourceless: true` makes it 无来源 ("受到等量的无来源生命流失": hooks see no source,
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`source` keeps the credit — stats and the per-player shared-pool tally), as does a 无来源 `from`. A 流失 skips the damage
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@@ -1156,7 +1162,7 @@ table: `hitSleep` (targets and damages sleeping enemies — "可以攻击沉睡
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| wandermedic | heal + reduce element gauges by 50 % ATK (bb ep_heal_ratio); also targets uninjured allies with gauge |
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| incantationmedic | arts attack; EVERY damage the unit deals heals the lowest ally in range for 50 % (bb scale) of it — the official trait buff (`vendla_tr` / `reed2_tr` / `titi_tr`) is ON_AFTER_OUTPUT_DAMAGE, so skill and DoT damage heals too (缇缇's 凝固的时光 ticks, 焰影苇草's S2 fireballs while she is disarmed); a skill that triggers it for one named ally says so ("仅对该角色触发…特性") and the damage instance carries that ally (`DamageInfo.traitAlly`) |
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| slower | sluggish 0.8 s on hit (bb sluggish) |
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| bard | no attack; every second heals allies in range 10 % ATK (bb atk_to_hp_recovery_ratio) |
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| bard | no attack; allies in range get 生命回复速度 +10 % ATK (bb atk_to_hp_recovery_ratio) — an hpRegen buff refreshed every 0.25 s (`bardRegen`), no heal |
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| craftsman | melee phys (support devices via kit) |
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| shotprotector | ranged phys, can hit FLY, blocks 3 |
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| fortress | melee single target while blocking, ranged 1.0 splash otherwise, ground only (never hits FLY) |
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