feedback2: merge WH — 荒芜拉普兰德 S3's drones attack (GitHub #32 item 7); 余 S2 pulls leaders, no pull effect when nobody moves, and casts with an enemy on its x-1 (owner's deliberate deviation; GitHub #32 item 1)
# Conflicts: # data/chess.json # docs/PLAYING.md
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@@ -792,7 +792,8 @@ or guard with a per-unit flag while dealing it. When the guard trips, the logged
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`grid`) = the basic rule **and** such an ally on the grid: the cast replaces the attack about to be made (塞雷娅 S1 "触发
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时会替换当次攻击", ≤ half HP); a cast whose ally condition fails before that attack is withdrawn, its charge returned;
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`TAKE_DAMAGE` — ready and just hit (重装: "不受技能范围影响,受到伤害时释放技能"; in the data every MANUAL 重装 skill but
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the six of DESIGN §21.29 — 深巡 / 雷蛇 S2, 号角 S2 / S3, 灰毫 S1 / S2 — which are `DEFAULT`, a deliberate deviation);
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the six of DESIGN §21.29 — 深巡 / 雷蛇 S2, 号角 S2 / S3, 灰毫 S1 / S2 — which are `DEFAULT`, a deliberate deviation, and 余
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S2 厚礼上宾, `SKILL_RANGE` on its own x-1 since DESIGN §22.10);
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`SP_FULL` (`ALWAYS`) — immediately;
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`CUSTOM_RANGE` — an enemy inside `trigger.customRangeGrid` (rotated by the unit direction like every grid); `SEARCH` — an
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enemy inside the INITIAL range, checked every tick (no attack needed: "不受基础策略影响,在初始攻击范围内存在敌人时释放技能");
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