feedback1 integrate: WN 灼热/炽焰源石虫 models (local overlay, tinted alias); 暴鸰 bomb drop
# Conflicts: # docs/SIM.md # public/js/render/app.js # public/js/render/spine.js # public/js/render/units.js # server/sim/content/enemies.js # server/sim/snapshot.js
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@@ -2,7 +2,9 @@
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//
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// b.snap = { fieldId, t, units: [[id, x, y, hp, maxHp, sp, spMax, flags, anim]], dp, killed, total }
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// UnitInfo = { id, kind, side, ownerId, defId, name, tier, golden, spine, avatar, x, y, facing, dir, maxHp, motion?, boss?, uid?,
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// form?, skillIndex?, moduleId? } (form = an enemy's current model form, content/enemies.js setForm)
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// form?, skillIndex?, moduleId? } (form = an enemy's current model form, content/enemies.js setForm — 掠海漂移体 'crawl',
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// 暴鸰 'bombed', 转译基底·α's forms …: a view built after the change, a field opened mid-battle, draws it — render/units.js
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// FORMS)
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// dir = 'UP'|'RIGHT'|'DOWN'|'LEFT' (allies: the deploy direction, sim/dir.js); facing = its horizontal sign (±1).
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// flags bits & anim codes come from shared/constants.js (UF / ANIM); an enemy's stealth bit = its 隐匿 is on (not while it
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// is blocked or revealed), an ally's = 隐匿 / 迷彩 whatever it blocks.
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