feedback5 WG: 补位 in the browser — the 干员持有 tab next to 干员调配 (the 53 NORMAL chess by tier, operator → stand-in, a switch each, 全部持有, export / import, localStorage + room.ownership through the shared sync engine), 「替补:X」 on shop / reward cards and own prep pieces, the stand-in's model on the board, its body on the detail card (own pieces, cards, any unit with standInFor), placement and ranges by the stand-in
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@@ -86,6 +86,7 @@ import { openGuide } from '../ui/guide.js';
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import { actions } from '../ui/gameActions.js';
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import { FacingWheel, holdPiece, setPieceDir, syncPieceDirs, showRange, useTileScreen } from '../ui/facingWheel.js';
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import { Underframe, underframeRect, TempRowNotice } from '../ui/underframe.js';
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import { StandInTags } from './game/standInTags.js';
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import { needsFacing, facingIntent, previewGrid, pieceDir, underframeActions, retreatSlot, itemDestroyable } from '../ui/facing.js';
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import { EquipReplaceDialog, replaceRequest, replaceIntent } from '../ui/equipReplace.js';
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import { pauseAvailable, isPaused, frozenNow } from '../ui/matchStatus.js';
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@@ -94,7 +95,7 @@ import {
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phaseMode, phaseBanner, isCombatPhase, showDeadPill, isBossPhase, placementContext, canPlace, boardTargets, dropIntent,
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snapHud, activeBubbles, shortcutFor, shortcutBlocked, closesOnFieldPress, phaseTotalSeconds, homeFieldId, ownFieldId, normalizeSp, sortedPlayers,
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countdownState, shopBlockReason, stageOverrides, effectiveStage, watchTarget, dropFailureReason,
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previewEnemyKey, prepCamera, prepCameraFor, foldCamera, deployFieldOf, panelSide, panelSlots, bondPopupPlace, chessLoadout, unitLoadout,
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previewEnemyKey, prepCamera, prepCameraFor, foldCamera, deployFieldOf, panelSide, panelSlots, bondPopupPlace, unitLoadout, deployedRecord,
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mergeTarget, modeOffBonds, readyFundsPrompt, ownerBandId,
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} from '../ui/gameLogic.js';
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import { toast } from '../ui/toasts.js';
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@@ -237,7 +238,7 @@ function MatchScreen() {
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const deployField = deployFieldOf(pub, myId);
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const placeCtx = useMemo(() => placementContext({
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priv, stage: gd.stage(pub?.stageId), editable, field: deployField,
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getChess: gd.chess, getToken: gd.token, getItem: gd.item, getEffect: gd.effect,
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getChess: gd.chess, getToken: gd.token, getItem: gd.item, getEffect: gd.effect, backups: gd.backups,
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}), [priv, pub?.stageId, editable, gd.ready, deployField]);
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live.current = { pub, priv, field, editable, placeCtx, watching, watchWho, home, myId, detail, drawer, bondOpen, emoteOpen, settingsOpen, exitOpen, drag, facing, sel, selBusy, pen, collapsedNow: collapsed, localDone: false, canPause: false, paused };
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@@ -718,7 +719,7 @@ function MatchScreen() {
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// the drop target is the tile under the pointer (render/drag.js; an item dropped on a unit's tile equips that unit —
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// user playtest #4 item 1); `tile` = the last target tile (tileHover), `released` = the pointer went up (not a cancel)
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const ptr = { released: false, tile: null };
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const lookups = { getChess: gd.chess, getToken: gd.token, getItem: gd.item, chessRecord: (rec) => chessLoadout(rec, live.current.priv?.loadout ?? null, gd.chess)?.record };
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const lookups = { getChess: gd.chess, getToken: gd.token, getItem: gd.item, chessRecord: (rec) => deployedRecord(rec, live.current.priv, gd.chess, gd.backups) };
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const runIntent = async (intent) => {
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const L = live.current;
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if (intent.confirmReplace) {
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@@ -886,9 +887,10 @@ function MatchScreen() {
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}, []);
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// ---- direction step (research 09 §1.2) and the selected piece's underframe ------------------------------------
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// DESIGN §16: previews show the range the unit fights with under the player's loadout (an elite's module grid)
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// DESIGN §16: previews show the range the unit fights with under the player's loadout (an elite's module grid); a
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// chess the player does not own the range of its stand-in (0.2.0 补位, gameLogic deployedRecord)
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const lookups = useMemo(() => ({ getChess: gd.chess, getToken: gd.token, getItem: gd.item,
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chessRecord: (rec) => chessLoadout(rec, live.current.priv?.loadout ?? null, gd.chess)?.record }), [gd.ready]);
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chessRecord: (rec) => deployedRecord(rec, live.current.priv, gd.chess, gd.backups) }), [gd.ready]);
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const heldRef = useRef(new Map()); // uid → { row, col, t } committed placements awaiting m.private
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const releaseHold = useCallback((uid) => {
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heldRef.current.delete(uid);
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@@ -984,7 +986,7 @@ function MatchScreen() {
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const u = (Array.isArray(field?.units) ? field.units : []).find((x) => x && x.id === detail.unitId);
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return u ? { ...detail, unit: u } : detail;
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}, [detail, field]);
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const resolved = useMemo(() => resolveDetail(detailTarget, placeCtx.pieces), [detailTarget, placeCtx]);
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const resolved = useMemo(() => resolveDetail(detailTarget, placeCtx.pieces, { priv, backups: gd.backups }), [detailTarget, placeCtx, gd.ready]);
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useEffect(() => { if (detail && !resolved && detail.kind === 'piece') setDetail(null); }, [resolved]);
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const snapHp = (() => {
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const id = resolved?.unitId;
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@@ -1198,6 +1200,7 @@ function MatchScreen() {
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<div class="gm__vignette" aria-hidden="true"></div>
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${tempNotice ? html`<${TempRowNotice} view=${view} count=${temp.count} items=${temp.items} label=${!drag && !facing}
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ready=${phase === PHASE.PREP && !!priv?.ready} />` : null}
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${showPrep && view && viewKind !== 'loading' && priv && !pen ? html`<${StandInTags} view=${view} priv=${priv} getChess=${gd.chess} backups=${gd.backups} />` : null}
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<div class="gm__hud" ref=${hudElRef}>
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<${TopBar} pub=${pub} priv=${priv} conn=${conn} hud=${hud} total=${total} drawer=${drawer}
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