feedback1 integrate: WN 灼热/炽焰源石虫 models (local overlay, tinted alias); 暴鸰 bomb drop
# Conflicts: # docs/SIM.md # public/js/render/app.js # public/js/render/spine.js # public/js/render/units.js # server/sim/content/enemies.js # server/sim/snapshot.js
This commit is contained in:
commit
4b15919185
26 files changed
+1383
-90
No files matched your search
@@ -36,9 +36,10 @@ export const PROJECTILE_SPEED = 12;
|
||||
/**
|
||||
* Projectile speeds per visual kind (tiles/s). `none`/`beam` are instant. `boomerang` (回环射手 跃跃) is the OUTBOUND
|
||||
* flight to the target — PRTS 跃跃 特性 note "投射物飞行速度15,返回时飞行速度3.75"; the way back is
|
||||
* BOOMERANG_RETURN_SPEED (ai.js throwBoomerang).
|
||||
* BOOMERANG_RETURN_SPEED (ai.js throwBoomerang). `droneBomb` = 暴鸰's bomb (the official projectile_bombd `_speed` 5;
|
||||
* content/enemies.js kitBombd).
|
||||
*/
|
||||
export const PROJECTILE_SPEEDS = Object.freeze({ arrow: 14, bolt: 11, bomb: 8, lob: 8, orb: 10, drone: 16, enemy: 10, boomerang: 15 });
|
||||
export const PROJECTILE_SPEEDS = Object.freeze({ arrow: 14, bolt: 11, bomb: 8, lob: 8, orb: 10, drone: 16, enemy: 10, boomerang: 15, droneBomb: 5 });
|
||||
/** 回环射手: speed (tiles/s) of a boomerang flying back from its hit point to its thrower (PRTS "返回时飞行速度3.75"). */
|
||||
export const BOOMERANG_RETURN_SPEED = 3.75;
|
||||
|
||||
|
||||
Reference in new issue
Block a user