feedback7 dober: 教鞭 is the official personal choice of three 战术特训 cards again, not a random one (PR #353 by @Sukvii, the owner's decision of 2026-10-08); golden: coop2-NORMAL-8-serverrun and coop2-ABYSS-10-boosted move
Seen: the Art 教鞭 (杜宾's strategy) drew three 战术特训 cards and added a random one — a documented simplification (docs/META.md §2.5: a personal choice would need its own phase, protocol message, timer and AI takeover). Official: act2autochess choice_event hunter_band_1 is a PERSONAL_CHOOSE; PRTS 下半 记录 §法术 教鞭 "使用后销毁,于3个战术特训的悬赏任务中选择一项". The owner decided on 2026-10-08 to follow it. Taken from PR #353 (code and tests by @Sukvii), ported to the split 0.2.2 modules. Now: ctx.offerBountyChoice -> Match.offerBountyChoice keeps up to three different mode-eligible cards (15 of 20 in 标准 / 险境, 20 in 绝境 / 终极; one meta-rng shuffle) in PlayerState.personalChoice, m.private only (same cards after a reconnect); g.choice { idx, choiceId } confirms it (Match.pickPersonalChoice: owner, id, round, index; a request without a choiceId is still the public draft, a stale id never falls through to it). No new phase or timer: Ready is refused while it is open, the prep's deadline picks at random before the temp pieces and Ready, a bot or a 托管 seat picks with the bounty scorer (botPickCard, the bots' seeded rng; at the prep's start, after the cast, before Ready; the scheduler's fallback picks at random if a step fails). The client reuses ChoiceOverlay (personal: no order, no turns, the prep's countdown) over a locked prep, the Ready reasons, the mock harness; six UI strings in en / ja / ko / zh-TW. An eliminated player's offer goes with it; invariants.js flags an offer outside its owner's own open prep. Not taken from the PR: its §25.24 in the released docs/history/0.2.0.md (the 0.2.2 section is the integrator's), its edits of the Ready toggle beyond the personal-choice case, its tail placement of the i18n keys. Golden: coop2-NORMAL-8-serverrun (ai_0 杜宾 casts 教鞭 from R2 on and now scores the three cards: teamLp 39 -> 34, virtualMs 121400 -> 118400, rng shop 511 -> 483 / bots 18063 -> 18070 / meta 112 -> 103) and coop2-ABYSS-10-boosted (ai_1 杜宾: virtualMs 121650 -> 124650, shop 590 -> 589 / bots 22075 -> 22096 / meta 141 -> 154); both first differ in round 2, every other scenario and family is unchanged; node tools/golden.mjs --twice is identical. Tests: items.test.js (three distinct cards, the tapped one applied once, nothing before the confirm, a refused cast keeps the Art / count / rng / uid, an eliminated player's offer), economy.test.js (Ready refused, the deadline picks before endPrep, solo prep untimed), connection.test.js (two players' offers, reconnect, foreign / duplicate / old ids, an offline player's pick at the deadline), bot.test.js (托管 takeover incl. the failing-step fallback), bot-smarter.test.js (the scorer's pick, deterministic per seed, no rng draw when nothing is pending), followups.test.js (R14 / R15), draft.test.js, unitStats.test.js (protocol), hardening.test.js (invariant), gameLogic / playtest3 / playtest4 (view model, Ready reason, ChoiceView, actions), mock.e2e.test.js and playtest2.real.e2e.test.js (browser, SP_E2E=1).
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@@ -130,6 +130,28 @@ describe('2: 机变 cards take two taps (select → confirm), like buying in the
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assert.match(textOf(lone.find((n) => hasClass(n, 'spov__sub'))), /无时间限制/);
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});
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test('教鞭 ChoiceView: personal heading, no global order or turn; timing follows PREP deadline', () => {
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const s = sp({ name: '教鞭 · 战术特训', desc: '请选择一项战术特训', cards: sp().cards.slice(0, 2) });
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for (const [solo, deadline] of [[false, 0], [true, 123456]]) {
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let confirmed = false;
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const v = ChoiceView({ pub: { players: [{ playerId: 'me', name: 'Me' }, { playerId: 'p2', name: 'P2' }], deadline }, sp: s,
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...me, solo, personal: true, armed: 0, total: 74, onConfirm: () => { confirmed = true; } });
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const nodes = [...walk(v)];
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assert.equal(v.props['aria-label'], '教鞭选择');
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assert.ok(!nodes.some((n) => hasClass(n, 'spov__order')));
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assert.doesNotMatch(textOf(v), /机变阶段|当前轮到|正在决策/);
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const clock = nodes.find((n) => n.type?.name === 'Countdown');
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assert.equal(!!clock, deadline > 0);
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if (clock) { assert.equal(clock.props.deadline, deadline); assert.equal(clock.props.total, 74); }
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assert.match(textOf(nodes.find((n) => hasClass(n, 'spov__sub'))), deadline ? /休整期结束时未选择将自动选定/ : /无时间限制/);
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const btn = nodes.find((n) => n.type === Button);
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btn.props.onClick();
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assert.ok(confirmed);
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assert.match(btn.props.title, /确认选择「A」/);
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assert.match(nodes.find((n) => hasClass(n, 'spcard')).props.title, /^A\na$/);
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}
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});
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test('the overlay keeps the selection itself and drops it on Esc / a tap elsewhere (source contract)', () => {
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const src = read('public/js/ui/choiceOverlay.js');
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assert.match(src, /export function ChoiceOverlay\(props\) \{[\s\S]*useState\(null\)[\s\S]*armedCard\(sel, sp/);
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