feedback5 R3: docs and comments follow the split — DESIGN §2 and SIM.md list server/sim/battle/ and content/enemies/, SIM.md and research 08 name the new homes (archetypes.js frontGuard / ep / dmgZone / pollution, helpers.js areaAllies / zone / setForm, fly.js kitShell), code comments that pointed at moved code say where it lives now (enemies.js header, battle/blocking.js, battle/queries.js, sim constants / snapshot / units / ai / targeting / devices / bosses, shared constants / protocol, render style / interp); .git-blame-ignore-revs lists the two pure-move commits
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@@ -113,7 +113,7 @@ export const PROJ = Object.freeze({
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drone: { look: 'dart', speed: 16, tint: 0xe4fbff, glow: 0x57c9ff, len: 0.7, width: 0.16, head: 0.3, trail: 0x57c9ff, hit: 'zap' },
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enemy: { look: 'orb', speed: 10, tint: 0xffe2da, glow: 0xff3b30, len: 0.55, width: 0.28, head: 0.44, trail: 0xff4a3a, muzzle: 0xff6a5a, hit: 'enemy' },
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boomerang: { look: 'boomerang', speed: 15, back: 3.75, tint: 0xfff4d6, glow: 0x9ff0dc, len: 0.4, width: 0.3, head: 0.5, trail: 0x9ff0dc, hit: 'spark' },
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// 暴鸰's bomb (sim content/enemies.js kitBombd; official projectile_bombd, speed 5): dropped from the drone, it falls
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// 暴鸰's bomb (sim content/enemies/fly.js kitBombd; official projectile_bombd, speed 5): dropped from the drone, it falls
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// onto its target with a low arc and bursts where the sim's 'explode' blast goes off
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droneBomb: { look: 'shell', speed: 5, once: true, tint: 0xffe2c8, glow: 0xff5a3a, len: 0.6, width: 0.3, head: 0.5, trail: 0xff7a4a, arc: 0.35, smoke: 0x2e2824, hit: 'boom' },
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});
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@@ -143,7 +143,7 @@ const STATUS_GUESS = [
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];
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/**
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* The 折射 icon is not drawn while the unit is silenced: the RES bonus is already off (enemies.js refraction)
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* The 折射 icon is not drawn while the unit is silenced: the RES bonus is already off (sim content/enemies/archetypes.js refraction)
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* and the status must not keep looking active. Other icons stay.
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* @param {string} key a b.ev status key
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* @param {Set<string>|string[]|null} statuses
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