feedback5 W5S: i18n phase 2, ui game logic — phase banners and capsule labels, placement and shop refusal reasons, reward offer headers, the ready prompt, watch / view-switcher labels, statuses, bond tips through t(); fmtNum writes K / M / B in English (万 / 亿 count in 10⁴ steps); English for the 6 new msgids; Chinese output unchanged (zh render proof; two rewrites checked by hand)
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@@ -1069,5 +1069,11 @@
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"撤退[Q]": "Retreat [Q]",
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"出售(+{sell} 资金,X)": "Sell (+{sell} Funds, X)",
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"出售[X]": "Sell [X]",
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"临时整备区 {n} 件道具待处理": "Temporary Bench: {n} {count|item|items} pending"
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"临时整备区 {n} 件道具待处理": "Temporary Bench: {n} {count|item|items} pending",
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"{name}:部分盟约所含干员阵容不完整({bannedN} 名干员无法出现)": "{name}: some of the Alliance's Operators cannot appear ({bannedN} {bannedN|Operator|Operators} banned)",
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"{name}:部分盟约所含干员阵容不完整": "{name}: some of the Alliance's Operators cannot appear",
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"联防:{names}": "Unite: {names}",
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"剩余资金": "Funds Left",
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"继续整备": "Keep Preparing",
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"还有 {funds} 资金未使用。休整期结束时,本回合的剩余资金将清零。确定准备就绪吗?": "You still have {funds} unspent Funds. The round's leftover Funds are cleared when the Rest Phase ends. Ready anyway?"
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}
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