feedback5 O20: 自选 kits for 多萝西 (with her 共振装置), 予愿安洁莉娜 (with “一会儿见!”) and 黑键 (with his 旧日残影)
Every skill, talent, trait and module (stages 1 and 3) at every form, from backups.json, PRTS (备注) and the client's battle data (charpacks, skill / equip / projectile / token prefabs, buff templates); [ASSUMED] items in each file header. - 多萝西 (op-doroth.js): placed traps deploy with the board and come back on their tile once the card is ready, a trap is in stock and the cost is paid; stock 8 refilled at each deployment, +1 per cast (AUTO acting on herself: SP_FULL), 阻回 when full; T1 summons on deploy; S1 / S2 / S3 trap effects (S3 chains other traps 2 s later); 梦想家 stacks; TRP-Y x2 traps; TRP-X cost 2 / limit 13, stage 3: 3 summons and 50 % extra per placed piece (re-rolled at full T2). - 予愿安洁莉娜 (op-aglna2.js): 起飞 only while a skill runs (air block, 对地规避); T1 arts addition (weight <= 3) and 失重 in her range airborne; T2 ATK and 生命回复速度 for airborne operators; S1 56 s from each deployment; S2 glide (浮空 / 缚地 sweep, 2.5 s chant); S3 ammo with 对空庇护, 3 ground + flyers, the move to a blockable flyer, the marker, the anchored range. - 黑键 (op-ebnhlz.js): his own store (on time), 强弱法 elite energy, 倚音 per projectile (+ MSC-Y splash, MSC-Δ 元素伤害), MSC-Y ASPD, MSC-Δ 凋亡; S1 4-1; S2 remnants (activation, 0.93 s blast, inward push, 30 s); S3 elite-only and conversions. - kits/index.js: three lines in OPERATOR_KIT_FILES; docs/SIM.md §8: the skywalker / traper rows. Golden: only diy moved — diy-106 … diy-111 now field the new configs, the prototype battles moved to diy-111 … diy-115 (the 12-per-battle chunks shift); diy-001 … diy-105 unchanged. Tests: test/content/op_doroth.test.js (11), op_aglna2.test.js (9), op_ebnhlz.test.js (10).
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@@ -1229,9 +1229,9 @@ header of professions.js).
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| dollkeeper | fatal damage (no 不死 — a running 坚固维式重锤 window comes first) ⇒ a 1 s switch animation [ASSUMED length, also on a direct switch] (无敌, 不死, 阻回, 禁疗, 孤立, 缴械, 眩晕 / 冻结 / 睡眠 immune; ends the running skill and removes the statuses; the HP is set to the max at its start and again at its end — PRTS "切换途中重设自身生命至最大值" —, so a lethal 流失 inside it, held at 1 HP, never outlasts it), then the <替身> for 20 s (bb duration): block 0 from the switch on, 阻回, HP = its own 替身 token's (风丸 纸偶), else its own max HP (归溟幽灵鲨: PRTS resets it "至最大值", the trait's 替身 HP bonus `max_hp` is 0, 风丸's 纸偶 has her HP); then the switch back (the same animation) at full HP; dies if the 替身 dies. Kit flag `dollNoAttack` (归溟幽灵鲨): the 替身 makes no normal attack and casts no skill. Hook `dollSwitch` switches it at once (归溟幽灵鲨 S2's end). Model form `'doll'` (PRTS 分支特性信息 傀儡师, DESIGN §22.11) |
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| geek | loses 1–3 % max HP per second (bb hp_ratio), never lethal on its own |
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| merchant | −3 DP every 3 s (bb cost/interval); retreats when DP runs out |
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| skywalker | can block FLY enemies (蒂比's kit: only while airborne — 起飞, flag `liftoff`, which also releases the ground enemies she blocked) |
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| skywalker | can block FLY enemies (蒂比's and 予愿安洁莉娜's kits: only while airborne — 起飞, flag `liftoff`, which also releases the ground enemies she blocked) |
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| stalker | hits every enemy in range; 50 % dodge (bb prob), taunt −1 |
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| traper | ranged, ground only |
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| traper | ranged; the table's ground-only default never applies to a unit with data, whose `canHitFly` decides (PRTS 分支特性信息 陷阱师 "可对空": 多萝西, kits/ops/op-doroth.js) |
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Unknown subprofessions fall back to the profession default (test `professions.test.js` checks every pool subprofession).
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