feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits
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@@ -151,7 +151,7 @@ export class BattleQueries {
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/**
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* Every deployed ally within `r` of (x, y) — no selection rule: an enemy's area effect selects among them with
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* targeting.js areaSelectable (content/enemies.js areaAllies: no 隐匿 ally, the blocker included, GitHub #97; DESIGN §22.12).
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* targeting.js areaSelectable (content/enemies/helpers.js areaAllies: no 隐匿 ally, the blocker included, GitHub #97; DESIGN §22.12).
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*/
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alliesInRadius(x, y, r, ownerId = null, { includeDevices = false } = {}) {
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const out = [];
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