feedback7 R22-LOADOUT: 干员调配's detail starts with the operator's 特质 (the in-match card's block), and the compact skill tags of the quick choices; golden: unchanged

Substantially PR #301 by @farridge (its non-layout part, ported; the owner's decision of 2026-10-08: 「可以做,具体布局
怎么优化你来决定」 — the card layout is redesigned in the next commit):
- ui/detailPanel.js exports GarrisonBlock; screens/loadout.js LoadoutGarrisons renders the 特质 of the form the detail's
  普通 / 精锐 skill toggle shows (garrisons.json `descRaw` with its trigger markers, 「<进入休整期时>」 …) at the top of the
  detail; garrisons.json loads with the overlay; its reading sizes in loadout.css.
- ui/loadoutModel.js quickSkillTags: SP recovery (攻回 / 受回 / 自回 / 被动, 部署触发 for a deploy-and-expire passive) and
  duration (s, 弹药, 常驻, ∞, 瞬发) from the generated SkillRecord, never from a localized description.
- i18n: the six new strings in the four packs (en from the PR; ja / ko / zh-TW added).
- Tests: test/ui/loadout-quick.test.js (from the PR, 4): quick tags of 空弦 / deployment skills / ammo / infinite, the 特质
  blocks of 空弦 / 星熊 / 缄默德克萨斯 both forms; loadout-stats.test.js reads the new import.
This commit is contained in:
farridge authored and sganggs committed 2026-10-08 21:06:30 +08:00
1 parent 7a0937e3dd
commit 519f04e2d5
12 files changed
+142 -9

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+5
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@@ -236,6 +236,11 @@
.lo-dhead__reset { position: absolute; right: .12rem; top: .12rem; }
.lo-detail__body { flex: 1 1 auto; min-height: 0; overflow: auto; -webkit-overflow-scrolling: touch; overscroll-behavior: contain; padding: .12rem .18rem .2rem; scrollbar-width: thin; scrollbar-color: var(--line-3) transparent; }
.lo-garrisons { margin-bottom: .18rem; }
.lo-garrisons .dgarrison__k { font-size: max(.14rem, 11px); }
.lo-garrisons .dgarrison__type { font-size: max(.12rem, 10px); }
.lo-garrisons .dgarrison__icon { width: max(.18rem, 14px); height: max(.18rem, 14px); }
.lo-garrisons .dgarrison__text { font-size: max(.15rem, 11px); }
.lo-sec { display: flex; flex-direction: column; gap: .08rem; }
.lo-sec + .lo-sec { margin-top: .18rem; }
.lo-sec__head { display: flex; align-items: center; gap: .12rem; min-height: max(.36rem, 22px); }
+7 -1
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@@ -1055,5 +1055,11 @@
"选择「{name}」的朝向": "Choose {name}'s facing",
"选择朝向": "Choose a facing",
"朝向:{dir}": "Facing: {dir}",
"开发版 · 不稳定,请勿用于公开服务器": "Development build · unstable, not for public servers"
"开发版 · 不稳定,请勿用于公开服务器": "Development build · unstable, not for public servers",
"攻回": "Offensive",
"受回": "Defensive",
"自回": "Auto",
"常驻": "Always",
"瞬发": "Instant",
"部署触发": "On deployment"
}
+7 -1
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@@ -1061,5 +1061,11 @@
"{files} 没有下载成功,这一页无法显示;已保存的设置不受影响。请刷新页面;仍不行时,请检查广告拦截插件和网络。": "{files}をダウンロードできなかったため、このページを表示できません。保存済みの設定に影響はありません。ページを更新してください。それでも解決しない場合は、広告ブロッカーとネットワークを確認してください。",
"全员无伤!": "全員無傷!",
"生命值减少 −{n}": "耐久値減少 −{n}",
"当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。": "この言語の画面表示は機械翻訳のため、不正確な場合があります。GitHubでの修正提案を歓迎します。"
"当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。": "この言語の画面表示は機械翻訳のため、不正確な場合があります。GitHubでの修正提案を歓迎します。",
"攻回": "攻撃",
"受回": "被撃",
"自回": "自動",
"常驻": "常時",
"瞬发": "即時",
"部署触发": "配置時"
}
+7 -1
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@@ -1057,5 +1057,11 @@
"{files} 没有下载成功,这一页无法显示;已保存的设置不受影响。请刷新页面;仍不行时,请检查广告拦截插件和网络。": "{files} 다운로드에 실패하여 이 페이지를 표시할 수 없습니다. 저장된 설정에는 영향이 없습니다. 페이지를 새로고침해 주세요. 그래도 안 되면 광고 차단 확장 프로그램과 네트워크를 확인해 주세요.",
"全员无伤!": "전원 무사!",
"生命值减少 −{n}": "목표 HP 감소 −{n}",
"当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。": "현재 언어의 인터페이스 텍스트는 기계 번역이므로 정확하지 않을 수 있습니다. GitHub에서 수정 제안을 환영합니다."
"当前语言的界面文字为机器翻译,可能不够准确,欢迎在 GitHub 上指正。": "현재 언어의 인터페이스 텍스트는 기계 번역이므로 정확하지 않을 수 있습니다. GitHub에서 수정 제안을 환영합니다.",
"攻回": "공격",
"受回": "피격",
"自回": "자동",
"常驻": "상시",
"瞬发": "즉시",
"部署触发": "배치 시"
}
+7 -1
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@@ -1059,5 +1059,11 @@
"游戏数据没有载入": "遊戲資料沒有載入",
"{files} 没有下载成功,这一页无法显示;已保存的设置不受影响。请刷新页面;仍不行时,请检查广告拦截插件和网络。": "{files} 沒有下載成功,這一頁無法顯示;已儲存的設定不受影響。請重新整理頁面;仍不行時,請檢查廣告攔截擴充功能和網路。",
"全员无伤!": "全員無傷!",
"生命值减少 −{n}": "生命值減少 −{n}"
"生命值减少 −{n}": "生命值減少 −{n}",
"攻回": "攻回",
"受回": "受回",
"自回": "自回",
"常驻": "常駐",
"瞬发": "瞬發",
"部署触发": "部署觸發"
}
+11 -2
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@@ -22,7 +22,7 @@ import { useEffect, useMemo, useRef, useState } from '../../vendor/hooks.module.
import { html, Icon, MicroLabel, Button, TierChip, TextField, Countdown, Spinner, confirmDialog, hasDeadline, Modal, Fragment } from '../ui/components.js';
import { Img, RichText, UnitThumb } from '../ui/gameComponents.js';
import { chessAvatarUrl, chessPortraitUrl, subProfIconUrl, bondIconUrl, moduleTypeIconUrl } from '../ui/assetUrls.js';
import { chessStatsBlock, traitText, chessTalents } from '../ui/detailPanel.js';
import { chessStatsBlock, traitText, chessTalents, GarrisonBlock } from '../ui/detailPanel.js';
import { chessLoadout } from '../ui/gameLogic.js';
import { data, useData, localAsset, DATA_FILES } from '../data.js';
import { useStore } from '../store.js';
@@ -172,6 +172,14 @@ function RosterCard({ m, chess, golden, entries, selected, onPick, notOwned = fa
// ---- detail --------------------------------------------------------------------------------------------------------------
/** The same attribute records and rich-text renderer as the in-match card, including literal trigger markers. */
export function LoadoutGarrisons({ chess, m }) {
const records = (chess?.garrisonIds || []).map((id) => data.lookup('garrisons', id)).filter(Boolean);
return records.length ? html`<section class="lo-garrisons" data-variant=${chess.isGolden ? 'elite' : 'normal'}>
${records.map((garrison) => html`<${GarrisonBlock} key=${garrison.garrisonId} garrison=${garrison} m=${m} />`)}
</section>` : null;
}
function SkillOption({ m, opt, on, level, onPick }) {
const rec = level === 'elite' ? opt.elite || opt.normal : opt.normal || opt.elite;
const tags = skillTags(rec);
@@ -310,6 +318,7 @@ function Detail({ m, chess, golden, entries, onChange, onReset, locked, notOwned
<${Button} variant="ghost" size="sm" icon="refresh" class="lo-dhead__reset" disabled=${!choice.changed} onClick=${onReset}>${t('恢复默认')}<//>
</div>
<div class="lo-detail__body" ref=${bodyRef}>
<${LoadoutGarrisons} chess=${level === 'elite' && golden ? golden : chess} m=${m} />
<section class="lo-sec">
<header class="lo-sec__head">
<h3>${t('技能')}<${MicroLabel}>SKILL<//></h3>
@@ -433,7 +442,7 @@ export function DataMissing({ files }) {
/** The overlay screen. */
function LoadoutScreen({ st }) {
const ready = useData('chess', 'bonds', 'assets', 'local', 'backups');
const ready = useData('chess', 'bonds', 'assets', 'local', 'backups', 'garrisons');
const phase = useStore((s) => s.match?.public?.phase || null);
const inMatch = useStore((s) => !!s.room?.inMatch);
// co-op briefing (INFO_CHECK, 25 s): the overlay covers the briefing's own countdown, so it shows the time left — the
+1 -1
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@@ -315,7 +315,7 @@ export function garrisonTypeIconKey(garrison) {
}
/** The operator's own effect (特质, garrisons.json): trigger chip + description, compact. */
function GarrisonBlock({ garrison, m }) {
export function GarrisonBlock({ garrison, m }) {
return html`<section class="dgarrison" aria-label=${t('特质')} data-garrison=${garrison.garrisonId || ''}>
<div class="dgarrison__head">
<span class="dgarrison__k">${t('特质')}</span>
+14
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@@ -488,3 +488,17 @@ export function skillTags(rec) {
passive,
};
}
/** Compact skill preview; SP and duration come from the selected form's generated record. */
export function quickSkillTags(rec) {
const tags = skillTags(rec);
if (!rec) return { ...tags, recovery: '—', duration: '—' };
// ON_DEPLOY covers constant passives too. A finite duration distinguishes the deploy-and-expire skills;
// some older records carry it only in the blackboard. Never infer it from a localized description.
const seconds = Number(rec.duration) > 0 ? Number(rec.duration) : tags.passive ? Number(rec.bb?.duration) : 0;
const deployment = tags.passive && seconds > 0;
const recovery = deployment ? '—' : tags.passive ? t('被动') : tags.spKind === 'atk' ? t('攻回') : tags.spKind === 'def' ? t('受回') : t('自回');
const duration = rec.durationType === 'AMMO' ? t('弹药') : seconds > 0 ? `${seconds}s`
: tags.passive ? t('常驻') : Number(rec.duration) < 0 ? '∞' : t('瞬发');
return { ...tags, sp: deployment ? t('部署触发') : tags.sp, recovery, duration };
}
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@@ -152,6 +152,7 @@ export function openLoadout(from = 'lobby', sel = null, tab = null) {
data.load('local');
data.load('backups');
data.load('effects'); // 0.2.2: the 练度 multipliers of the 局内数值 (effects.json CHAR_MAP)
data.load('garrisons'); // the 特质 at the top of the detail (PR #301)
loadoutStore.set({ open: true, from, ...(sel ? { sel } : {}), ...(tab === 'loadout' || tab === 'ownership' || tab === 'diy' ? { tab } : {}) });
}
export const closeLoadout = () => loadoutStore.set({ open: false });