feedback5 WG: 补位 in the browser — the 干员持有 tab next to 干员调配 (the 53 NORMAL chess by tier, operator → stand-in, a switch each, 全部持有, export / import, localStorage + room.ownership through the shared sync engine), 「替补:X」 on shop / reward cards and own prep pieces, the stand-in's model on the board, its body on the detail card (own pieces, cards, any unit with standInFor), placement and ranges by the stand-in
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@@ -11,15 +11,15 @@ import {
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const cx = (...p) => p.flat().filter(Boolean).join(' ');
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/** Data files the in-match screens use. */
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/** Data files the in-match screens use (`backups`: the 补位 stand-ins' bodies — cards, the board model, the detail card). */
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export const GAME_FILES = ['config', 'assets', 'chess', 'bonds', 'items', 'bands', 'enemies', 'bosses', 'stages', 'tokens',
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'choices', 'effects', 'garrisons', 'factions', 'local'];
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'choices', 'effects', 'garrisons', 'factions', 'local', 'backups'];
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/**
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* Load every in-match data file; returns lookups (sync, null until loaded).
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* @returns {{ ready: boolean, m: any, config: any, chess: (id:string)=>any, bond: (id:string)=>any, item: (id:string)=>any,
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* band: (id:string)=>any, enemy: (k:string)=>any, boss: (id:string)=>any, stage: (id:string)=>any, token: (id:string)=>any,
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* effect: (id:string)=>any, garrison: (id:string)=>any, factions: any, choices: any, list: (name:string)=>any[] }}
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* effect: (id:string)=>any, garrison: (id:string)=>any, factions: any, choices: any, backups: any, list: (name:string)=>any[] }}
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*/
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export function useGameData() {
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const ready = useData(...GAME_FILES);
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@@ -44,6 +44,7 @@ export function makeLookups(ready = true) {
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garrison: (id) => data.lookup('garrisons', id),
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factions: data.get('factions'),
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choices: data.get('choices'),
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backups: data.get('backups'),
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list: (name) => data.list(name),
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};
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}
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