新增:导出 / 导入干员调配 (#14)

This commit is contained in:
shanzhaikabi authored and GitHub committed 2026-10-04 14:20:02 +08:00
1 parent e90e7a30fc
commit 502f183e43
9 files changed
+395 -33

No files matched your search

+17
View File
@@ -40,6 +40,23 @@ export function setEntries(entries) {
loadoutStore.set({ entries: next });
}
/**
* Apply a parsed entry map (an imported preset). Sanitised against the loaded data first, then persisted and synced
* like any ordinary edit — so a preset from another build never sends the server an entry it would refuse. An import
* that keeps nothing (every chess unknown, or every choice already the default) changes NOTHING: wiping the current
* loadout over it would be a loss the player never asked for.
* @param {Record<string, any>} entries `parseImport(...).entries`
* @param {(id: string) => any} lookup chess lookup
* @returns {{ applied: number, dropped: number }} entries kept / entries that were not imported
*/
export function applyLoadoutEntries(entries, lookup) {
const asked = Object.keys(entries || {}).length;
const clean = sanitizeEntries(entries, lookup);
const applied = Object.keys(clean).length;
if (applied) setEntries(clean);
return { applied, dropped: Math.max(0, asked - applied) };
}
/** Open the 干員调配 screen. @param {'lobby'|'room'|'briefing'} from @param {string|null} [sel] */
export function openLoadout(from = 'lobby', sel = null) {
data.load('chess');