feedback5 WY: the Final Assault / Hidden Core leader pool is bloodPoint × the players alive when the fight starts (solo × 1), replacing 「保持固定血量」; 胄's drone share passes 限伤 (from PR #209 by @qingjingshenghuo; the owner's decision of 2026-10-06)
Ported by hand from PR #209 by @qingjingshenghuo (its one-line data/config.json was not taken): - server/match/gamedata.js bossPoolShareOf (used by GameData.bossPoolShare and by finalAssault.bossPoolHp for a plain game-data object): solo × `solo` (1); co-op with `perPlayer` true × `coop` (1) × the players alive at the boss round's start (bots and AI 托管 seats count, eliminated / departed seats do not; at most aliveFull 4; a count left out = a full team). The fixed pool stays restorable through config: bossHpScale perPlayer false + solo 0.25 (and its optional aliveScaling). - tools/build-data.mjs: the global bossHpScale carries the rule (perPlayer true, solo 1); the modes' entries keep only bloodPointKey / unaffectedByEnemyScale. data/config.json regenerated offline — JSON compare: only bossHpScale (global and the 9 mode entries) changed. - The problem #209 documented: a 胄 drone death is 2 % of the pool and 限伤 cancels a hit of ceil ≥ 300000, so the hidden 胄 终极 pool at 3 / 4 players (21.6M / 28.8M) would cancel every drone (432000 / 576000). The drone link is a share of the pool, no hit: Battle.loseHp takes noHitLimit and the link passes the limit [ASSUMED: the official client checks every damage modifier and PRTS calls it 真实伤害, but which max HP it reads is undocumented]; a part's 传递 and every hit stay under the limit. Golden (regenerated; why: the pool size): - fields: boss-boss_1..7-pair/-solo and hidden-boss_8..10-pair/-solo (all 20 boss / hidden scenarios) — a pair field's pool × 2 (two players), a solo template's × 4 (solo × 1, was × 0.25); boss-boss_1-pair, boss-boss_1-solo, boss-boss_3-pair, boss-boss_3-solo, boss-boss_5-solo, boss-boss_7-pair and hidden-boss_9-solo now end at the 200 s cap instead of clearing; the two 联防 scenarios are unchanged. - matches: solo-FUNNY-2, solo-NORMAL-1, solo-HARD-1, solo-HARD-2 now lose the Final Assault (solo leaders have 4× the HP: team LP 0 with 93088–176395 of the pool left); solo-FUNNY-1, solo-NORMAL-2, solo-HARD-9-boosted (its Hidden Core too), coop2-NORMAL-3, coop4-FUNNY-6, coop2-ABYSS-10-boosted, coop2-NORMAL-70-diy still win with more leader damage (pool × players alive; solo-FUNNY-1 / solo-HARD-9-boosted end with 6 / 1 team LP less). Unchanged: coop2-NORMAL-8-serverrun and coop2-NORMAL-14-standins (one player left at R14: × 1 as before) and the matches that end before R14; roster / bonds / standins / diy unchanged. Tests: test/match/boss-hp-scaling.test.js (from PR #209, adapted — every leader and difficulty × 1–4 players and solo; R14 / R15 leave out two departed players; AI 托管 and bots count, an eliminated player does not; config restores the fixed pool, the opposite of the PR's test; the plain-object fallback agrees; only the leader's HP scales); test/content/enemies_bosses.test.js (hidden 胄 终极 at 3 / 4 players: the drone share lands, a hit of the same size is cancelled — fails without the change). Updated on purpose: finalAssault, balance, bosshp, connection, docs-consistency (the §20.9 record points to §25.13.4; the data carries perPlayer true), sim/playtest6_limits (the drone share lands past the line), match/playtest6-bosspool (the 5 % knob halved to keep the 2-player pool's size: that test is about the pool's arithmetic). Docs: PLAYING §7, DATA, META, BALANCE, SIM, design engine.md / network.md, the §20.9 / §20.10 records, research 00 / 01 / 08, the code comments, DESIGN §25.13.4 and the §25.10 table.
This commit is contained in:
1 parent
661f1c074e
commit
4e58481706
33 files changed
+778
-531
No files matched your search
@@ -20,7 +20,8 @@
|
||||
// boss_1/8 假想敌:胄 random arts beam (range 8); 灭顶之灾 one 刺胄之弹 at the highest-ATK operator in range (8-hit
|
||||
// flying shell, 3×3 stun + phys DoT on arrival); <20 %: damage ×0.5 (no extra shell: PRTS
|
||||
// 能力修正); 死亡集群 drones — a drone that dies costs the leader 2 % of its max HP = the shared
|
||||
// pool's (DRONE_LINK_BASE, [ASSUMED] reading). boss_8 adds 斩胄之剑 / 破胄之锤.
|
||||
// pool's (DRONE_LINK_BASE, [ASSUMED] reading), past 限伤 (a share, no hit). boss_8 adds 斩胄之剑 /
|
||||
// 破胄之锤.
|
||||
// 斩胄之剑 / 破胄之锤 初始模式: hover invulnerable next to 胄, AoE attacks (锤 150 % ATK). 出击模式: blink to the
|
||||
// level's blink route, fly at the lowest-ATK operator (3×3 stun + DoT); 15 hits shoot it
|
||||
// down (瘫痪: stun 10 s, ground unit, damage ×1.3). Either way a new 初始模式 copy with its HP
|
||||
@@ -110,8 +111,12 @@ const BLADE_HAND = Object.freeze({ enemy_9014_acstma: 'left_hand', enemy_9015_ac
|
||||
* 'unit': the in-battle unit's data max HP (600 000 / hidden 1 200 000, 不死) — 12 000 / 24 000 per drone at every
|
||||
* difficulty: 0.33 % of the 终极 bar but 19 % of the solo 标准 bar (61 875), so drones decide solo fights.
|
||||
* Round 2 of the boss-HP review tried 'unit'; the review measured the solo regression, so the default is back to 'pool'.
|
||||
* 限伤 (shared/constants.js BOSS_HIT_LIMIT): the loss is one hit through Battle.loseHp — it lands up to the largest pool
|
||||
* today (boss_8 终极 7 200 000 → 144 000) and would be cancelled above a 14 999 950 pool (ceil(0.02 × pool) ≥ 300000).
|
||||
* 限伤 (shared/constants.js BOSS_HIT_LIMIT): the share is no hit and passes the limit (Battle.loseHp `noHitLimit`).
|
||||
* Since the pool counts every player alive at the fight's start (DESIGN §25.13.4, the owner's decision of 2026-10-06),
|
||||
* the hidden 胄 终极 pool reaches 21 600 000 / 28 800 000 with 3 / 4 players — a drone 432 000 / 576 000, which the
|
||||
* limit (ceil ≥ 300000) would cancel, so drones would stop counting exactly in the largest fights. [ASSUMED]: the
|
||||
* official client checks every damage modifier on a leader (research 11 §2.1) and PRTS calls the drone's 2 % 真实伤害,
|
||||
* but which max HP it reads is not documented; the remake reads the pool and keeps the 2 % share.
|
||||
*/
|
||||
export const DRONE_LINK_BASE = 'pool';
|
||||
/** 卢西恩 / 不祥幻影 AoE radius (PRTS "半径2"). */
|
||||
@@ -403,7 +408,7 @@ function kitHelm(ab, e, b, tpl) {
|
||||
if (c.reason !== 'killed' || !(ratio > 0)) return; // a leak is no death
|
||||
const boss = e2.alive ? e2 : b3.aliveEnemies().find((o) => o.isBoss && o.defId === e2.defId);
|
||||
const by = c.killer && c.killer.side === 'ally' ? c.killer : null; // credited to the killing operator
|
||||
if (boss) { b3.loseHp(boss, droneLinkBase(boss) * ratio, { source: by }); b3.fx('beam', { x: d.x, y: d.y, from: d.id, to: boss.id, kind: 'droneLink' }); }
|
||||
if (boss) { b3.loseHp(boss, droneLinkBase(boss) * ratio, { source: by, noHitLimit: true }); b3.fx('beam', { x: d.x, y: d.y, from: d.id, to: boss.id, kind: 'droneLink' }); }
|
||||
},
|
||||
}]);
|
||||
},
|
||||
|
||||
Reference in new issue
Block a user