feedback1e WP: review fixes — 信仰搅拌机 S3 ignores 攻击距离, bounded range mini-map

- 信仰搅拌机 S3 退休前布道 attacks / counters on 3-13 exactly: SPT-Y's 攻击距离+1
  does not reach it (PRTS 技能3 备注 "此技能的攻击范围不受“攻击距离”属性影响";
  PRTS 修正 of the module text "(部分技能不受此影响)"). New SkillSpec flag
  targeting.noRangeExtend, read by Battle._refreshRange; S1 / S2 keep the +1.
- The detail card's 攻击范围 draws a grid larger than its box (远牙 S3's
  21-tile line) with smaller cells in the box's own space (rangeGridStyle,
  RANGE_FIT 6 columns × 7 rows), so the live stats beside it stay readable.
- 荒芜拉普兰德 S1's whole-field grid only selects targets (no rangeId, no 攻击范围
  text): targeting.showOwnRange keeps her 3-1 on the card.
- 烛煌 S3's bonus on burning enemies is dealt before the attack's damage
  (备注 "于攻击造成伤害前判定元素爆发并造成元素伤害"), main and splash.
- liveRangeGrid is the grid itself when nothing extends it (no copy per refresh).
- Audit test: 攻击距离加长 / 缩短 (深巡 S2, 山 S2) and every module of the loadout;
  real BattleSpec for 信仰搅拌机 SPT-Y.
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sganggs committed 2026-10-03 05:46:04 +08:00
1 parent 8b0e672bb8
commit 5963a40d2d
11 files changed
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@@ -1590,18 +1590,21 @@ export class Battle {
/**
* Recompute a unit's absolute range tile keys: `rangeKeys` / `rangeKeySet` = current range (skill range override +
* rangeExtend) ∪ `unit.extraRangeKeys` (content extra targets — setExtraRange); `baseRangeKeys` = the INITIAL range
* of the DEFAULT skill trigger: the unit's own grid + its permanent rangeExtend (`s.baseRangeExtend`: persistent,
* never-expiring buffs — talents, modules, bonds), no skill range, no temporary extend, no extra keys;
* `liveRangeGrid` = the relative grid (facing RIGHT) behind `rangeKeys` without the extra keys (targeting.js
* extendedGrid) — the detail card's live 攻击范围 (shared/protocol.js unitStatsEntry `range`; community report E1
* after 0.1.0: the card kept the base grid while 烛煌 S3 attacked with 4-11). Rebuilt on deploy / relocate / skill
* range switches and whenever either extend changes (rangeChanged).
* rangeExtend — the unit's own 攻击距离 unless the running skill's range ignores it, `targeting.noRangeExtend`: 信仰搅拌机
* S3, PRTS 备注 "此技能的攻击范围不受'攻击距离'属性影响" — plus the skill's own `targeting.rangeExtend`) ∪
* `unit.extraRangeKeys` (content extra targets — setExtraRange); `baseRangeKeys` = the INITIAL range of the DEFAULT
* skill trigger: the unit's own grid + its permanent rangeExtend (`s.baseRangeExtend`: persistent, never-expiring
* buffs — talents, modules, bonds), no skill range, no temporary extend, no extra keys; `liveRangeGrid` = the
* relative grid (facing RIGHT) of the 攻击范围 the detail card shows (shared/protocol.js unitStatsEntry `range`;
* community report E1 after 0.1.0: the card kept the base grid while 烛煌 S3 attacked with 4-11): the grid behind
* `rangeKeys` without the extra keys (targeting.js extendedGrid; the grid itself when nothing extends it), or the
* unit's own range while a skill's grid only selects targets (`targeting.showOwnRange`: 荒芜拉普兰德 S1, no official
* range change). Rebuilt on deploy / relocate / skill range switches and whenever either extend changes (rangeChanged).
*/
_refreshRange(u) {
const tg = u.skill && u.skill.active ? u.skill.spec.targeting : null;
const grid = (tg && tg.rangeGrid) || u.rangeGrid || [[0, 0]];
const ext = u.s.rangeExtend + ((tg && tg.rangeExtend) || 0);
const ext = (tg && tg.noRangeExtend ? 0 : u.s.rangeExtend) + ((tg && tg.rangeExtend) || 0);
u._rangeExtend = u.s.rangeExtend;
u._baseExtend = u.s.baseRangeExtend;
const keys = absoluteRangeKeys(grid, u.tileR, u.tileC, u.dir, ext);
@@ -1610,7 +1613,9 @@ export class Battle {
if (extra) for (const k of extra) if (!set.has(k)) { set.add(k); keys.push(k); }
u.rangeKeys = keys;
u.rangeKeySet = set;
u.liveRangeGrid = extendedGrid(grid, ext);
const own = !!(tg && tg.showOwnRange);
const lg = own ? u.rangeGrid || [[0, 0]] : grid, le = own ? u.s.rangeExtend : ext;
u.liveRangeGrid = le > 0 ? extendedGrid(lg, le) : lg;
if (u.kind !== 'device') u.baseRangeKeys = absoluteRangeKeys(u.rangeGrid || [[0, 0]], u.tileR, u.tileC, u.dir, u.s.baseRangeExtend);
if (u.skill) u.skill._trigKeys = null; // CUSTOM_RANGE trigger grid is relative to the tile
}