feedback5 WB: the data of 补位 and 自选 — chess.json keeps the official backup fields, data/backups.json builds the 17 stand-ins and the DIY picks
chess.json: every record carries the shop row's backupCharId / backupTmplId / backupCharSkillIndex / backupCharUniEquipId / backupCharPotRank verbatim as `backup` (both forms; nothing else changed). data/backups.json: units = the 17 原型干员 with a form per status they fight at (43 forms: stats, trait, talents, every unlocked skill, modules), diy = the 4 slots, the prototype picks per tier (9 6★ at 5 and 6, six 4★ at 5), the 78 owned-6★ picks and their faction bonds (mainPower + subPower vs powerIdList, else 协防). shared/standIn.js composes a stand-in (or a DIY prototype) into a chess-shaped record; the build fails when the form builder cannot give back every PRESET chess field for field. test/backups.test.js (10 tests).
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@@ -24,7 +24,7 @@ const CACHE = join(ROOT, '.cache', 'gamedata');
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const HAS_CACHE = ['excel/activity_table.json', 'excel/character_table.json', 'excel/skill_table.json', 'excel/battle_equip_table.json',
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'levels/enemydata/enemy_database.json', 'levels/activities/act1autochess/level_autochess_enemy_data.json']
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.every((rel) => existsSync(join(CACHE, rel)));
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const FILES = ['config', 'chess', 'bonds', 'garrisons', 'items', 'bands', 'effects', 'choices', 'enemies', 'factions', 'waves', 'stages', 'bosses', 'tokens'];
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const FILES = ['config', 'chess', 'bonds', 'garrisons', 'items', 'bands', 'effects', 'choices', 'enemies', 'factions', 'waves', 'stages', 'bosses', 'tokens', 'backups'];
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/** Load one data file (fails with a helpful message when the build has not run). */
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function load(name) {
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