0.2.6: version 0.2.6 — package.json / package-lock.json / APP_VERSION (DEV_BUILD turns false), README release form and current-version line, CHANGELOG 0.2.6 — 2026-10-13, DESIGN versions line and index, §31 header
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## 0.2.6-dev — 未发布
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## 0.2.6 — 2026-10-13
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### 开服流量
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### 开服流量
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- 静音或把背景音乐音量调到 0 时不再下载背景音乐,重新打开声音后才下载当前该放的曲子(关音乐的玩家每局少下约 7–14 MB)。
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- 静音或把背景音乐音量调到 0 时不再下载背景音乐,重新打开声音后才下载当前该放的曲子(关音乐的玩家每局少下约 7–14 MB)。
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# 卫戍协议:盟约 · Stronghold Protocol: Alliance
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# 卫戍协议:盟约 · Stronghold Protocol: Alliance
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> **开发版(dev 分支):不稳定,请勿用于公开服务器**。当前为 0.2.6-dev,尚未发布;稳定版请使用 Releases 中的 0.2.5。
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《明日方舟》季节性自走棋塔防玩法「卫戍协议:盟约」的**非官方同人复刻**:浏览器即开即玩,单人或 1–4 人联机合作。
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《明日方舟》季节性自走棋塔防玩法「卫戍协议:盟约」的**非官方同人复刻**:浏览器即开即玩,单人或 1–4 人联机合作。
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@@ -39,7 +37,7 @@ English summary: [below](#english).
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- **独立模拟**(单人)与**同盟模拟**(1–4 人**合作**,没有 PvP;空位可以加 AI 队友)。
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- **独立模拟**(单人)与**同盟模拟**(1–4 人**合作**,没有 PvP;空位可以加 AI 队友)。
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- 服务器是一个 Node.js 程序,**战斗在各玩家的浏览器里模拟**(和官方一样),服务器只管经济与回合,一台低功耗小主机就能开服。
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- 服务器是一个 Node.js 程序,**战斗在各玩家的浏览器里模拟**(和官方一样),服务器只管经济与回合,一台低功耗小主机就能开服。
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- 当前开发版 0.2.6-dev(未发布):减轻开服电脑的流量——静音时不下载背景音乐、WebSocket 消息压缩、素材地址带内容哈希长期缓存、brotli 压缩。最近发布版 0.2.5:3D 棋盘按战场显示官方场景,新增「官方伤害数字」选项,首领每局随机配对,固定赠品和已展示的干员牌不再被库存阻断,并修复了 0.2.4 发布后玩家和 GitHub 上反馈的问题,详见 [CHANGELOG.md](CHANGELOG.md)。仍有少数规则按推断实现,与官方不一致的地方欢迎在 Issue 里反馈。
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- 当前版本 0.2.6:减轻开服电脑的流量(静音时不下载背景音乐、WebSocket 消息压缩、素材地址带内容哈希长期缓存、brotli 压缩、教程图改用 WebP),官方场景光照改回官方值,每回合开始重播干员入场动画,新增「弹药数量」选项,并修复了单位多时模型被裁切、留下残影等 0.2.5 发布后反馈的问题,详见 [CHANGELOG.md](CHANGELOG.md)。仍有少数规则按推断实现,与官方不一致的地方欢迎在 Issue 里反馈。
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## 功能一览
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## 功能一览
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Language: player-facing text is **Simplified Chinese** by default, with an English switch since 0.2.0 (§25.2, docs/I18N.md: UI strings through `t('中文')`, game texts from the official Chinese data or the official EN client's). Code, comments and identifiers are English.
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Language: player-facing text is **Simplified Chinese** by default, with an English switch since 0.2.0 (§25.2, docs/I18N.md: UI strings through `t('中文')`, game texts from the official Chinese data or the official EN client's). Code, comments and identifiers are English.
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Versions: the first public release was **0.1.0** (2026-10-02, the state of §0–§20.15); the releases after it add the player feedback and GitHub reports — 0.1.1 §21, 0.1.2 §22, 0.1.3 §23, 0.1.4 §24 — and **0.2.0** (2026-10-07; `CHANGELOG.md`) the maintainability refactor, two languages, 补位, 自选编队 and their fidelity work — §25 — **0.2.1** (2026-10-07) the 联防 battlefield restored, full potential and the GitHub fixes after it — §26 — and **0.2.2** (2026-10-09) per-operator 潜能 / 练度, Japanese voices, the statistics page, 失衡, whole-frame attack timing and the GitHub fixes after 0.2.1 — §27. **0.2.3** (2026-10-10; `package.json`, `shared/constants.js APP_VERSION`) 克莱门莎 and new modules, community fixes, text size, per-operator voices, installation, the opening reroll and local match recovery — §28. **0.2.4** (2026-10-11) the official shared card pool and item stock, Raid revival and #475, and the community fixes after 0.2.3 — §29. **0.2.5** (2026-10-12) fixed gifts and already displayed operator offers under the shared stock, random boss pairing, the official battlefield scenes on the 3D board (optional local art: the full bundle includes them when extracted, a missing scene keeps the metal board; §15, §30.21), the official damage-number option, the 驭械术师 / hit-tile / bot ports and the community fixes after 0.2.4 — §30; its rules supersede the corresponding 0.2.4 ones. **0.2.6-dev** adds the host-bandwidth layers 0 and 1 (no BGM download while the music is silent, WebSocket compression, content-hashed asset URLs with long caching, brotli) — §31, the current development state described by this document. The labels v1 / v2 / v2.1–v2.5.2 in §0, §14–§20 and in the BALANCE / SIM comparisons name the design generations and the private playtest builds that came before it; they are kept as history.
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Versions: the first public release was **0.1.0** (2026-10-02, the state of §0–§20.15); the releases after it add the player feedback and GitHub reports — 0.1.1 §21, 0.1.2 §22, 0.1.3 §23, 0.1.4 §24 — and **0.2.0** (2026-10-07; `CHANGELOG.md`) the maintainability refactor, two languages, 补位, 自选编队 and their fidelity work — §25 — **0.2.1** (2026-10-07) the 联防 battlefield restored, full potential and the GitHub fixes after it — §26 — and **0.2.2** (2026-10-09) per-operator 潜能 / 练度, Japanese voices, the statistics page, 失衡, whole-frame attack timing and the GitHub fixes after 0.2.1 — §27. **0.2.3** (2026-10-10; `package.json`, `shared/constants.js APP_VERSION`) 克莱门莎 and new modules, community fixes, text size, per-operator voices, installation, the opening reroll and local match recovery — §28. **0.2.4** (2026-10-11) the official shared card pool and item stock, Raid revival and #475, and the community fixes after 0.2.3 — §29. **0.2.5** (2026-10-12) fixed gifts and already displayed operator offers under the shared stock, random boss pairing, the official battlefield scenes on the 3D board (optional local art: the full bundle includes them when extracted, a missing scene keeps the metal board; §15, §30.21), the official damage-number option, the 驭械术师 / hit-tile / bot ports and the community fixes after 0.2.4 — §30; its rules supersede the corresponding 0.2.4 ones. **0.2.6** (2026-10-13) the host-bandwidth layers 0 and 1 (no BGM download while the music is silent, WebSocket compression, content-hashed asset URLs with long caching, brotli, WebP guide pages), the official scene light gains, the impostor bounds, the deploy-animation replays, the optional ammo count and the community fixes after 0.2.5 — §31, the state described by this document; its rules supersede the corresponding 0.2.5 ones. The labels v1 / v2 / v2.1–v2.5.2 in §0, §14–§20 and in the BALANCE / SIM comparisons name the design generations and the private playtest builds that came before it; they are kept as history.
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---
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---
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@@ -37,4 +37,4 @@ normative lines it rewrote).
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| §28 | [history/0.2.3.md](history/0.2.3.md) | 0.2.3 — after the 0.2.2 release (2026-10-10) |
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| §28 | [history/0.2.3.md](history/0.2.3.md) | 0.2.3 — after the 0.2.2 release (2026-10-10) |
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| §29 | [history/0.2.4.md](history/0.2.4.md) | 0.2.4 — after the 0.2.3 release (2026-10-11) |
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| §29 | [history/0.2.4.md](history/0.2.4.md) | 0.2.4 — after the 0.2.3 release (2026-10-11) |
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| §30 | [history/0.2.5.md](history/0.2.5.md) | 0.2.5 — after the 0.2.4 release (2026-10-12) |
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| §30 | [history/0.2.5.md](history/0.2.5.md) | 0.2.5 — after the 0.2.4 release (2026-10-12) |
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| §31 | [history/0.2.6.md](history/0.2.6.md) | 0.2.6-dev — after the 0.2.5 release |
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| §31 | [history/0.2.6.md](history/0.2.6.md) | 0.2.6 — after the 0.2.5 release (2026-10-13) |
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# DESIGN §31 — 0.2.6-dev
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# DESIGN §31 — 0.2.6
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Part of [DESIGN.md](../DESIGN.md). Development after the 0.2.5 release.
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Part of [DESIGN.md](../DESIGN.md). This chapter records 0.2.6, released on 2026-10-13.
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## 31. Host bandwidth (layers 0 and 1) and community follow-up
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## 31. Host bandwidth (layers 0 and 1) and community follow-up
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Unreleased. The maintainer's decision of 2026-10-12 on the bandwidth study (its measurements: a new player's first match costs the
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The maintainer's decision of 2026-10-12 on the bandwidth study (its measurements: a new player's first match costs the
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host about 52 MB, audio ≈ 40 % of it; returning players re-download after a re-extraction, a `setup --force`, a Docker
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host about 52 MB, audio ≈ 40 % of it; returning players re-download after a re-extraction, a `setup --force`, a Docker
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rebuild or a changed tunnel address): do layer 0 (small fixes) and layer 1 (content-hashed URLs, long caching, brotli)
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rebuild or a changed tunnel address): do layer 0 (small fixes) and layer 1 (content-hashed URLs, long caching, brotli)
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first. Later layers (WebP / Opus variants, an asset-only service worker, a desktop client mode, importing an asset pack in
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first. Later layers (WebP / Opus variants, an asset-only service worker, a desktop client mode, importing an asset pack in
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{
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{
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"name": "stronghold-protocol-alliance",
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"name": "stronghold-protocol-alliance",
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"version": "0.2.6-dev",
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"version": "0.2.6",
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"lockfileVersion": 3,
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"lockfileVersion": 3,
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"requires": true,
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"requires": true,
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"packages": {
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"packages": {
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"": {
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"": {
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"name": "stronghold-protocol-alliance",
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"name": "stronghold-protocol-alliance",
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"version": "0.2.6-dev",
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"version": "0.2.6",
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"hasInstallScript": true,
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"hasInstallScript": true,
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"license": "GPL-3.0-or-later",
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"license": "GPL-3.0-or-later",
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"dependencies": {
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"dependencies": {
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{
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{
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"name": "stronghold-protocol-alliance",
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"name": "stronghold-protocol-alliance",
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"version": "0.2.6-dev",
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"version": "0.2.6",
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"private": true,
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"private": true,
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"description": "明日方舟「卫戍协议:盟约」非官方同人联机网页复刻(1–4 人合作,Node.js 服务器 + 浏览器客户端)",
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"description": "明日方舟「卫戍协议:盟约」非官方同人联机网页复刻(1–4 人合作,Node.js 服务器 + 浏览器客户端)",
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"license": "GPL-3.0-or-later",
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"license": "GPL-3.0-or-later",
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export const PROTOCOL_VERSION = 1;
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export const PROTOCOL_VERSION = 1;
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/** Release version shown to players (title screen, server banner, /healthz). Kept equal to package.json "version"
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/** Release version shown to players (title screen, server banner, /healthz). Kept equal to package.json "version"
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* (test/version.test.js); PROTOCOL_VERSION above is the separate wire-format number. */
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* (test/version.test.js); PROTOCOL_VERSION above is the separate wire-format number. */
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export const APP_VERSION = '0.2.6-dev';
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export const APP_VERSION = '0.2.6';
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/** A development build (the public `dev` branch): the title screen, the boot banner and the README say so, and
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/** A development build (the public `dev` branch): the title screen, the boot banner and the README say so, and
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* tools/package.mjs refuses to build a release zip from it without --allow-dev. */
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* tools/package.mjs refuses to build a release zip from it without --allow-dev. */
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export const DEV_BUILD = /-dev$/.test(APP_VERSION);
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export const DEV_BUILD = /-dev$/.test(APP_VERSION);
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