feedback1 integrate: form fx survive the render engine's stale-event drop; hidden-tab backlog compacted and flushed when a finished battle is shown; same-field re-entry buffered
- render/interp.js isCosmeticEvent: an fx with a form is state, never dropped as stale nor shed from a full queue; a late one switches the model without its telegraph, its closing clip shortened (render/app.js) - battle/runner.js: a backlog past HELD_MAX keeps only the last status / skill toggle per unit; a battle that ended while the tab was hidden delivers its backlog and last snapshot when the tab is shown - screens/game.js: a new field meta for the field on screen buffers its frames until the view re-enters it - browser test stalls the main thread (blocking 1 s long tasks); Node tests drive the runner into the render buffer
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@@ -369,5 +369,10 @@ test('render/app.js renderInfo keeps UnitInfo `form` (it used to drop it: views
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test('render/app.js hands the `form` of a sim fx (shared/protocol.js fxForm) with the fx to the view and keeps the mode on the unit info', () => {
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const src = readFileSync(path.join(ROOT, 'public/js/render/app.js'), 'utf8');
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assert.match(src, /const form = fxForm\(e\);[\s\S]{0,200}inf\.form = form[\s\S]{0,120}setForm\?\.\(form, e\[4\]\)/);
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assert.match(src, /const form = fxForm\(e\);[\s\S]{0,250}inf\.form = form[\s\S]{0,250}setForm\?\.\(form, x\)/);
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// a form fx handed out late (render/interp.js takeEvents `late`) switches the model with its closing clip shortened by
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// the lateness and without replaying its telegraph
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assert.match(src, /const x = late > 0 && Number\(e\[4\]\.dur\) > 0 \? \{ \.\.\.e\[4\], dur: Math\.max\(0, Number\(e\[4\]\.dur\) - late\) \} : e\[4\];/);
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assert.match(src, /if \(!\(late > 0\)\) fx\.simFx\(/);
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assert.match(src, /interp\.takeEvents\(renderT, EVS, renderT - 1\.5, LATE\);/);
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});
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