feedback7 dober: 教鞭 is the official personal choice of three 战术特训 cards again, not a random one (PR #353 by @Sukvii, the owner's decision of 2026-10-08); golden: coop2-NORMAL-8-serverrun and coop2-ABYSS-10-boosted move

Seen: the Art 教鞭 (杜宾's strategy) drew three 战术特训 cards and added a random one — a documented simplification (docs/META.md
§2.5: a personal choice would need its own phase, protocol message, timer and AI takeover). Official: act2autochess
choice_event hunter_band_1 is a PERSONAL_CHOOSE; PRTS 下半 记录 §法术 教鞭 "使用后销毁,于3个战术特训的悬赏任务中选择一项". The
owner decided on 2026-10-08 to follow it. Taken from PR #353 (code and tests by @Sukvii), ported to the split 0.2.2 modules.
Now: ctx.offerBountyChoice -> Match.offerBountyChoice keeps up to three different mode-eligible cards (15 of 20 in 标准 /
险境, 20 in 绝境 / 终极; one meta-rng shuffle) in PlayerState.personalChoice, m.private only (same cards after a
reconnect); g.choice { idx, choiceId } confirms it (Match.pickPersonalChoice: owner, id, round, index; a request without
a choiceId is still the public draft, a stale id never falls through to it). No new phase or timer: Ready is refused while
it is open, the prep's deadline picks at random before the temp pieces and Ready, a bot or a 托管 seat picks with the bounty
scorer (botPickCard, the bots' seeded rng; at the prep's start, after the cast, before Ready; the scheduler's fallback
picks at random if a step fails). The client reuses ChoiceOverlay (personal: no order, no turns, the prep's countdown) over
a locked prep, the Ready reasons, the mock harness; six UI strings in en / ja / ko / zh-TW. An eliminated player's offer
goes with it; invariants.js flags an offer outside its owner's own open prep.
Not taken from the PR: its §25.24 in the released docs/history/0.2.0.md (the 0.2.2 section is the integrator's), its edits
of the Ready toggle beyond the personal-choice case, its tail placement of the i18n keys.
Golden: coop2-NORMAL-8-serverrun (ai_0 杜宾 casts 教鞭 from R2 on and now scores the three cards: teamLp 39 -> 34, virtualMs
121400 -> 118400, rng shop 511 -> 483 / bots 18063 -> 18070 / meta 112 -> 103) and coop2-ABYSS-10-boosted (ai_1 杜宾: virtualMs
121650 -> 124650, shop 590 -> 589 / bots 22075 -> 22096 / meta 141 -> 154); both first differ in round 2, every other scenario
and family is unchanged; node tools/golden.mjs --twice is identical.
Tests: items.test.js (three distinct cards, the tapped one applied once, nothing before the confirm, a refused cast keeps
the Art / count / rng / uid, an eliminated player's offer), economy.test.js (Ready refused, the deadline picks before
endPrep, solo prep untimed), connection.test.js (two players' offers, reconnect, foreign / duplicate / old ids, an offline
player's pick at the deadline), bot.test.js (托管 takeover incl. the failing-step fallback), bot-smarter.test.js (the scorer's
pick, deterministic per seed, no rng draw when nothing is pending), followups.test.js (R14 / R15), draft.test.js,
unitStats.test.js (protocol), hardening.test.js (invariant), gameLogic / playtest3 / playtest4 (view model, Ready reason,
ChoiceView, actions), mock.e2e.test.js and playtest2.real.e2e.test.js (browser, SP_E2E=1).
This commit is contained in:
Sukvii authored and sganggs committed 2026-10-08 20:45:54 +08:00
1 parent 05eb2b807f
commit 56a7b918a9
48 files changed
+901 -159

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@@ -214,6 +214,15 @@ test('ready gating: temp must be empty (a freed hand slot pulls the temp piece i
assert.equal(a.hand[3], t);
assert.ok(a.tempEmpty);
assert.equal(a.privateView().canReady, true);
const art = giveItem(m, a, 'chess_item_6_03_m', 'temp');
assert.deepEqual(a.useArt(art.uid, 10, 5), { ok: true });
assert.ok(a.tempEmpty);
assert.equal(a.privateView().canReady, false);
assert.deepEqual(a.setReady(true), { error: ERR.BAD_TARGET, detail: '请先完成教鞭选择' });
assert.deepEqual(a.setReady(false), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.choice', idx: 0, choiceId: a.personalChoice.id }), { ok: true });
assert.equal(a.privateView().canReady, true);
assert.equal(a.round.arts, 1);
assert.deepEqual(m.handle('p_0', { t: 'g.ready', ready: true }), { ok: true });
assert.deepEqual(m.handle('p_0', { t: 'g.refresh' }), { error: ERR.WRONG_PHASE, detail: 'ready' });
assert.deepEqual(m.handle('p_0', { t: 'g.ready', ready: false }), { ok: true });
@@ -235,13 +244,26 @@ test('prep deadline (co-op): unready players are auto-readied and their temp is
const a = h.ps('p_0');
const id = chessOfTier(1).find((x) => m.pool.has(x));
const left = m.pool.left(id);
const art = giveItem(m, a, 'chess_item_6_03_m');
assert.deepEqual(a.useArt(art.uid, 10, 5), { ok: true });
fillHand(a);
give(m, a, id, 'temp');
assert.ok(!a.tempEmpty, 'a full hand: it waits in temp');
const endPrep = m.endPrep.bind(m);
let checked = false;
m.endPrep = () => {
assert.equal(a.personalChoice, null, 'deadline picks before endPrep builds the battle');
assert.equal(a.bounties.length, 1);
assert.equal(a.round.arts, 1);
assert.ok(a.ready && a.tempEmpty);
checked = true;
endPrep();
};
assert.ok(m.deadline > h.sched.now(), 'co-op prep is timed');
assert.equal(Math.round((m.deadline - h.sched.now()) / 1000), m.gd.prepTime(1));
h.sched.advance(m.deadline - h.sched.now() + 1);
assert.notEqual(m.phase, PHASE.PREP);
assert.ok(checked);
assert.ok(a.tempEmpty);
assert.equal(m.pool.left(id), left, 'temp chess sold back to the pool');
checkInvariants(m);
@@ -252,7 +274,12 @@ test('solo prep and 机变 are untimed', () => {
const h = makeMatch({ mode: 'solo', difficulty: 'NORMAL', seed: 13 }).start();
h.toPrep(1);
assert.equal(h.m.deadline, 0);
const ps = h.ps('p_0');
const art = giveItem(h.m, ps, 'chess_item_6_03_m');
assert.deepEqual(ps.useArt(art.uid, 10, 5), { ok: true });
const id = ps.personalChoice.id;
h.sched.advance(10 * 60 * 1000);
assert.equal(h.m.phase, PHASE.PREP);
assert.equal(ps.personalChoice.id, id, 'no separate personal-choice timer');
h.m.dispose();
});