feedback5 O20: 自选 kits for 多萝西 (with her 共振装置), 予愿安洁莉娜 (with “一会儿见!”) and 黑键 (with his 旧日残影)

Every skill, talent, trait and module (stages 1 and 3) at every form, from backups.json, PRTS (备注) and the client's
battle data (charpacks, skill / equip / projectile / token prefabs, buff templates); [ASSUMED] items in each file header.
- 多萝西 (op-doroth.js): placed traps deploy with the board and come back on their tile once the card is ready, a trap is in
  stock and the cost is paid; stock 8 refilled at each deployment, +1 per cast (AUTO acting on herself: SP_FULL), 阻回 when
  full; T1 summons on deploy; S1 / S2 / S3 trap effects (S3 chains other traps 2 s later); 梦想家 stacks; TRP-Y x2 traps;
  TRP-X cost 2 / limit 13, stage 3: 3 summons and 50 % extra per placed piece (re-rolled at full T2).
- 予愿安洁莉娜 (op-aglna2.js): 起飞 only while a skill runs (air block, 对地规避); T1 arts addition (weight <= 3) and 失重 in
  her range airborne; T2 ATK and 生命回复速度 for airborne operators; S1 56 s from each deployment; S2 glide (浮空 / 缚地
  sweep, 2.5 s chant); S3 ammo with 对空庇护, 3 ground + flyers, the move to a blockable flyer, the marker, the anchored range.
- 黑键 (op-ebnhlz.js): his own store (on time), 强弱法 elite energy, 倚音 per projectile (+ MSC-Y splash, MSC-Δ 元素伤害),
  MSC-Y ASPD, MSC-Δ 凋亡; S1 4-1; S2 remnants (activation, 0.93 s blast, inward push, 30 s); S3 elite-only and conversions.
- kits/index.js: three lines in OPERATOR_KIT_FILES; docs/SIM.md §8: the skywalker / traper rows.
Golden: only diy moved — diy-106 … diy-111 now field the new configs, the prototype battles moved to diy-111 … diy-115
(the 12-per-battle chunks shift); diy-001 … diy-105 unchanged. Tests: test/content/op_doroth.test.js (11),
op_aglna2.test.js (9), op_ebnhlz.test.js (10).
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// test/content/op_aglna2.test.js — the 自选 operator kit of 予愿安洁莉娜 (char_1015_aglna2, 6★ 巡空者; kit
// server/sim/content/kits/ops/op-aglna2.js) and of her S3 marker “一会儿见!” (token_10071_aglna2_agairp), fielded the
// production way (a DIY slot + its `diy` pick, simdata getDiy) in every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4)
// and elite (E2 Lv60, rank 7) — she has no module. Numbers from data/backups.json; the fidelity checklist of kits/README.md.
// The engine's 缚地 status her S2 brings: test/sim/feedback5-groundbind.test.js.
// Run: node --test test/content/op_aglna2.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
import { canTargetAlly } from '../../server/sim/targeting.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const AGL = 'char_1015_aglna2';
const MARKER = 'token_10071_aglna2_agairp';
const FORMS = BACKUPS.units[AGL].forms;
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const S1 = 'skchr_aglna2_1', S2 = 'skchr_aglna2_2', S3 = 'skchr_aglna2_3';
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = {
enemy_dummy: dummy('enemy_dummy'), enemy_heavy: dummy('enemy_heavy', { mass: 4 }), enemy_heavier: dummy('enemy_heavier', { mass: 5 }),
enemy_fly: dummy('enemy_fly', { motion: 'FLY' }),
enemy_flyheavy: dummy('enemy_flyheavy', { motion: 'FLY', mass: 4 }),
enemy_walk: enemyRec({ key: 'enemy_walk', hp: 1e9, speed: 0.6, mass: 0, atk: 100 }),
enemy_flywalk: enemyRec({ key: 'enemy_flywalk', hp: 1e9, speed: 0.6, mass: 0, motion: 'FLY', atk: 100 }),
};
const FORMS_ALL = [[5, false], [6, false], [5, true], [6, true]];
const label = ([tier, elite]) => `T${tier} ${elite ? 'elite' : 'normal'}`;
const ANY_ATK = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack);
const extras = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && (c.dmg?.tags || []).includes('aglna2:extra'));
/** 予愿安洁莉娜 as uid 1 at (row, col) facing RIGHT, plus `others`. */
function field({ tier = 5, elite = false, skill = 0, row = 10, col = 4, others = [], seed = 5, marker = null } = {}) {
const piece = marker ? [{ uid: 9, kind: 'token', tokenId: MARKER, ownerUid: 1, row: marker[0], col: marker[1] }] : [];
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'deploy', 'dodge'], captureNoisy: true,
units: [{ uid: 1, diy: { slot: SLOT[tier], charId: AGL, skillIndex: skill }, elite, row, col }, ...piece, ...others],
});
h.step();
return { h, u: h.unit(1) };
}
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
test('予愿安洁莉娜 in every 自选 form: her operator kit (all three skills authored), the form\'s stats, 2-2, melee physical that hits air units, blocks 2, 叙拉古, no 特质; S1 a timed deployment skill, S2 / S3 the data\'s ACTIVE_RANGE', () => {
assert.equal(OPERATOR_KITS[AGL], KITS[AGL]);
for (const f of FORMS_ALL) {
const [tier, elite] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, skill });
const form = formOf(tier, elite);
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [AGL, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp, form.stats.atk, form.stats.def], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.base.bat], [2, 'melee', 'phys', true, 1.5], `${label(f)}: 巡空者`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['siracusaShip'], []], `${label(f)}: bonds / 特质`);
if (skill === 0) {
assert.deepEqual([u.skill.rule, u.skill.kind, u.skill.active], ['NEVER', 'duration', true], `${label(f)}: S1 runs from the deployment`);
assert.deepEqual(u.liveRangeGrid, form.skills[0].rangeGrid, `${label(f)}: 3-6 while it runs`);
} else {
assert.equal(u.skill.rule, form.skills[skill].trigger.rule, `${label(f)}: the data's trigger`);
assert.equal(u.skill.rule, 'ACTIVE_RANGE');
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 2-2`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.blockFly, `${label(f)}: on the ground`);
}
done(h);
}
}
// E2 Lv1 1884 / 628 / 410, E2 Lv60 2216 / 739 / 483
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.atk, FORMS['2/60/7/3'].stats.atk], [1884, 628, 739, 739]);
assert.deepEqual(FORMS['2/60/7/3'].modules ?? [], []);
});
test('a 自选 pick: 予愿安洁莉娜 is offered at tiers 5 and 6 (she has a kit) and a roster with her passes validateDiyPicks', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(AGL));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(AGL), `tier ${t}`);
assert.deepEqual(validateDiyPicks({ [SLOT[5]]: { charId: AGL, skillIndex: 2, uniEquipId: null } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[5]]: { charId: AGL, skillIndex: 2, uniEquipId: null } } });
});
test('trait 巡空者: on the ground she blocks ground enemies, not flyers; airborne (起飞) she blocks flyers, not ground enemies, and no ground enemy selects her; taking off releases the ground enemies, landing the flyers', () => {
for (const f of [[5, false], [6, true]]) {
const [tier, elite] = f;
const { h, u } = field({ tier, elite, skill: 1, row: 9, col: 4 });
u.skill.spCostMul = 1000; // (no cast of its own: the test takes off below)
const w = h.spawn('enemy_walk', { routeIndex: 0 });
assert.ok(h.runUntil(() => w.blockedBy === u, 30), `${label(f)}: blocks the walker on the ground`);
const fl = h.spawn('enemy_flywalk', { routeIndex: 2 });
assert.ok(h.runUntil(() => fl.x < u.x - 1, 30), `${label(f)}: the flyer passes`);
assert.notEqual(fl.blockedBy, u, `${label(f)}: no air block on the ground`);
h.b.kill(fl, null);
// S2: take off (the walker walks on)
assert.ok(u.skill.activate('test', { free: true }));
assert.ok(u.s.flags.liftoff && u.s.flags.blockFly, `${label(f)}: airborne`);
assert.equal(w.blockedBy, null, `${label(f)}: the ground enemy released`);
assert.equal(canTargetAlly(w, u, true), false, `${label(f)}: 对地规避`);
const fl2 = h.spawn('enemy_flywalk', { routeIndex: 2 });
assert.ok(h.runUntil(() => fl2.blockedBy === u, 30), `${label(f)}: blocks a flyer airborne`);
assert.equal(canTargetAlly(fl2, u, true), true, `${label(f)}: flyers still select her`);
u.skill.end('test');
assert.equal(fl2.blockedBy, null, `${label(f)}: landing releases the flyer`);
assert.ok(!u.s.flags.liftoff, `${label(f)}: landed`);
done(h);
}
});
test('T1 飘浮大地之上: every damage she outputs adds ATK × 35 % arts on a target of weight ≤ 3, else × 25 % — dodged hits too, never on itself; airborne, every enemy of her range is 失重 (weight −1, not with another 失重), gone when she lands', () => {
for (const f of FORMS_ALL) {
const [tier, elite] = f;
const t0 = formOf(tier, elite).talents[0].bb;
assert.deepEqual([t0.atk_scale_lo, t0.atk_scale_hi, t0.mass_level], [0.25, 0.35, 3], label(f));
// on the ground (S3 picked, not cast): weight 0 ⇒ 35 %, weight 4 ⇒ 25 %
{
const { h, u } = field({ tier, elite, skill: 2 });
u.skill.sp = 0;
const a = h.spawn('enemy_dummy', { pos: [10, 5] });
assert.ok(h.runUntil(() => ANY_ATK(h, u).length > 0, 3));
const hit = ANY_ATK(h, u)[0];
const ex = extras(h, u).filter((c) => c.target === a);
assert.equal(ex.length, 1, `${label(f)}: one addition per damage`);
approx(ex[0].amount, u.s.atk * 0.35, `${label(f)}: weight 0`, 1e-6);
assert.equal(ex[0].type, 'arts');
approx(hit.amount, u.s.atk, `${label(f)}: her attack 100 %`, 1e-6);
h.b.kill(a, null);
const heavy = h.spawn('enemy_heavy', { pos: [10, 5] });
assert.ok(h.runUntil(() => extras(h, u).some((c) => c.target === heavy), 3));
approx(extras(h, u).find((c) => c.target === heavy).amount, u.s.atk * 0.25, `${label(f)}: weight 4 ⇒ 25 %`, 1e-6);
// a dodged hit still adds it
h.b.addBuff(heavy, { key: 'test:dodge', mods: { dodgePhys: 1 } });
const n0 = extras(h, u).length, d0 = h.hooksOf('dodge').length;
assert.ok(h.runUntil(() => h.hooksOf('dodge').length > d0, 3), 'dodged');
assert.equal(extras(h, u).length, n0 + 1, `${label(f)}: an output, dodged or not`);
done(h);
}
// airborne (S1): 失重 in range — the weight-4 enemy counts as 3 ⇒ 35 %
{
const { h, u } = field({ tier, elite, skill: 0 });
const heavy = h.spawn('enemy_heavy', { pos: [11, 6] });
const far = h.spawn('enemy_heavy', { pos: [10, 8] });
const marked = h.spawn('enemy_dummy', { pos: [9, 5] });
h.b.addBuff(marked, { key: 'other:weightless', status: 'weightless', mods: { massFlat: -1 } });
h.step();
assert.equal(heavy.weight, 3, `${label(f)}: 失重 in her range`);
assert.equal(far.weight, 4, `${label(f)}: not outside it`);
assert.equal(marked.buffs.filter((b) => b.status === 'weightless').length, 1, `${label(f)}: 同名效果不可叠加`);
const k0 = extras(h, u).length;
assert.ok(h.runUntil(() => extras(h, u).slice(k0).some((c) => c.target === heavy), 3));
approx(extras(h, u).slice(k0).find((c) => c.target === heavy).amount, u.s.atk * 0.35, `${label(f)}: weight 3 (失重) ⇒ 35 %`, 1e-6);
u.skill.end('test');
h.step();
assert.equal(heavy.weight, 4, `${label(f)}: 失重 gone when she lands`);
done(h);
}
}
});
test('T2 天穹间的舞步: while she is on the field every airborne allied operator (her included) has ATK +13 % and, while it blocks, 生命回复速度 +8 % max HP (hpRegenRatio — no heal, 禁疗 does not stop it); none on the ground', () => {
for (const f of FORMS_ALL) {
const [tier, elite] = f;
const t1 = formOf(tier, elite).talents[1].bb;
assert.deepEqual([t1.atk, t1.hp_recovery_per_sec_by_max_hp_ratio], [0.13, 0.08], label(f));
const others = [{ uid: 2, chessId: 'chess_char_1_02_a', row: 12, col: 3 }];
const { h, u } = field({ tier, elite, skill: 0, row: 9, col: 4, others });
const yak = h.unit(2);
h.run(0.3);
assert.deepEqual(u.findBuff('talent:aglna2:dance')?.mods, { atkPct: 0.13 }, `${label(f)}: airborne, not blocking`);
approx(u.s.atk, u.base.atk * (1 + skillOf(tier, elite, S1).bb.atk + 0.13), `${label(f)}: ATK`);
assert.equal(yak.findBuff('talent:aglna2:dance'), null, `${label(f)}: 角峰 on the ground: none`);
h.b.addBuff(u, { key: 'test:healFree', flags: { noHeal: true, healFree: true } });
const fl = h.spawn('enemy_flywalk', { routeIndex: 2 });
assert.ok(h.runUntil(() => fl.blockedBy === u, 30), 'she blocks a flyer');
h.run(0.3);
assert.deepEqual(u.findBuff('talent:aglna2:dance')?.mods, { atkPct: 0.13, hpRegenRatio: 0.08 }, `${label(f)}: blocking`);
approx(u.s.hpRegen, 0.08 * u.s.maxHp, `${label(f)}: 8 % max HP / s as 生命回复速度`);
u.hp = u.s.maxHp / 2;
const hp0 = u.hp;
h.run(1);
approx(u.hp - hp0, 0.08 * u.s.maxHp, `${label(f)}: regenerated under 禁疗`, 0.05);
done(h);
}
// S3 picked, before its cast: on the ground — no buff
const { h, u } = field({ tier: 6, elite: true, skill: 2 });
h.run(1);
assert.equal(u.findBuff('talent:aglna2:dance'), null);
done(h);
});
test('S1 极速送达 (被动 ON_DEPLOY): at each deployment she takes off for 56 s — range 3-6, ATK +75 % / +100 %, 2 targets at once — then lands', () => {
for (const f of FORMS_ALL) {
const [tier, elite] = f;
const sk = skillOf(tier, elite, S1);
assert.deepEqual([sk.skillType, sk.spType, sk.duration, sk.bb.atk, sk.bb['attack@max_target'], sk.rangeId], ['PASSIVE', 'ON_DEPLOY', 56, elite ? 1 : 0.75, 2, '3-6'], label(f));
const { h, u } = field({ tier, elite, skill: 0 });
assert.ok(u.skill.active && u.s.flags.liftoff, `${label(f)}: airborne from the deployment`);
approx(u.skill.timeLeft, 56 - 1 / 30, `${label(f)}: 56 s`, 1e-3);
const a = h.spawn('enemy_dummy', { pos: [9, 6] });
const b = h.spawn('enemy_dummy', { pos: [11, 5] });
assert.ok(h.runUntil(() => ANY_ATK(h, u).length >= 2, 3));
const first = ANY_ATK(h, u)[0];
const same = ANY_ATK(h, u).filter((c) => c.dmg.attackId === first.dmg.attackId);
assert.deepEqual(same.map((c) => c.target).sort((x, y) => x.id - y.id), [a, b].sort((x, y) => x.id - y.id), `${label(f)}: two targets`);
h.runUntil(() => !u.skill.active, 60);
assert.ok(!u.s.flags.liftoff && !u.s.flags.blockFly, `${label(f)}: landed`);
assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `${label(f)}: 2-2`);
h.run(0.4); // (her T2 lapses within one refresh)
approx(u.s.atk, u.base.atk, `${label(f)}: ATK back`);
// a redeployment takes off again
h.b.retreat(u);
h.b.redeploy(u, { free: true });
assert.ok(u.skill.active && u.s.flags.liftoff, `${label(f)}: again at the next deployment`);
done(h);
}
});
test('S2 重力自定义 (MANUAL, data ACTIVE_RANGE on 3-10): takes off; 2.5 s 吟唱 (no attack, 无敌, control statuses refused) while the sweep (3.0 wide, 1.3 thick, 6 tiles/s, 4 tiles ahead) 浮空s ground enemies 10 / 12 s and 缚地s flyers 20 / 22 s; then ATK +105 % / +135 %, interval −0.6 / −0.8 s, arts, 4 / 5 targets, range 3-10; 22 s', () => {
for (const f of FORMS_ALL) {
const [tier, elite] = f;
const sk = skillOf(tier, elite, S2);
assert.deepEqual([sk.duration, sk.bb.atk, sk.bb.base_attack_time, sk.bb['attack@max_target'], sk.bb.chant_duration, sk.bb.buff_duration_levitate, sk.bb.buff_duration_ground_bound, sk.spCost, sk.initSp, sk.rangeId],
[22, elite ? 1.35 : 1.05, elite ? -0.8 : -0.6, elite ? 5 : 4, 2.5, elite ? 12 : 10, elite ? 22 : 20, elite ? 29 : 32, elite ? 20 : 17, '3-10'], label(f));
assert.deepEqual(sk.trigger.customRangeGrid, sk.rangeGrid);
const { h, u } = field({ tier, elite, skill: 1 });
u.skill.gainSp(999);
h.run(1);
assert.equal(u.skill.activations, 0, `${label(f)}: no enemy, no cast`);
const g = h.spawn('enemy_dummy', { pos: [10, 8] }); // 4 ahead: swept
const heavy = h.spawn('enemy_heavier', { pos: [11, 7] }); // swept, weight 5 − her 失重 1 = 4: half
const fl = h.spawn('enemy_fly', { pos: [9, 6] }); // swept flyer
const far = h.spawn('enemy_dummy', { pos: [10, 9] }); // 5 ahead: not swept
const wide = h.spawn('enemy_dummy', { pos: [12, 6] }); // 2 aside: not swept
assert.ok(h.runUntil(() => u.skill.active, 1), `${label(f)}: cast with an enemy in 3-10 (none in her 2-2)`);
assert.ok(u.s.flags.liftoff, `${label(f)}: airborne`);
assert.ok(u.s.flags.disarm && u.s.flags.invulnerable, `${label(f)}: 吟唱`);
assert.equal(h.b.applyStatus(u, 'stun', { duration: 3, source: g }), false, `${label(f)}: control statuses refused while gliding`);
h.run(1);
const st = (e, k) => h.hooksOf('statusApplied').find((c) => c.target === e && c.status === k);
approx(st(g, 'levitate')?.duration, sk.bb.buff_duration_levitate, `${label(f)}: 浮空`);
approx(st(heavy, 'levitate')?.duration, sk.bb.buff_duration_levitate / 2, `${label(f)}: halved on weight > 3`);
approx(st(fl, 'groundbind')?.duration, sk.bb.buff_duration_ground_bound, `${label(f)}: 缚地`);
assert.ok(!st(far, 'levitate') && !st(wide, 'levitate'), `${label(f)}: outside the sweep`);
assert.equal(fl.isFlying, false, `${label(f)}: a 缚地 flyer is a ground unit`);
assert.equal(ANY_ATK(h, u).length, 0, `${label(f)}: no attack while gliding`);
h.run(1.6);
assert.ok(!u.s.flags.disarm && !u.s.flags.invulnerable, `${label(f)}: the 吟唱 over at 2.5 s`);
assert.deepEqual(u.liveRangeGrid, sk.rangeGrid, `${label(f)}: 3-10`);
approx(u.s.atk, u.base.atk * (1 + sk.bb.atk + 0.13), `${label(f)}: ATK (+13 % of her T2)`);
approx(u.s.interval, (1.5 + sk.bb.base_attack_time) * 100 / u.s.aspd, `${label(f)}: interval`);
for (const p of [[9, 7], [11, 5], [9, 8], [11, 8]]) h.spawn('enemy_dummy', { pos: p });
const n0 = ANY_ATK(h, u).length;
assert.ok(h.runUntil(() => ANY_ATK(h, u).length > n0, 3));
const a1 = ANY_ATK(h, u)[n0];
const one = ANY_ATK(h, u).filter((c) => c.dmg.attackId === a1.dmg.attackId);
assert.equal(one.length, sk.bb['attack@max_target'], `${label(f)}: ${sk.bb['attack@max_target']} targets`);
assert.ok(one.every((c) => c.type === 'arts'), `${label(f)}: arts`);
h.runUntil(() => !u.skill.active, 30);
approx(h.hooksOf('skillEnd').at(-1).t - h.hooksOf('skillStart').at(-1).t, 22, `${label(f)}: 22 s from the cast`, 0.01);
assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `${label(f)}: 2-2 back`);
assert.ok(!u.s.flags.liftoff, `${label(f)}: landed`);
done(h);
}
});
test('S3 酸橙的心事 (MANUAL, data ACTIVE_RANGE on 3-9): 30 / 31 bullets, ATK +20 % / +30 %, 对空庇护 55 % / 60 %, range 3-9 + the 8 around her; each attack 275 % / 305 % on ≤ 3 ground enemies and flyers up to 4; flyers in range ×0.6 speed', () => {
for (const f of FORMS_ALL) {
const [tier, elite] = f;
const sk = skillOf(tier, elite, S3);
assert.deepEqual([sk.bb['attack@trigger_time'], sk.bb.atk, sk.bb.damage_resistance, sk.bb['attack@atk_scale'], sk.bb['attack@max_target'], sk.bb['attack@max_walk_target'], sk.bb.move_speed, sk.bbStr['attack@attack_range_id'], sk.spCost, sk.initSp],
[elite ? 31 : 30, elite ? 0.3 : 0.2, elite ? 0.6 : 0.55, elite ? 3.05 : 2.75, 4, 3, -0.4, 'x-4', elite ? 36 : 42, elite ? 22 : 19], label(f));
const { h, u } = field({ tier, elite, skill: 2 });
u.skill.gainSp(999);
const grounds = [[10, 8], [10, 5], [11, 6], [9, 6]].map((p) => h.spawn('enemy_dummy', { pos: p }));
assert.ok(h.runUntil(() => u.skill.active, 1), `${label(f)}: cast with an enemy in 3-9`);
assert.equal(u.skill.ammoMax, sk.bb['attack@trigger_time'], `${label(f)}: bullets`);
const range = u.liveRangeGrid.map((p) => p.join(',')).sort();
for (const p of [...sk.rangeGrid, [1, -1], [0, -1], [-1, -1]]) assert.ok(range.includes(p.join(',')), `${label(f)}: ${p} in her range`);
h.run(0.25); // (her T2 refreshes every 0.2 s)
approx(u.s.atk, u.base.atk * (1 + sk.bb.atk + 0.13), `${label(f)}: ATK`);
// 对空庇护
const flyer = h.spawn('enemy_fly', { pos: [12, 4] });
const taken = h.b.dealDamage(flyer, u, { amount: 1000, type: 'arts' });
approx(taken, 1000 * (1 - sk.bb.damage_resistance), `${label(f)}: from an air unit`, 1e-6);
assert.equal(h.b.dealDamage(grounds[0], u, { amount: 1000, type: 'arts' }), 0, `${label(f)}: a ground enemy cannot select her (对地规避)`);
approx(h.b.dealDamage(grounds[0], u, { amount: 1000, type: 'arts', ignoreSelect: true }), 1000, `${label(f)}: a ground source's that reaches her: not reduced`, 1e-6);
h.b.kill(flyer, null);
// ≤ 3 ground + flyers to 4 (she blocks nothing meanwhile: the flyers are on tiles she may not take)
const f1 = h.spawn('enemy_fly', { pos: [10, 7] }), f2 = h.spawn('enemy_fly', { pos: [11, 7] });
h.b.addBuff(f1, { key: 'test:ub', flags: { unblockable: true } });
h.b.addBuff(f2, { key: 'test:ub', flags: { unblockable: true } });
const n0 = h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack).length;
assert.ok(h.runUntil(() => ANY_ATK(h, u).length > n0, 3));
const a1 = ANY_ATK(h, u)[n0];
const one = ANY_ATK(h, u).filter((c) => c.dmg.attackId === a1.dmg.attackId);
assert.equal(one.filter((c) => !c.target.isFlying).length, 3, `${label(f)}: 3 ground`);
assert.equal(one.filter((c) => c.target.isFlying).length, 1, `${label(f)}: + 1 flyer`);
for (const c of one) approx(c.amount, u.s.atk * sk.bb['attack@atk_scale'], `${label(f)}: ${sk.bb['attack@atk_scale']} × ATK`, 1e-6);
const used = ANY_ATK(h, u).map((c) => c.dmg.attackId).filter((x, i, a) => a.indexOf(x) === i).length;
assert.equal(u.skill.ammoLeft, sk.bb['attack@trigger_time'] - used, `${label(f)}: one bullet per attack`);
// flyers of her range ×0.6
approx(f1.s.moveSpeed, f1.base.moveSpeed * 0.6, `${label(f)}: flyer slowed`);
approx(grounds[0].s.moveSpeed, grounds[0].base.moveSpeed, `${label(f)}: ground enemies not`);
u.skill.addAmmo(0);
h.runUntil(() => !u.skill.active, 120);
assert.equal(h.hooksOf('skillEnd').at(-1).reason, 'ammo', `${label(f)}: ends with its bullets`);
assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `${label(f)}: 2-2 back`);
done(h);
}
});
test('S3 move: blocking nothing, she flies (2 tiles/s, 无敌, disarmed) to the tile of an unblocked flyer she can block inside the original 3-9, lands there by a 【移动】 (the skill and its bullets kept) and blocks it; “一会儿见!” marks her deployment tile; her range stays that 3-9 + the 8 around her; at the end she goes back and the marker leaves', () => {
for (const f of [[5, false], [6, true]]) {
const [tier, elite] = f;
const { h, u } = field({ tier, elite, skill: 2 });
u.skill.gainSp(999);
const fl = h.spawn('enemy_fly', { pos: [11, 7] });
assert.ok(h.runUntil(() => u.skill.active, 1), `${label(f)}: cast`);
const ammo0 = u.skill.ammoLeft;
assert.ok(h.runUntil(() => !!u.findBuff('aglna2:move'), 0.5), `${label(f)}: the flight starts`);
assert.ok(u.s.flags.invulnerable && u.s.flags.disarm, `${label(f)}: 无敌, disarmed in flight`);
const t0 = h.b.time;
assert.ok(h.runUntil(() => u.tileR === 11 && u.tileC === 7, 5), `${label(f)}: on the flyer's tile`);
approx(h.b.time - t0, Math.hypot(1, 3) / 2, `${label(f)}: at 2 tiles/s`, 0.05);
assert.ok(u.skill.active && u.skill.ammoLeft <= ammo0, `${label(f)}: the skill kept`);
assert.ok(h.runUntil(() => fl.blockedBy === u, 1), `${label(f)}: she blocks it`);
const m = h.b.allyUnits.find((t) => t.kind === 'token' && t.defId === MARKER && t.alive);
assert.ok(m, `${label(f)}: the marker`);
assert.deepEqual([m.tileR, m.tileC], [10, 4], `${label(f)}: on her deployment tile`);
assert.ok(m.s.flags.invulnerable && m.s.flags.untargetable && m.s.flags.isolated && m.s.flags.noBlock, `${label(f)}: 无敌, 孤立, unselectable, blocks nothing`);
// her range: the 3-9 of (10, 4) facing RIGHT + the 8 around her new tile (11, 7)
const keys = new Set(u.rangeKeys);
assert.ok(keys.has(12 * 21 + 4) && keys.has(9 * 21 + 5), `${label(f)}: the anchored 3-9 ((12, 4), (9, 5))`);
assert.ok(keys.has(12 * 21 + 8) && keys.has(11 * 21 + 8), `${label(f)}: the 8 around her ((12, 8), (11, 8))`);
assert.ok(!keys.has(11 * 21 + 10), `${label(f)}: no 3-9 around her new tile ((11, 10))`);
u.skill.end('test');
assert.deepEqual([u.tileR, u.tileC], [10, 4], `${label(f)}: back home at the end`);
assert.ok(!m.alive, `${label(f)}: the marker left`);
assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `${label(f)}: 2-2`);
assert.equal(u.extraRangeKeys, null);
done(h);
}
// a placed “一会儿见!” piece never deploys by itself; it is the marker
{
const { h, u } = field({ tier: 6, elite: true, skill: 2, marker: [12, 9] });
const piece = h.b.allyUnits.find((t) => t.kind === 'token' && t.uid === 9);
assert.ok(piece && !piece.alive && piece.deferDeploy, 'not deployed at the start');
u.skill.gainSp(999);
h.spawn('enemy_fly', { pos: [11, 7] });
assert.ok(h.runUntil(() => u.tileR === 11 && u.tileC === 7, 5));
assert.ok(piece.alive && piece.tileR === 10 && piece.tileC === 4, 'the piece marks her deployment tile');
u.skill.end('test');
assert.ok(!piece.alive && !piece.removed, 'withdrawn, kept as a piece');
done(h);
}
// blocking something, she stays
{
const { h, u } = field({ tier: 5, skill: 2 });
u.skill.gainSp(999);
const fl = h.spawn('enemy_fly', { pos: [11, 7] });
assert.ok(h.runUntil(() => fl.blockedBy === u, 5), 'she flew to it and blocks it');
const at = [u.tileR, u.tileC];
h.spawn('enemy_fly', { pos: [9, 6] });
h.run(2);
assert.deepEqual([u.tileR, u.tileC], at, 'no move while blocking');
done(h);
}
});
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// test/content/op_doroth.test.js — the 自选 operator kit of 多萝西 (char_4048_doroth, 6★ 陷阱师; kit
// server/sim/content/kits/ops/op-doroth.js) and of her trap 共振装置 (token_10025_doroth_recttp), fielded the production
// way (a DIY slot + its `diy` pick, simdata getDiy; her traps as the placed hand pieces of her player) in every form:
// tiers 5 / 6, normal (E2 Lv1, skill rank 4, no module) and elite (E2 Lv60, rank 7) with no module, TRP-Y 童话书 or TRP-X
// 梦中人 at stage 1 (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity checklist of kits/README.md.
// Run: node --test test/content/op_doroth.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const DOR = 'char_4048_doroth';
const TRAP = 'token_10025_doroth_recttp';
const FORMS = BACKUPS.units[DOR].forms;
const TOKREC = BACKUPS.tokens[TRAP];
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const Y = 'uniequip_002_doroth', X = 'uniequip_003_doroth';
const S1 = 'skchr_doroth_1';
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
const talentOf = (tier, elite, mod, i) => modOf(tier, mod)?.talentChanges.find((t) => t.talentIndex === i)?.bb ?? formOf(tier, elite).talents[i].bb;
/** The trap's variant of a form, with the pick's skill / module (getDiyToken). */
const tokOf = (tier, elite, skill, mod) => {
let v = TOKREC.variants[`${DOR}@${statusOf(tier, elite)}`];
if (v.bySkill?.[skill]) v = { ...v, ...v.bySkill[skill] };
if (mod && v.byModule?.[mod]) v = { ...v, ...v.byModule[mod] };
return v;
};
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = { enemy_dummy: dummy('enemy_dummy'), enemy_fly: dummy('enemy_fly', { motion: 'FLY' }) };
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, Y, X].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** 多萝西 as uid 1 at (10, 4) facing RIGHT; `pieces` = the tiles of her placed traps (uids 2…). */
function field({ tier = 5, elite = false, mod = null, skill = 0, pieces = [], dp = 0, seed = 5, others = [] } = {}) {
const units = [{ uid: 1, diy: { slot: SLOT[tier], charId: DOR, skillIndex: skill, uniEquipId: mod }, elite, row: 10, col: 4 }];
pieces.forEach(([r, c], i) => units.push({ uid: 2 + i, kind: 'token', tokenId: TRAP, ownerUid: 1, row: r, col: c }));
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999, dpInit: dp }, hooks: ['damaged', 'skillStart', 'statusApplied', 'deploy', 'death'], captureNoisy: true,
units: [...units, ...others],
});
h.step();
return { h, u: h.unit(1) };
}
const traps = (h) => h.b.allyUnits.filter((t) => t.kind === 'token' && t.defId === TRAP);
const alive = (h) => traps(h).filter((t) => t.alive);
const piece = (h, uid) => traps(h).find((t) => t.uid === uid);
const trapHits = (h) => h.hooksOf('damaged').filter((c) => c.source?.defId === TRAP && c.type !== 'element');
const D = (u) => u.trait.doroth;
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
test('多萝西 in every 自选 form: her operator kit (all three skills authored, SP_FULL), the form\'s stats + module attributes, 3-3, ranged physical arrows that hit air units, blocks 1, ground-targetable, 空 bond, no 特质; her traps untargetable, blocking nothing, no attack', () => {
assert.equal(OPERATOR_KITS[DOR], KITS[DOR]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, mod, skill, pieces: [[9, 6]] });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null;
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [DOR, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def], [form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0)], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.profile.projectile, u.base.bat], [1, 'ranged', 'phys', true, 'arrow', 0.85], `${label(f)}: 陷阱师`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-3`);
assert.deepEqual([form.skills[skill].trigger.rule, u.skill.rule], ['DEFAULT', 'SP_FULL'], `${label(f)}: AUTO acting on herself — SP_FULL`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target her`);
const t = piece(h, 2);
const v = tokOf(tier, elite, skill, mod);
assert.ok(t.alive && !t.kit.generic, `${label(f)}: the placed trap deployed with its kit`);
assert.deepEqual([t.def.skill.id, t.s.flags.untargetable, t.s.blockCnt, t.profile.noAttack, t.base.cost], [v.skill.skillId, true, 0, true, v.stats.cost], `${label(f)}: the trap`);
done(h);
}
}
// E2 Lv1 1186 / 476 / 142, E2 Lv60 1395 / 546 / 162; TRP-Y +120 / +42 → +155 / +57, TRP-X +36 / +12 → +60 / +30
assert.deepEqual([FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.atk], [476, 546]);
assert.deepEqual([modOf(5, Y).attr, modOf(6, Y).attr, modOf(5, X).attr, modOf(6, X).attr], [{ maxHp: 120, atk: 42 }, { maxHp: 155, atk: 57 }, { atk: 36, def: 12 }, { atk: 60, def: 30 }]);
// the trap card: cost 3 (TRP-X 2), redeploy 5 s, deploy limit 10 (TRP-X 13)
assert.deepEqual([tokOf(6, true, 0, null).stats.cost, tokOf(6, true, 0, X).stats.cost, tokOf(6, true, 0, null).stats.respawnTime, tokOf(6, true, 0, null).stats.deployLimit, tokOf(6, true, 0, X).stats.deployLimit], [3, 2, 5, 10, 13]);
});
test('a 自选 pick: 多萝西 is offered at tiers 5 and 6 (she has a kit) and a roster with her passes validateDiyPicks', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(DOR));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(DOR), `tier ${t}`);
assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: DOR, skillIndex: 2, uniEquipId: X } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[6]]: { charId: DOR, skillIndex: 2, uniEquipId: X } } });
});
test('T1 共振装置: at her deployment her stock is cnt (8) and attack@max_cnt traps (2; TRP-X stage 3: 3) appear on free melee tiles of her range (the enemies\' ground paths first) — no stock spent, inside the limit (10; TRP-X 13) with room left for the placed pieces', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const t0 = talentOf(tier, elite, mod, 0);
const lim = tokOf(tier, elite, 0, mod).stats.deployLimit;
assert.deepEqual([t0.cnt, t0['attack@max_cnt'], lim], [8, mod === X && tier === 6 ? 3 : 2, mod === X ? 13 : 10], label(f));
{
const { h, u } = field({ tier, elite, mod });
const made = alive(h);
assert.equal(made.length, t0['attack@max_cnt'], `${label(f)}: ${t0['attack@max_cnt']} at her deployment`);
assert.deepEqual([D(u).stock, D(u).limit], [8, lim], `${label(f)}: stock 8, limit ${lim}`);
const range = new Set(u.rangeKeys), path = h.b.groundPathTiles();
for (const t of made) {
const k = t.tileR * 21 + t.tileC;
assert.ok(range.has(k) && path.has(k) && h.b.grid.canStand(t.tileR, t.tileC), `${label(f)}: on a path melee tile of her range`);
assert.equal(t.uid, null);
}
done(h);
}
// nine placed pieces: the summons leave them their slots (limit 10 ⇒ one; 13 ⇒ all)
{
const tiles = [[9, 5], [9, 6], [9, 7], [9, 8], [9, 9], [12, 5], [12, 6], [12, 7], [12, 8]];
const { h, u } = field({ tier, elite, mod, pieces: tiles });
const summoned = alive(h).filter((t) => t.uid == null);
assert.equal(alive(h).filter((t) => t.uid != null).length, 9, `${label(f)}: every piece deployed at the start`);
if (!(mod === X && tier === 6)) assert.equal(summoned.length, Math.min(t0['attack@max_cnt'], lim - 9), `${label(f)}: summons within the limit`);
assert.ok(alive(h).length <= lim, `${label(f)}: never past the limit`);
assert.equal(D(u).stock, 8, `${label(f)}: the start deployment spends no trap`);
done(h);
}
}
});
test('the skills\' 主动效果 "立即获得一个陷阱": +1 to her stock as soon as the SP is full (no enemy needed: SP_FULL); 阻回 while the stock is full (the deploy limit)', () => {
for (const f of [[5, false, null], [6, true, X]]) {
const [tier, elite, mod] = f;
const sk = skillOf(tier, elite, S1);
assert.deepEqual([sk.skillType, sk.spCost, sk.initSp, sk.bb.cnt], ['AUTO', elite ? 16 : 19, 0, 1], label(f));
const { h, u } = field({ tier, elite, mod });
const lim = D(u).limit;
assert.ok(h.runUntil(() => u.skill.activations === 1, sk.spCost + 1), `${label(f)}: cast at full SP`);
assert.equal(D(u).stock, 9, `${label(f)}: +1`);
h.run(sk.spCost * (lim - 9) + 1);
assert.equal(D(u).stock, lim, `${label(f)}: full`);
assert.ok(u.findBuff('talent:doroth:full') && u.s.flags.noSp, `${label(f)}: 阻回`);
const sp = u.skill.sp, casts = u.skill.activations;
h.run(sk.spCost + 2);
assert.deepEqual([u.skill.sp, u.skill.activations], [sp, casts], `${label(f)}: no SP, no cast while full`);
D(u).stock--;
h.step();
assert.ok(!u.s.flags.noSp, `${label(f)}: SP again below the limit`);
done(h);
}
});
test('the trap goes off under the first selectable ground enemy on its tile (flyers never), with her ATK, from the trap, and withdraws: S1 atk_scale × ATK physical on it + DEF ×(1 − 25 % / 30 %) 5 s', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const tb = tokOf(tier, elite, 0, mod).skill.bb;
assert.deepEqual([tb.atk_scale, tb.def, tb.duration], [elite ? 3.7 : 3.3, elite ? -0.3 : -0.25, 5], label(f));
const { h, u } = field({ tier, elite, mod, skill: 0, pieces: [[9, 6]] });
const t = piece(h, 2);
h.spawn('enemy_fly', { pos: [9, 6] });
h.run(0.5);
assert.ok(t.alive, `${label(f)}: a flyer does not set it off`);
const e = h.spawn('enemy_dummy', { pos: [9, 6] });
const near = h.spawn('enemy_dummy', { pos: [9, 7] });
h.step();
assert.ok(!t.alive, `${label(f)}: used up`);
const hits = trapHits(h);
assert.deepEqual(hits.map((c) => c.target), [e], `${label(f)}: only the enemy on it`);
assert.equal(hits[0].source, t);
const dbl = t.mem.dorDouble ? modOf(tier, mod)?.traitOverride?.bb.atk_scale ?? 1 : 1;
approx(hits[0].amount, u.s.atk * tb.atk_scale * dbl, `${label(f)}: ${tb.atk_scale} × her ATK${dbl > 1 ? ' × 2 (TRP-Y)' : ''}`, 1e-6);
assert.equal(hits[0].type, 'phys');
const dd = h.hooksOf('statusApplied').find((c) => c.target === e && c.status === 'defDown');
assert.deepEqual([dd?.duration, dd?.value], [5, -tb.def], `${label(f)}: DEF cut`);
assert.ok(!near.findBuff('defDown'));
assert.ok(h.eventsOf('fx').some((x) => x[1] === 'explode' && x[4]?.consumed === true && x[4]?.id === t.id), `${label(f)}: the blast marks it consumed`);
done(h);
}
});
test('S2 流沙区域生成: every selectable ground enemy within 1.2 takes atk_scale × ATK physical and 束缚 duration s (2 / 2.5) — duration_2 (3.5 / 5) when it hits one', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const tb = tokOf(tier, elite, 1, mod).skill.bb;
assert.deepEqual([tb.atk_scale, tb.duration, tb.duration_2, tb.cnt_2], [elite ? 2.6 : 2.3, elite ? 2.5 : 2, elite ? 5 : 3.5, 1], label(f));
{
const { h, u } = field({ tier, elite, mod, skill: 1, pieces: [[9, 6]] });
const t = piece(h, 2);
const a = h.spawn('enemy_dummy', { pos: [9, 6] });
const b = h.spawn('enemy_dummy', { pos: [10, 6] }); // 1.0 away
const c = h.spawn('enemy_dummy', { pos: [10, 7] }); // 1.41 away: outside
const fl = h.spawn('enemy_fly', { pos: [9, 7] });
h.step();
const hits = trapHits(h);
assert.deepEqual(hits.map((x) => x.target).sort((p, q) => p.id - q.id), [a, b], `${label(f)}: within 1.2, ground only`);
const dbl = t.mem.dorDouble ? 2 : 1;
for (const x of hits) approx(x.amount, u.s.atk * tb.atk_scale * dbl, `${label(f)}: damage`, 1e-6);
for (const e of [a, b]) approx(h.hooksOf('statusApplied').find((x) => x.target === e && x.status === 'bind').duration, tb.duration, `${label(f)}: 束缚`);
assert.ok(!c.findBuff('bind') && !fl.findBuff('bind'));
done(h);
}
{
const { h } = field({ tier, elite, mod, skill: 1, pieces: [[9, 6]] });
const a = h.spawn('enemy_dummy', { pos: [9, 6] });
h.step();
approx(h.hooksOf('statusApplied').find((x) => x.target === a && x.status === 'bind').duration, tb.duration_2, `${label(f)}: one enemy ⇒ duration_2`);
done(h);
}
}
});
test('S3 高速共振排障: every selectable ground enemy on its x-6 takes atk_scale × ATK arts and 停顿 3 / 3.5 s, and the other traps on that x-6 go off 2 s later (no enemy needed), chaining on', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const tv = tokOf(tier, elite, 2, mod).skill;
assert.deepEqual([tv.bb.atk_scale, tv.bb.sluggish, tv.bb.interval, tv.rangeId], [elite ? 2.8 : 2.5, elite ? 3.5 : 3, 2, 'x-6'], label(f));
// A (9, 5) — B (9, 7) on A's x-6 — C (11, 7) on B's x-6, not on A's
const { h, u } = field({ tier, elite, mod, skill: 2, pieces: [[9, 5], [9, 7], [11, 7]] });
for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true });
const [A, B, C] = [piece(h, 2), piece(h, 3), piece(h, 4)];
const e = h.spawn('enemy_dummy', { pos: [9, 5] });
const side = h.spawn('enemy_dummy', { pos: [11, 5] }); // A's x-6 ([2, 0] … facing RIGHT: (11, 5))
const off = h.spawn('enemy_dummy', { pos: [10, 6] }); // diagonal: not on A's x-6
h.step();
const t0 = h.b.time;
assert.ok(!A.alive && B.alive && C.alive, `${label(f)}: A went off`);
const hitsA = trapHits(h).filter((x) => x.source === A);
assert.deepEqual(hitsA.map((x) => x.target).sort((p, q) => p.id - q.id), [e, side], `${label(f)}: A's x-6`);
const dbl = A.mem.dorDouble ? 2 : 1;
approx(hitsA[0].amount, u.base.atk * tv.bb.atk_scale * dbl, `${label(f)}: arts damage with her ATK before the stack (S3)`, 1e-6);
assert.ok(hitsA.every((x) => x.type === 'arts'));
approx(h.hooksOf('statusApplied').find((x) => x.target === e && x.status === 'sluggish').duration, tv.bb.sluggish, `${label(f)}: 停顿`);
assert.ok(!off.findBuff('sluggish'));
assert.ok(h.runUntil(() => !B.alive, 3), `${label(f)}: B goes off`);
approx(h.b.time - t0, 2, `${label(f)}: 2 s later`, 0.05);
assert.ok(h.runUntil(() => !C.alive, 3), `${label(f)}: C after B`);
approx(h.b.time - t0, 4, `${label(f)}: 2 s after B`, 0.05);
done(h);
}
});
test('T2 梦想家: every trap that goes off gives her ATK +2 % (TRP-Y stage 3: 4 %), up to 10 stacks, until she leaves — with S1 / S2 before the trap\'s damage, with S3 after it', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const t1 = talentOf(tier, elite, mod, 1);
assert.deepEqual([t1.atk, t1.max_stack_cnt], [mod === Y && tier === 6 ? 0.04 : 0.02, 10], label(f));
for (const skill of [0, 2]) {
const { h, u } = field({ tier, elite, mod, skill, pieces: [[9, 6]] });
for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true });
const t = piece(h, 2);
const atk0 = u.s.atk;
h.spawn('enemy_dummy', { pos: [9, 6] });
h.step();
const b = u.findBuff('talent:doroth:dream');
assert.deepEqual([b?.stacks, b?.mods], [1, { atkPct: t1.atk }], `${label(f)} S${skill + 1}: one stack`);
const hit = trapHits(h).find((x) => x.source === t);
const scale = tokOf(tier, elite, skill, mod).skill.bb.atk_scale * (t.mem.dorDouble ? 2 : 1);
const atkUsed = skill === 0 ? u.base.atk * (1 + t1.atk) : atk0;
approx(hit.amount, atkUsed * scale, `${label(f)} S${skill + 1}: the ATK ${skill === 0 ? 'with' : 'before'} the new stack`, 1e-6);
done(h);
}
}
// ten at most, gone when she leaves
const { h, u } = field({ tier: 5, skill: 0, pieces: [[9, 6]] });
const trap = piece(h, 2);
for (let i = 0; i < 12; i++) {
const e = h.spawn('enemy_dummy', { pos: [9, 6] });
h.step();
h.b.kill(e, null);
trap.mem.dorFired = false;
if (!trap.alive) h.b.redeploy(trap, { free: true });
}
assert.equal(u.findBuff('talent:doroth:dream').stacks, 10, 'ten stacks at most');
h.b.retreat(u);
assert.equal(u.findBuff('talent:doroth:dream'), null, 'gone when she leaves');
done(h);
});
test('a used-up piece comes back on its tile once the card is ready (5 s after the last trap deployment), a trap is in stock and its cost is paid — never on a ground enemy, past the limit or while she is off the field; her traps leave with her', () => {
for (const f of [[5, false, null], [6, true, X]]) {
const [tier, elite, mod] = f;
const cost = tokOf(tier, elite, 0, mod).stats.cost;
const { h, u } = field({ tier, elite, mod, skill: 0, pieces: [[9, 6], [9, 8]], dp: 0 });
for (const t of alive(h)) if (t.uid == null) h.b.retreat(t, { reason: 'expired', permanent: true });
const p = piece(h, 2);
const e = h.spawn('enemy_dummy', { pos: [9, 6] });
h.step();
assert.ok(!p.alive && !p.removed, `${label(f)}: used up, still its tile's piece`);
h.run(6);
assert.ok(!p.alive, `${label(f)}: not on a ground enemy (and no DP)`);
h.b.kill(e, null);
h.run(2);
assert.ok(!p.alive, `${label(f)}: no DP yet`);
h.b.players[0].dp = 10;
const stock = D(u).stock;
h.run(0.3);
assert.ok(p.alive && p.tileR === 9 && p.tileC === 6, `${label(f)}: back on its tile`);
approx(h.b.players[0].dp, 10 - cost, `${label(f)}: paid ${cost} DP`);
assert.equal(D(u).stock, stock - 1, `${label(f)}: one trap spent`);
// the card's redeploy time: a second used-up piece waits 5 s from that deployment
const q = piece(h, 3);
const e2 = h.spawn('enemy_dummy', { pos: [9, 8] });
h.step();
h.b.kill(e2, null);
const back = h.b.time;
h.runUntil(() => q.alive, 10);
assert.ok(h.b.time - back >= 5 - 0.35 - 1e-9 && q.alive, `${label(f)}: after the card's 5 s`);
// her traps leave with her; the pieces come back after her redeploy
h.b.retreat(u);
assert.equal(alive(h).length, 0, `${label(f)}: her traps leave with her`);
h.b.players[0].dp = 99;
h.run(8);
assert.equal(alive(h).filter((t) => t.uid != null).length, 0, `${label(f)}: not while she is off the field`);
h.b.redeploy(u, { free: true });
assert.equal(D(u).stock, 8, `${label(f)}: the stock refilled at her deployment`);
h.runUntil(() => alive(h).filter((t) => t.uid != null).length === 2, 20);
assert.equal(alive(h).filter((t) => t.uid != null).length, 2, `${label(f)}: both pieces back`);
done(h);
}
});
test('TRP-Y 童话书: each trap deployment has a 20 % chance to be a ×2 trap (the red "!"), the double applied to its damage; none without the module', () => {
for (const f of [[5, true, Y], [6, true, Y], [6, true, X], [6, false, null]]) {
const [tier, elite, mod] = f;
const tb = modOf(tier, mod)?.traitOverride?.bb ?? {};
const y = mod === Y;
if (y) assert.deepEqual([tb.prob, tb.atk_scale], [0.2, 2], label(f));
const { h, u } = field({ tier, elite, mod, skill: 0, seed: 11 });
let n = 0, d = 0;
for (let i = 0; i < 60; i++) {
for (const t of alive(h)) { n++; if (t.mem.dorDouble) d++; }
h.b.retreat(u);
h.b.redeploy(u, { free: true });
}
if (y) assert.ok(d / n > 0.1 && d / n < 0.32, `${label(f)}: ${d} / ${n} doubles ≈ 20 %`);
else assert.equal(d, 0, `${label(f)}: no double trap`);
// a double trap's damage ×2
if (y) {
const t = alive(h).find((x) => x.mem.dorDouble) ?? alive(h)[0];
const e = h.spawn('enemy_dummy', { pos: [t.tileR, t.tileC] });
h.step();
const hit = trapHits(h).find((x) => x.source === t && x.target === e);
approx(hit.amount, u.base.atk * (1 + talentOf(tier, elite, mod, 1).atk) * tokOf(tier, elite, 0, mod).skill.bb.atk_scale * (t.mem.dorDouble ? 2 : 1), `${label(f)}: ×2`, 1e-6);
assert.ok(h.eventsOf('fx').some((x) => x[1] === 'mark' && x[4]?.kind === 'doroth:double'));
}
done(h);
}
});
test('TRP-X 梦中人: traps cost 2, limit / stock 13; stage 3: 3 traps at her deployment and, at every deployment of a placed piece, 50 % to summon one more in her range (no trap spent, inside the limit) — rolled again for each placed piece standing when her T2 stacks fill', () => {
for (const tier of [5, 6]) {
const hb = Object.assign({}, ...modOf(tier, X).talentChanges.filter((t) => t.talentIndex === -1).map((t) => t.bb));
if (tier === 5) { assert.deepEqual(hb, {}, 'stage 1: no extra summon'); continue; }
assert.deepEqual([hb.prob, hb.max_cnt], [0.5, 1]);
// force the 50 % rolls to succeed: one extra per placed piece
{
const units = [[9, 6], [9, 8], [12, 6]];
const h0 = makeBattle({ defs: { enemies: ENEMIES }, timeLimit: 300, autoFinish: false, seed: 5, flags: { dpPerSec: 0, dpMax: 999 },
units: [{ uid: 1, diy: { slot: SLOT[6], charId: DOR, skillIndex: 0, uniEquipId: X }, elite: true, row: 10, col: 4 },
...units.map(([r, c], i) => ({ uid: 2 + i, kind: 'token', tokenId: TRAP, ownerUid: 1, row: r, col: c }))],
setup(b) { const ch = b.rng.chance.bind(b.rng); b.rng.chance = (p) => (p === 0.5 ? true : ch(p)); } });
h0.step();
assert.equal(alive(h0).filter((t) => t.uid == null).length, 3 + 3, 'three at her deployment + one per placed piece');
assert.ok(alive(h0).length <= 13);
// her T2 full: every placed piece standing rolls again
const u0 = h0.unit(1);
const before = alive(h0).filter((t) => t.uid == null).length;
for (let i = 0; i < 9; i++) h0.b.addBuff(u0, { key: 'talent:doroth:dream', refresh: 'stack', stacks: 1, maxStacks: 10, mods: { atkPct: 0.02 } });
const spare = alive(h0).find((t) => t.uid == null);
h0.spawn('enemy_dummy', { pos: [spare.tileR, spare.tileC] });
h0.step();
assert.equal(u0.findBuff('talent:doroth:dream').stacks, 10);
const after = alive(h0).filter((t) => t.uid == null).length;
assert.equal(after, Math.min(13 - 3, before - 1 + 3), 'one more per placed piece standing (inside the limit)');
checkInvariants(h0.b);
assert.equal(h0.b.errors.length, 0);
}
// the plain roll ≈ 50 % (summons only for placed pieces)
let rolls = 0, extras = 0;
for (let seed = 1; seed <= 12; seed++) {
const { h } = field({ tier: 6, elite: true, mod: X, skill: 0, seed, pieces: [[9, 6], [9, 8], [12, 6], [12, 8]] });
rolls += 4;
extras += alive(h).filter((t) => t.uid == null).length - 3;
done(h);
}
assert.ok(extras / rolls > 0.3 && extras / rolls < 0.7, `${extras} / ${rolls} ≈ 50 %`);
}
});
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// test/content/op_ebnhlz.test.js — the 自选 operator kit of 黑键 (char_4046_ebnhlz, 6★ 秘术师; kit
// server/sim/content/kits/ops/op-ebnhlz.js) and of his S2 summon 旧日残影 (token_10024_ebnhlz_rcube), fielded the
// production way (a DIY slot + its `diy` pick, simdata getDiy) in every form: tiers 5 / 6, normal (E2 Lv1, skill rank 4,
// no module) and elite (E2 Lv60, rank 7) with no module, MSC-X 源石骰子收纳盒, MSC-Y “乐理阐释者” or MSC-Δ 朽坏传承 at stage 1
// (tier 5) / 3 (tier 6). Numbers from data/backups.json; the fidelity checklist of kits/README.md.
// Run: node --test test/content/op_ebnhlz.test.js
import { test } from 'node:test';
import assert from 'node:assert/strict';
import { readFileSync } from 'node:fs';
import { makeBattle, enemyRec, checkInvariants } from '../helpers/battleHarness.js';
import { KITTED_CHARS, OPERATOR_KITS, KITS } from '../../server/sim/content/kits/index.js';
import { diyPool, validateDiyPicks } from '../../shared/diy.js';
const load = (f) => JSON.parse(readFileSync(new URL(`../../data/${f}.json`, import.meta.url), 'utf8'));
const CHESS = load('chess');
const BACKUPS = load('backups');
const EBN = 'char_4046_ebnhlz';
const REMNANT = 'token_10024_ebnhlz_rcube';
const FORMS = BACKUPS.units[EBN].forms;
const SLOT = { 5: 'chess_char_5_diy1_a', 6: 'chess_char_6_diy1_a' };
const MX = 'uniequip_002_ebnhlz', MY = 'uniequip_003_ebnhlz', MD = 'uniequip_004_ebnhlz';
const S1 = 'skchr_ebnhlz_1', S2 = 'skchr_ebnhlz_2', S3 = 'skchr_ebnhlz_3';
const statusOf = (tier, elite) => (elite ? (tier === 5 ? '2/60/7/1' : '2/60/7/3') : '2/1/4/0');
const formOf = (tier, elite) => FORMS[statusOf(tier, elite)];
const skillOf = (tier, elite, id) => formOf(tier, elite).skills.find((s) => s.skillId === id);
const modOf = (tier, mod) => (mod ? formOf(tier, true).modules.find((m) => m.uniEquipId === mod) : null);
/** The composed talent `i` of a form + module (the module's change replaces the base talent). */
const talentOf = (tier, elite, mod, i) => modOf(tier, mod)?.talentChanges.find((t) => t.talentIndex === i)?.bb ?? formOf(tier, elite).talents[i].bb;
const traitOf = (tier, elite, mod) => modOf(tier, mod)?.traitOverride?.bb ?? formOf(tier, elite).trait.bb;
const hiddenOf = (tier, mod) => Object.assign({}, ...(modOf(tier, mod)?.talentChanges ?? []).filter((t) => t.talentIndex === -1).map((t) => t.bb));
const approx = (a, b, msg, eps = 1e-6) => assert.ok(Math.abs(a - b) <= eps * Math.max(1, Math.abs(b)), `${msg}: ${a} vs ${b}`);
const dummy = (key, o = {}) => enemyRec({ key, hp: 1e9, speed: 0, mass: 0, ...o });
const ENEMIES = {
enemy_dummy: dummy('enemy_dummy'), enemy_elite: dummy('enemy_elite', { rank: 'ELITE' }), enemy_boss: dummy('enemy_boss', { rank: 'BOSS' }),
enemy_fly: dummy('enemy_fly', { motion: 'FLY' }), enemy_heavy: dummy('enemy_heavy', { mass: 3 }),
};
const FORMS_ALL = [[5, false, null], [6, false, null], ...[5, 6].flatMap((t) => [null, MX, MY, MD].map((m) => [t, true, m]))];
const label = ([tier, elite, mod]) => `T${tier} ${elite ? 'elite' : 'normal'} ${mod ?? 'none'}`;
/** 黑键 as uid 1 at (row, col) facing `dir` (default RIGHT), plus `others`. */
function field({ tier = 5, elite = false, mod = null, skill = 0, row = 10, col = 4, dir = 'RIGHT', others = [], seed = 5 } = {}) {
const h = makeBattle({
defs: { enemies: ENEMIES }, timeLimit: 900, autoFinish: false, seed,
flags: { dpPerSec: 0, dpMax: 999 }, hooks: ['damaged', 'skillStart', 'skillEnd', 'statusApplied', 'attack', 'death'], captureNoisy: true,
units: [{ uid: 1, diy: { slot: SLOT[tier], charId: EBN, skillIndex: skill, uniEquipId: mod }, elite, row, col, dir }, ...others],
});
h.step();
return { h, u: h.unit(1) };
}
const stored = (u) => ({ n: u.trait.ebn?.n ?? 0, e: u.trait.ebn?.e ?? 0 });
const tagged = (c, t) => (c.dmg?.tags || []).includes(t);
const mainHits = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && c.dmg?.isAttack && !tagged(c, 'ebnhlz:energy'));
const energyHits = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && tagged(c, 'ebnhlz:energy'));
const yiyinHits = (h, u) => h.hooksOf('damaged').filter((c) => c.source === u && tagged(c, 'ebnhlz:yiyin'));
/** Hold his skill off (SP 0, no charge): the trait / talent checks see no cast. */
const holdSkill = (u) => { u.skill.sp = 0; u.skill.charges = 0; };
/** Start a check with nothing stored. */
const clearEnergy = (u) => { const v = u.trait.ebn; if (v) { v.n = 0; v.e = 0; } };
function done(h) {
checkInvariants(h.b);
assert.equal(h.b.errors.length, 0, JSON.stringify(h.b.errors[0]));
}
/** Step until he holds `n` / `e` (no enemy on the field), recording [time, interval] at each store. */
function storeUp(h, u, n, e, max = 60) {
const log = [];
let last = stored(u).n + stored(u).e;
for (let i = 0; i < max * 30; i++) {
const s = stored(u);
if (s.n === n && s.e === e) return log;
h.step();
const t = stored(u).n + stored(u).e;
if (t !== last) { log.push([h.b.time, u.atkCd]); last = t; }
}
assert.fail(`stores up to ${n}/${e}: ${JSON.stringify(stored(u))}`);
return log;
}
test('黑键 in every 自选 form: his operator kit (all three skills authored), the form\'s stats + module attributes, 3-14, ranged arts every 3 s that hits air units, blocks 1, ground-targetable, the data\'s DEFAULT triggers, 空 bond, no 特质', () => {
assert.equal(OPERATOR_KITS[EBN], KITS[EBN]);
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
for (const skill of [0, 1, 2]) {
const { h, u } = field({ tier, elite, mod, skill });
const form = formOf(tier, elite), m = elite ? modOf(tier, mod) : null;
assert.deepEqual([u.def.charId, u.def.diyFor, u.skill.id, !!u.kit.generic, u.kit.skillSource], [EBN, SLOT[tier], form.skills[skill].skillId, false, 'skills'], label(f));
assert.deepEqual([u.base.maxHp, u.base.atk, u.base.def, u.base.res, u.base.aspd],
[form.stats.maxHp + (m?.attr.maxHp ?? 0), form.stats.atk + (m?.attr.atk ?? 0), form.stats.def + (m?.attr.def ?? 0), form.stats.res + (m?.attr.res ?? 0), 100 + (m?.attr.aspd ?? 0)], `${label(f)}: stats`);
assert.deepEqual([u.s.blockCnt, u.profile.attack, u.profile.dmgType, u.profile.canHitFly, u.base.bat], [1, 'ranged', 'arts', true, 3], `${label(f)}: 秘术师`);
assert.deepEqual(u.liveRangeGrid, form.rangeGrid, `${label(f)}: 3-14`);
assert.equal(u.skill.rule, 'DEFAULT', `${label(f)}: the data's trigger`);
assert.deepEqual([u.def.bonds, u.def.raw.garrisonIds], [['emptyShip'], []], `${label(f)}: bonds / 特质`);
assert.ok(!u.s.flags.liftoff && !u.s.flags.camou && !u.s.flags.stealth, `${label(f)}: ground enemies target him`);
done(h);
}
}
// the numbers (zh_CN): E2 Lv1 1359 / 1134 / 120 / 20, E2 Lv60 1570 / 1310 / 130 / 20; MSC-X +58 ATK +3 ASPD → +90 / +5,
// MSC-Y +80 HP +88 ATK → +175 / +135, MSC-Δ +76 ATK +4 RES → +124 / +5
assert.deepEqual([FORMS['2/1/4/0'].stats.maxHp, FORMS['2/1/4/0'].stats.atk, FORMS['2/60/7/1'].stats.atk], [1359, 1134, 1310]);
assert.deepEqual([modOf(5, MX).attr, modOf(6, MX).attr, modOf(5, MY).attr, modOf(6, MY).attr, modOf(5, MD).attr, modOf(6, MD).attr],
[{ atk: 58, aspd: 3 }, { atk: 90, aspd: 5 }, { maxHp: 80, atk: 88 }, { maxHp: 175, atk: 135 }, { atk: 76, res: 4 }, { atk: 124, res: 5 }]);
// he hits a flyer
const { h, u } = field({ skill: 2 });
holdSkill(u);
const f = h.spawn('enemy_fly', { pos: [10, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).some((c) => c.target === f), 5), 'an air unit is hit');
done(h);
});
test('a 自选 pick: 黑键 is offered at tiers 5 and 6 (he has a kit) and a roster with him passes validateDiyPicks', () => {
const data = { chess: CHESS, backups: BACKUPS };
assert.ok(KITTED_CHARS.includes(EBN));
for (const t of [5, 6]) assert.ok(diyPool(t, { data, kitted: KITTED_CHARS }).includes(EBN), `tier ${t}`);
assert.deepEqual(validateDiyPicks({ [SLOT[6]]: { charId: EBN, skillIndex: 1, uniEquipId: MD } }, { data, kitted: KITTED_CHARS }),
{ ok: true, picks: { [SLOT[6]]: { charId: EBN, skillIndex: 1, uniEquipId: MD } } });
});
test('trait + T1 强弱法: no target ⇒ one energy per attack interval (an attack action — PRTS 分支特性信息), up to times (3; MSC-X 4), then the one elite-only energy, then idle; MSC-Y: ASPD +30 while he holds any', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const { h, u } = field({ tier, elite, mod, skill: 0 });
const N = traitOf(tier, elite, mod).times, E = talentOf(tier, elite, mod, 0).times_2;
assert.deepEqual([N, E], [mod === MX ? 4 : 3, 1], `${label(f)}: times / times_2`);
assert.deepEqual(stored(u), { n: 1, e: 0 }, `${label(f)}: the first at once (his attack is ready at deployment)`);
const first = [h.b.time, u.atkCd];
approx(first[1], u.base.bat * 100 / u.base.aspd, `${label(f)}: then a full interval`, 1e-6);
const log = [first, ...storeUp(h, u, N, E)];
assert.equal(log.length, N + E, `${label(f)}: ${N} + ${E} stores`);
for (let i = 1; i < log.length; i++) approx(log[i][0] - log[i - 1][0], log[i - 1][1], `${label(f)}: store ${i + 1} one interval after the last`, 0.02);
const aspd = hiddenOf(tier, mod).attack_speed ?? 0;
assert.equal(aspd, mod === MY ? 30 : 0, `${label(f)}: MSC-Y attack_speed`);
approx(u.s.aspd, u.base.aspd + aspd, `${label(f)}: ASPD while holding energy`);
const before = h.b.time;
h.run(10);
assert.deepEqual(stored(u), { n: N, e: E }, `${label(f)}: full — idle`);
assert.ok(h.b.time - before >= 10 - 1e-9);
done(h);
}
});
test('the volley: his next attack releases every normal energy at its target, ATK × atk_scale (1.35; MSC-X stage 3 1.43) arts attack hits landing with the main bolt; the elite energy only at an elite or leader target', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const { h, u } = field({ tier, elite, mod, skill: 0 });
const N = traitOf(tier, elite, mod).times, E = talentOf(tier, elite, mod, 0).times_2;
const scale = talentOf(tier, elite, mod, 0).atk_scale;
assert.equal(scale, mod === MX && tier === 6 ? 1.43 : 1.35, `${label(f)}: 强弱法 scale`);
storeUp(h, u, N, E);
holdSkill(u);
const e = h.spawn('enemy_dummy', { pos: [10, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5), `${label(f)}: attacks`);
const main = mainHits(h, u)[0];
const en = energyHits(h, u).filter((c) => c.dmg.attackId === main.dmg.attackId);
assert.equal(en.length, N, `${label(f)}: ${N} normal energies at a normal enemy`);
for (const c of en) { approx(c.amount, u.s.atk * scale, `${label(f)}: energy ×${scale}`, 1e-3); assert.deepEqual([c.type, c.target, c.dmg.isAttack], ['arts', e, true]); }
approx(main.amount, u.s.atk, `${label(f)}: the main bolt 100 %`, 1e-3);
assert.deepEqual(stored(u), { n: 0, e: E }, `${label(f)}: the elite energy kept`);
// an elite target: the elite energy goes too
h.b.kill(e, null);
holdSkill(u);
const el = h.spawn('enemy_elite', { pos: [10, 6] });
const n0 = mainHits(h, u).length;
assert.ok(h.runUntil(() => mainHits(h, u).length > n0 && mainHits(h, u).at(-1).target === el, 8), `${label(f)}: attacks the elite`);
const m2 = mainHits(h, u).at(-1);
const en2 = energyHits(h, u).filter((c) => c.dmg.attackId === m2.dmg.attackId);
assert.equal(en2.length, E, `${label(f)}: the elite energy at an elite`);
assert.deepEqual(stored(u), { n: 0, e: 0 });
done(h);
}
// a leader (BOSS rank) takes it too
const { h, u } = field({ tier: 6, elite: true });
storeUp(h, u, 3, 1);
holdSkill(u);
h.spawn('enemy_boss', { pos: [10, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5));
assert.equal(energyHits(h, u).length, 4, 'three normal + the elite energy at a leader');
done(h);
});
test('T2 倚音: per projectile (the main bolt and every energy) a target with no other enemy within range_radius 1.1 takes ATK × atk_scale arts (15 %; MSC-Y 20 %, MSC-Δ 30 % at stage 3); with one there: nothing — MSC-Y stage 3 ATK × 36 % arts splash on the others instead; MSC-Δ stage 3: + ATK × 30 % 元素伤害 on a target in its 凋亡 burst', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const t1 = talentOf(tier, elite, mod, 1);
assert.equal(t1.range_radius, 1.1);
assert.equal(t1.atk_scale, tier === 6 && mod === MY ? 0.2 : tier === 6 && mod === MD ? 0.3 : 0.15, `${label(f)}: atk_scale`);
// alone: the main bolt + 2 energies ⇒ 3 additions
{
const { h, u } = field({ tier, elite, mod, skill: 0 });
storeUp(h, u, 2, 0);
holdSkill(u);
const e = h.spawn('enemy_dummy', { pos: [10, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5));
const id = mainHits(h, u)[0].dmg.attackId;
const add = yiyinHits(h, u).filter((c) => c.dmg.attackId === id && c.type === 'arts');
assert.equal(add.length, 3, `${label(f)}: the main bolt and 2 energies`);
for (const c of add) { approx(c.amount, u.s.atk * t1.atk_scale, `${label(f)}: ${t1.atk_scale}`, 1e-3); assert.equal(c.target, e); }
done(h);
}
// not alone: an enemy 1.0 away (within 1.1)
{
const { h, u } = field({ tier, elite, mod, skill: 0 });
holdSkill(u);
clearEnergy(u);
const a = h.spawn('enemy_dummy', { pos: [10, 6] });
const b = h.spawn('enemy_dummy', { pos: [11, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5));
const main = mainHits(h, u)[0];
const add = yiyinHits(h, u).filter((c) => c.dmg.attackId === main.dmg.attackId);
const other = main.target === a ? b : a;
if (t1.atk_scale_2 > 0) {
assert.equal(t1.atk_scale_2, 0.36, `${label(f)}: MSC-Y stage 3`);
assert.deepEqual(add.map((c) => c.target), [other], `${label(f)}: the splash spares the main target`);
approx(add[0].amount, u.s.atk * 0.36, `${label(f)}: 36 %`, 1e-3);
assert.ok(add[0].dmg.isSplash);
} else assert.equal(add.length, 0, `${label(f)}: no addition with another enemy near`);
done(h);
}
// MSC-Δ stage 3: a target in its 凋亡 burst
if (t1.element_atk_scale > 0) {
assert.deepEqual([tier, mod, t1.element_atk_scale], [6, MD, 0.3]);
const { h, u } = field({ tier, elite, mod, skill: 0 });
holdSkill(u);
clearEnergy(u);
const e = h.spawn('enemy_dummy', { pos: [10, 6] });
h.b.addBuff(e, { key: 'apoptosisBurst', duration: 15, flags: { burstLock: true } });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5));
const id = mainHits(h, u)[0].dmg.attackId;
const add = yiyinHits(h, u).filter((c) => c.dmg.attackId === id);
assert.deepEqual(add.map((c) => c.type), ['arts', 'elemental'], 'arts first, then 元素伤害 (PRTS 备注)');
approx(add[1].amount, u.s.atk * 0.3, '30 % 元素伤害', 1e-3);
done(h);
}
}
});
test('MSC-Δ 朽坏传承: every arts damage of his (attacks, energies, 倚音) and of his 旧日残影 attaches 8 % of it as 凋亡损伤; none without the module', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const ratio = hiddenOf(tier, mod).ep_damage_ratio ?? 0;
assert.equal(ratio, mod === MD ? 0.08 : 0, label(f));
const { h, u } = field({ tier, elite, mod, skill: 0 });
holdSkill(u);
const e = h.spawn('enemy_dummy', { pos: [10, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 5));
const id = mainHits(h, u)[0].dmg.attackId;
const arts = h.hooksOf('damaged').filter((c) => c.source === u && c.type === 'arts' && c.dmg.attackId === id);
const sum = arts.reduce((s, c) => s + c.amount, 0);
approx(e.elem.apoptosis, sum * ratio, `${label(f)}: 凋亡 gauge = ${ratio} × the arts dealt`, 1e-6);
done(h);
}
// the remnant's blast too
const { h, u } = field({ tier: 6, elite: true, mod: MD, skill: 1 });
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => h.hooksOf('damaged').some((c) => c.source?.defId === REMNANT), 5), 'a remnant blast');
const blast = h.hooksOf('damaged').find((c) => c.source?.defId === REMNANT && c.type === 'arts');
const fills = h.hooksOf('damaged').filter((c) => c.source === blast.source && c.type === 'element');
approx(fills[0].dmg.amount, blast.amount * 0.08, 'the remnant attaches 8 % too', 1e-6);
assert.equal(e.alive, true);
done(h);
});
test('S1 渐快急板 (MANUAL, data DEFAULT): 5 s, range 4-1, attack interval ×0.2, every attack 35 % / 40 % ATK arts — the energies released meanwhile 35 % / 40 % × 强弱法; all back after', () => {
for (const f of FORMS_ALL) {
const [tier, elite, mod] = f;
const sk = skillOf(tier, elite, S1);
assert.deepEqual([sk.duration, sk.bb['attack@atk_scale'], sk.bb.base_attack_time, sk.rangeId, sk.spCost, sk.initSp], [5, elite ? 0.4 : 0.35, 0.2, '4-1', elite ? 19 : 22, 5], label(f));
const { h, u } = field({ tier, elite, mod, skill: 0 });
const own = () => u.base.bat * 100 / u.s.aspd;
u.skill.gainSp(999);
h.run(1);
assert.equal(u.skill.activations, 0, `${label(f)}: no enemy, no cast`);
const e = h.spawn('enemy_dummy', { pos: [10, 6] });
assert.ok(h.runUntil(() => u.skill.active, 5), `${label(f)}: cast with an enemy in 3-14`);
assert.deepEqual(u.liveRangeGrid, sk.rangeGrid, `${label(f)}: 4-1`);
approx(u.skill.timeLeft, 5, `${label(f)}: 5 s`, 0.02);
approx(u.s.interval, own() * 0.2, `${label(f)}: ×0.2`, 1e-6);
assert.ok(h.runUntil(() => mainHits(h, u).length > 0, 2));
const main = mainHits(h, u)[0];
approx(main.amount, u.s.atk * sk.bb['attack@atk_scale'], `${label(f)}: ${sk.bb['attack@atk_scale']} ATK`, 1e-3);
const en = energyHits(h, u).filter((c) => c.dmg.attackId === main.dmg.attackId);
assert.equal(en.length, 1);
approx(en[0].amount, u.s.atk * sk.bb['attack@atk_scale'] * talentOf(tier, elite, mod, 0).atk_scale, `${label(f)}: the energy at the skill's scale`, 1e-3);
// the 4-1 reaches 4 tiles ahead (3-14 only 3)
const far = h.spawn('enemy_dummy', { pos: [10, 8] });
h.b.kill(e, null);
assert.ok(h.runUntil(() => mainHits(h, u).some((c) => c.target === far), 2), `${label(f)}: the 4-1's far tile`);
h.runUntil(() => !u.skill.active, 6);
assert.deepEqual(u.liveRangeGrid, formOf(tier, elite).rangeGrid, `${label(f)}: 3-14 back`);
approx(u.s.interval, own(), `${label(f)}: interval back`, 1e-6);
done(h);
}
});
test('S2 荒芜回响 (AUTO, data DEFAULT): spends every energy (elite first) on energies + 1 旧日残影 on free tiles of his range — the enemy\'s tile first, then the nearest; fewer tiles ⇒ fewer spent; no free tile ⇒ no cast (the charge back)', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, true, MX]]) {
const sk = skillOf(tier, elite, S2);
assert.deepEqual([sk.skillType, sk.bb.atk_scale, sk.bb.force, sk.spCost, sk.initSp], ['AUTO', elite ? 2 : 1.7, 1, elite ? 14 : 15, 0]);
const { h, u } = field({ tier, elite, mod, skill: 1 });
const N = traitOf(tier, elite, mod).times;
storeUp(h, u, N, 1);
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5), 'cast with an enemy in range');
const rem = h.b.allyUnits.filter((t) => t.kind === 'token' && t.defId === REMNANT);
assert.equal(rem.length, N + 2, `${N} + 1 energies + 1 remnants`);
assert.deepEqual([rem[0].tileR, rem[0].tileC], [10, 7], 'the enemy\'s tile first');
const d = (t) => Math.hypot(t.tileC - 7, t.tileR - 10);
for (let i = 2; i < rem.length; i++) assert.ok(d(rem[i]) >= d(rem[i - 1]) - 1e-9, 'then by the distance to the enemy');
assert.deepEqual(stored(u), { n: 0, e: 0 }, 'every energy spent');
assert.equal(energyHits(h, u).length, 0, 'none left for the attack');
void e;
done(h);
}
// the flat stage's edge (col 2: RANGED tiles; cols 0–1 none): facing LEFT from (10, 2) no tile of his range is free
{
const { h, u } = field({ tier: 5, skill: 1, row: 10, col: 2, dir: 'LEFT' });
storeUp(h, u, 3, 1);
u.skill.gainSp(999);
h.spawn('enemy_dummy', { pos: [10, 1] });
assert.ok(h.runUntil(() => u.skill.activations >= 1, 5), 'the DEFAULT condition holds (an enemy in range)');
assert.equal(h.b.allyUnits.filter((t) => t.kind === 'token').length, 0, 'no placeable tile: no remnant');
assert.ok(u.skill.ready, 'the charge is back');
done(h);
}
// fewer free tiles than energies + 1: facing LEFT from (10, 3) only (10, 2) and (11, 2) are placeable
{
const { h, u } = field({ tier: 5, skill: 1, row: 10, col: 3, dir: 'LEFT' });
storeUp(h, u, 3, 1);
u.skill.gainSp(999);
let atEnd = null;
h.b.on('skillEnd', (c) => { if (c.unit === u) atEnd = stored(u); });
h.spawn('enemy_dummy', { pos: [10, 2] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5));
const rem = h.b.allyUnits.filter((t) => t.kind === 'token' && t.defId === REMNANT);
assert.deepEqual(rem.map((t) => [t.tileR, t.tileC]), [[10, 2], [11, 2]], 'the enemy\'s tile, then the other free one');
assert.deepEqual(atEnd, { n: 3, e: 0 }, 'one energy spent — the elite one first');
assert.ok(h.runUntil(() => energyHits(h, u).length === 3, 2), 'the attack that follows releases the three left');
done(h);
}
});
test('旧日残影: a selectable ground enemy within 1.35 activates it; 0.93 s later every ground enemy within 1.35 takes 黑键\'s ATK × 170 % / 200 % arts from it and a 中力 inward push, then it withdraws; never flyers; 30 s life; it leaves with 黑键', () => {
for (const [tier, elite] of [[5, false], [6, true]]) {
const sk = skillOf(tier, elite, S2);
const { h, u } = field({ tier, elite, skill: 1 });
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5));
const r = h.b.allyUnits.find((t) => t.kind === 'token' && t.defId === REMNANT && t.tileR === 10 && t.tileC === 7);
assert.ok(r && r.alive, 'a remnant on the enemy');
const near = h.spawn('enemy_dummy', { pos: [11, 8] }); // 1.41 away: outside
const fly = h.spawn('enemy_fly', { pos: [10, 8] });
const t0 = h.b.time;
assert.ok(h.runUntil(() => h.hooksOf('damaged').some((c) => c.source === r), 3), 'it goes off');
approx(h.b.time - t0, 0.93, 'about 0.93 s after the activation', 0.05);
const hits = h.hooksOf('damaged').filter((c) => c.source === r && c.type === 'arts');
assert.deepEqual(hits.map((c) => c.target), [e], 'only the ground enemy within 1.35');
approx(hits[0].amount, u.s.atk * sk.bb.atk_scale, `${sk.bb.atk_scale} × his ATK`, 1e-3);
assert.ok(!hits.some((c) => c.target === fly || c.target === near));
assert.ok(!r.alive, 'withdrawn once its skill went off');
done(h);
}
// an inward push: a light enemy 1 tile off is drawn towards it
{
const { h, u } = field({ tier: 6, elite: true, skill: 1 });
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5));
const r = h.b.allyUnits.find((t) => t.kind === 'token' && t.tileR === 10 && t.tileC === 7);
const side = h.spawn('enemy_dummy', { pos: [11, 7] });
const d0 = Math.hypot(side.x - r.x, side.y - r.y);
assert.ok(h.runUntil(() => !r.alive, 3));
assert.ok(Math.hypot(side.x - r.x, side.y - r.y) < d0 - 0.1, 'pulled in (a push towards it)');
void e;
done(h);
}
// life 30 s (no enemy near), and gone with 黑键
{
const { h, u } = field({ tier: 5, skill: 1 });
storeUp(h, u, 3, 1);
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5));
const quiet = h.b.allyUnits.filter((t) => t.kind === 'token' && t.alive && Math.hypot(t.x - e.x, t.y - e.y) > 1.35);
assert.ok(quiet.length >= 1, 'a remnant out of reach');
assert.equal(h.b.tokenDef(REMNANT, u).talents[0].bb.duration, 30);
h.b.kill(e, null);
h.run(29);
assert.ok(quiet.every((t) => t.alive), 'still there at 29 s');
h.run(1.5);
assert.ok(quiet.every((t) => !t.alive), 'gone after 30 s');
done(h);
}
{
const { h, u } = field({ tier: 5, skill: 1 });
u.skill.gainSp(999);
const e = h.spawn('enemy_dummy', { pos: [10, 7] });
assert.ok(h.runUntil(() => u.skill.activations === 1, 5));
h.b.kill(e, null);
assert.ok(h.b.allyUnits.some((t) => t.kind === 'token' && t.alive));
h.b.retreat(u);
h.step();
assert.ok(!h.b.allyUnits.some((t) => t.kind === 'token' && t.alive), 'withdrawn when he leaves');
done(h);
}
});
test('S3 寂静之声 (MANUAL, data DEFAULT): 30 s, ASPD +50 / +60, ATK +43 % / +50 %; attacks only elite or leader enemies (with none he stores elite energy); energies turn elite at its start, deal × talent_scale_multiplier (1.23 / 1.30); at its end one stays elite, the rest normal', () => {
for (const [tier, elite, mod] of [[5, false, null], [6, false, null], [5, true, MY], [6, true, MX]]) {
const sk = skillOf(tier, elite, S3);
assert.deepEqual([sk.duration, sk.bb.attack_speed, sk.bb.atk, sk.bb.talent_scale_multiplier, sk.spCost, sk.initSp],
[30, elite ? 60 : 50, elite ? 0.5 : 0.43, elite ? 1.3 : 1.23, elite ? 22 : 24, elite ? 8 : 6]);
const { h, u } = field({ tier, elite, mod, skill: 2 });
const N = traitOf(tier, elite, mod).times;
storeUp(h, u, 2, 0);
u.skill.gainSp(999);
let atCast = null;
h.b.on('skillStart', (c) => { if (c.unit === u) atCast = stored(u); });
const a = h.spawn('enemy_dummy', { pos: [10, 6] });
assert.ok(h.runUntil(() => u.skill.active, 5), 'cast with an enemy in range');
assert.deepEqual(atCast, { n: 0, e: 2 }, 'the stored energies turned elite');
approx(u.s.atk, u.base.atk * (1 + sk.bb.atk), 'ATK');
const n0 = mainHits(h, u).length;
h.run(8);
assert.equal(mainHits(h, u).length, n0, 'never a normal enemy');
assert.deepEqual(stored(u), { n: 0, e: N + 1 }, `elite energies only, up to ${N} + 1`);
const el = h.spawn('enemy_elite', { pos: [11, 6] });
assert.ok(h.runUntil(() => mainHits(h, u).length > n0, 5), 'the elite is attacked');
const main = mainHits(h, u).at(-1);
assert.equal(main.target, el);
const en = energyHits(h, u).filter((c) => c.dmg.attackId === main.dmg.attackId);
assert.equal(en.length, N + 1);
const scale = talentOf(tier, elite, mod, 0).atk_scale * sk.bb.talent_scale_multiplier;
approx(en[0].amount, u.s.atk * scale, `energies × ${scale}`, 1e-3);
approx(u.s.aspd, u.base.aspd + sk.bb.attack_speed, 'ASPD');
// at the end: one elite stays, the rest normal
h.b.kill(el, null);
h.runUntil(() => stored(u).e === N + 1, 30);
u.skill.end('test');
assert.deepEqual(stored(u), { n: N, e: 1 }, 'one elite kept, the rest normal (up to times)');
void a;
done(h);
}
});
+447 -100
View File
@@ -4495,8 +4495,8 @@
"snaps": "9e71a576 5f85bc01 c3ec0c6e 907b650d 8d0a1507 16eb2156 378d038b 6506577e 30807fb9 f2c86b9d ec752e72 d7303d83 83002a0a 01b70ca0 09e839c4 98d2358c 161de0dc 5f1fb139 3915cceb aeddf47d a8963bbe 76037450 84a29f92"
},
"diy-106": {
"about": "5_diy1_a=cdfend 5_diy2_b=cdfend 5_diy1_a=cguard 5_diy2_b=cguard 5_diy1_a=csnipe 5_diy2_b=csnipe 5_diy1_a=ccast 5_diy2_b=ccast 5_diy1_a=cmedic 5_diy2_b=cmedic 5_diy1_a=csuppo 5_diy2_b=csuppo",
"fast": true,
"about": "5_diy1_a=doroth/S1 5_diy2_a=doroth/S2 5_diy1_a=doroth/S3 5_diy2_b=doroth/S1 5_diy1_b=doroth/S2 5_diy2_b=doroth/S3 5_diy1_b=doroth/S1/002_doroth 5_diy2_b=doroth/S2/002_doroth 5_diy1_b=doroth/S3/002_doroth 5_diy2_b=doroth/S1/003_doroth 5_diy1_b=doroth/S2/003_doroth 5_diy2_b=doroth/S3/003_doroth",
"fast": false,
"kind": "normal",
"stageId": "act1autochess_m07",
"modeId": "mode_multi_abyss",
@@ -4506,76 +4506,111 @@
"time": 193.8,
"ticks": 5814,
"reason": "cleared",
"killed": 0,
"killed": 2,
"total": 126,
"unspawned": 0,
"bossHpLeft": null,
"rngDraws": 0,
"rngDraws": 21,
"errors": {"count":0,"kinds":[]},
"players": {"p1":{"killed":0,"total":126,"perfect":false,"leaks":126,"leaksUncounted":0,"coins":0,"dmg":59922,"bossDmg":0,"heal":8548,"deaths":25,"layerGains":{}}},
"players": {"p1":{"killed":2,"total":126,"perfect":false,"leaks":124,"leaksUncounted":0,"coins":0,"dmg":187981,"bossDmg":0,"heal":0,"deaths":28,"layerGains":{}}},
"units": [
["p1",1,"op","chess_char_5_diy1_a",2,null,0,0,3,0,1808,2128,0,8,0],
["p1",2,"op","chess_char_5_diy2_b",2,"none",0,0,6,0,9112,3634,0,34,1],
["p1",3,"op","chess_char_5_diy1_a",2,null,0,0,83,0,1003,6580,0,8,0],
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