feedback7 UIBACK: upgrading the 调度中心 opens the new shop slot EMPTY — the next refresh or round start fills it; 0.2.0's fill-at-once (464a823, item 19) reverted (GitHub #332 and PR #333 by @2321Robin, official recording BV1AXwuzdEys 1:39 — authored by them: the economy.js change, the rewritten level-slots test and the docs hunks applied as reviewed, without the PR's UPGRADE_FILLS_NEW_SLOTS flag and LOCAL RULING comment: the empty slot is the rule): the shop bar draws a null operator slot as a bare dashed frame (EmptyCard, inert scard--sold) instead of the SOLD OUT 「已招募」 frame, one new UI string in the four packs; META.md §3 and §7 and PLAYING.md say so; the dev mock opens the slot empty and survives null slots; test/ui/shop-empty-slot.e2e.test.js; golden: only matches moves, all 18 (the bots' shop RNG stream) — end results changed in solo-FUNNY-1 defeat→victory, solo-NORMAL-1 and solo-HARD-1 victory→defeat, solo-HARD-2 and solo-ABYSS-1 defeat→eliminated, coop2-NORMAL-14-standins defeat→victory (2 distinct stand-ins fielded: golden-standins.test.js asks ≥ 2); roster, bonds, fields, standins, diy unchanged

This commit is contained in:
2321Robin authored and sganggs committed 2026-10-08 19:38:48 +08:00
1 parent b4bc89ad4e
commit 4bb0c11e42
15 files changed
+691 -542

No files matched your search

+13 -1
View File
@@ -175,6 +175,17 @@ function SoldCard({ item = false }) {
</div>`;
}
/**
* A slot with no card in it: the one a 调度中心 upgrade has just opened (a `null` slot — server/match/player/economy.js
* _openLevelSlots; GitHub #332 / PR #333: the official shop shows the new slot, empty, until the next refresh or round
* start fills it). Never 已招募 / SOLD OUT: nothing was bought there.
*/
function EmptyCard({ item = false }) {
// `scard--sold` too: the same inert frame (no hover lift, not a buyable card for every `:not(.scard--sold)` rule); `scard--empty` only restyles it
return html`<div class=${cx('scard', 'scard--sold', 'scard--empty', item && 'scard--item')} role="img" aria-label=${t('空栏位:刷新或下回合开始时补满')}
title=${t('空栏位:刷新或下回合开始时补满')}></div>`;
}
function LevelCard({ shop, reason, armed = false, onTap }) {
const lv = shop?.level ?? 1;
const max = lv >= (shop?.maxLevel ?? 6);
@@ -346,7 +357,8 @@ export function ShopBar({ priv, editable, collapsed, onCollapse, onBuy, onLevel,
armed=${armed} onTap=${tapCard} offBonds=${offBonds} />`
: html`<div class="shopbar__cards">
${chessSlots.map(({ s, i }) => {
if (!s || s.sold) return html`<${SoldCard} key=${`s${i}`} />`;
if (!s) return html`<${EmptyCard} key=${`e${i}`} />`;
if (s.sold) return html`<${SoldCard} key=${`s${i}`} />`;
const reason = shopBlockReason('buy', { priv, editable, slot: s, ...LOOKUPS });
return html`<${ChessCard} key=${`c${i}:${s.id}`} slot=${s} idx=${i} priv=${priv} frozen=${frozen} onBuy=${onBuy} onDetail=${onDetail} offBonds=${offBonds}
reason=${reason} armed=${armed === armKey('c', i, s)} onTap=${editable ? (idx) => tapCard('c', idx, s, 'chess', reason, onBuy) : null} />`;