feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits
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@@ -58,7 +58,7 @@
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// 掷锤 pick their operator "(无视无法选择)"), the 盲信之誓 chains ("无视无法选择"), the 法术护盾 counter on its attacker
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// (a direct pick) and the ticks of a debuff already on it (【自然涌动】: a tick selects nobody).
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// Every area effect of a leader or part — pulses, strikes around an echo, blasts, charges and tramples, crosses, columns,
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// whole-field skills — selects with enemies.js areaAllies / areaAlliesInTiles / fieldAllies (targeting.js
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// whole-field skills — selects with enemies/helpers.js areaAllies / areaAlliesInTiles / fieldAllies (targeting.js
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// areaSelectable): no 隐匿 operator, the one blocking the unit included (GitHub #97), no untargetable or sleeping one, no 起飞 one for a
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// ground unit; 迷彩 is not checked (splash-type, 中点判定 / 格子判定 or "无视迷彩" on PRTS; the rest [ASSUMED], DESIGN
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// §22.12). Only 【盲信之誓】 ("无视无法选择、迷彩") takes everyone on its lines.
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