feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits
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@@ -85,7 +85,7 @@ export class Unit {
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this.stats = { dmg: 0, kills: 0, heal: 0, taken: 0, attacks: 0 };
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this.hidden = false; // enemies inside a DISAPPEAR segment
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this.moving = false; // enemies: walked this tick (drawn on the move clip; ai.js updateEnemy)
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this.form = null; // the model's current form (content/enemies.js setForm, a 傀儡师's 替身 'doll' → snapshot.js unitInfo)
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this.form = null; // the model's current form (content/enemies/helpers.js setForm, a 傀儡师's 替身 'doll' → snapshot.js unitInfo)
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this.anim = 0;
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this.persist = { redeployMul: 1, freeRedeploys: 0 };
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this.isBoss = false;
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