feedback1e WP: review fixes — 信仰搅拌机 S3 ignores 攻击距离, bounded range mini-map
- 信仰搅拌机 S3 退休前布道 attacks / counters on 3-13 exactly: SPT-Y's 攻击距离+1 does not reach it (PRTS 技能3 备注 "此技能的攻击范围不受“攻击距离”属性影响"; PRTS 修正 of the module text "(部分技能不受此影响)"). New SkillSpec flag targeting.noRangeExtend, read by Battle._refreshRange; S1 / S2 keep the +1. - The detail card's 攻击范围 draws a grid larger than its box (远牙 S3's 21-tile line) with smaller cells in the box's own space (rangeGridStyle, RANGE_FIT 6 columns × 7 rows), so the live stats beside it stay readable. - 荒芜拉普兰德 S1's whole-field grid only selects targets (no rangeId, no 攻击范围 text): targeting.showOwnRange keeps her 3-1 on the card. - 烛煌 S3's bonus on burning enemies is dealt before the attack's damage (备注 "于攻击造成伤害前判定元素爆发并造成元素伤害"), main and splash. - liveRangeGrid is the grid itself when nothing extends it (no copy per refresh). - Audit test: 攻击距离加长 / 缩短 (深巡 S2, 山 S2) and every module of the loadout; real BattleSpec for 信仰搅拌机 SPT-Y.
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@@ -298,8 +298,10 @@ Guarantees content can rely on (pinned by `test/sim/robustness.test.js`):
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(board tile: auto-redeploys land there), dir ('UP'|'RIGHT'|'DOWN'|'LEFT'; getters `fwd` = forward vector, `facing` =
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horizontal sign ±1 for sprites only), hp, alive, deployed, removed, hidden, base {…}, buffs[],
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rangeKeys / rangeKeySet (current range, absolute tile keys `r × 21 + c`), baseRangeKeys (initial range, §7.1),
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liveRangeGrid (the relative grid behind rangeKeys — a running skill's range, rangeExtend grown on, `targeting.js
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extendedGrid`; no extra keys — read by the detail card through `shared/protocol.js unitStatsEntry` `range`),
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liveRangeGrid (the 攻击范围 the detail card shows, through `shared/protocol.js unitStatsEntry` `range`: the relative grid
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behind rangeKeys — a running skill's range, rangeExtend grown on (`targeting.js extendedGrid`; the grid itself when
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nothing extends it), no extra keys — or the unit's own range while a skill's grid only selects targets,
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`targeting.showOwnRange`),
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extraRangeKeys (content extra targets, `battle.setExtraRange`), blocking[] (allies), blockedBy (enemies), motion
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('WALK'|'FLY' enemies), profile, skill (SkillRuntime), kit, items (itemIds), lpr/mods/tag/bounty/sourcePlayerId (enemies),
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stats {dmg,kills,heal,taken,attacks}, mem {} and trait {} (free scratch space), persist {redeployMul, …}.`
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@@ -369,7 +371,9 @@ defIgnoreFlat defIgnorePct resIgnoreFlat resIgnorePct dodgePhys dodgeArts spReco
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hpRegenRatio spCostFlat moveFlat massFlat` (重量 levels: 失重 = `massFlat: −1`; never edit `base.massLevel`);
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multiplicative: `atkMul defMul hpMul resMul moveMul dmgDealtMul dmgTakenMul physTakenMul artsTakenMul trueTakenMul
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elemTakenMul elementalTakenMul healingDealtMul healingTakenMul spRecoveryMul redeployMul atkScaleMul physDealtMul artsDealtMul`.
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A `rangeExtend` on a `persist` never-expiring buff is **permanent**: it also widens the initial range (§7.1).
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A `rangeExtend` on a `persist` never-expiring buff is **permanent**: it also widens the initial range (§7.1). It widens
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a running skill's range too, unless that skill's range ignores 攻击距离 (`targeting.noRangeExtend`; PRTS 数值范围 "根据配置
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不同,任何范围都可以受/不受该属性影响" — 信仰搅拌机 S3 "此技能的攻击范围不受“攻击距离”属性影响").
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**Flags:** `stun freeze sleep silence disarm stealth invulnerable unblockable levitate fear cold reveal bind noHeal
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untargetable blockFly noMove noSp burstLock hidden attract float noDisplace isolated camou` (`float` = 近地悬浮 (an air
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unit, `Unit.isFlying`), `noDisplace` = 失衡免疫 (`displace()` moves nothing), `isolated` = 孤立 ("无法被同阵营选中": no ally
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@@ -698,7 +702,9 @@ Element conventions of the kits (user playtest #5 #3; official term dictionary:
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heal: bool, // heal-type skill for the DEFAULT trigger (default: unit is a healer)
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mods: { …mod keys }, // buff while active (instant: only during the pending attack)
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flags: { …flags },
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targeting: { maxTargets, rangeGrid, rangeExtend, priority, allInRange, canHitFly },
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targeting: { maxTargets, rangeGrid, rangeExtend, priority, allInRange, canHitFly,
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noRangeExtend /* the skill's range ignores the unit's 攻击距离 (rangeExtend): 信仰搅拌机 S3, PRTS 备注 */,
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showOwnRange /* rangeGrid only selects targets, no official range change: the card keeps the unit's own range */ },
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attack: { dmgType, atkScale, healScale, splashRadius, splashScale, hits, projectile, maxTargets, dmgMul,
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chain: {count, falloff, radius, sluggish}, heal: {mode, count, falloff, hpAtMost /* targets at or below this HP ratio only */}, onHitStatus: {key, duration, value},
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onHit(ctx), // once per attack (main target; target may be null for a splash landing)
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