feedback1 WB: special-refresh offers drawn as what they hold (凯瑟琳's three items as item cards)
Player report #6: 凯瑟琳's 定向投放 offer after a level-up showed three nameless operator cards (the raw item ids) under the promotion reward's 晋升奖励 header. The shop bar now draws each offer slot by its kind (item slots as free item cards) and names the offer: m.private shop.rewardOffer carries source ('merge' | 'special') and label (the strategy's effect name, the item's name or the 特质's operator — effectsMeta.offerLabel); the reminder pill says <label>待选择. Same path for 娜仁图亚, 寻呼模块, 信标 and 松果.
This commit is contained in:
1 parent
5e6fe19a70
commit
49c0ebcf4d
10 files changed
+427
-39
No files matched your search
@@ -559,9 +559,10 @@ function MatchScreen() {
|
||||
const spMine = !!sp && !solo && sp.turnPid === myId && !sp.pickOf.has(myId);
|
||||
useEffect(() => { if (spMine) audio.sfx('yourTurn'); }, [spMine]);
|
||||
|
||||
// promotion (merge reward offered) and bond activation cues
|
||||
const hasOffer = !!priv?.shop?.rewardOffer;
|
||||
useEffect(() => { if (hasOffer) audio.sfx('merge'); }, [hasOffer]);
|
||||
// promotion (merge reward offered) and bond activation cues; a special refresh's offer (凯瑟琳 定向投放 …) plays the
|
||||
// shop's refresh sound instead of the promotion cue
|
||||
const offerCue = priv?.shop?.rewardOffer ? (priv.shop.rewardOffer.source === 'special' ? 'refresh' : 'merge') : null;
|
||||
useEffect(() => { if (offerCue) audio.sfx(offerCue); }, [offerCue]);
|
||||
// a shop / reward card armed for a purchase that completes a merge lights the tile its elite will take (the deployed
|
||||
// copy that deploys first — PRTS 卫戍协议/帮助 "若消耗已部署至作战区的干员,则发送至作战区对应位置", gameLogic.mergeTarget)
|
||||
const mergeAt = armedCard?.kind === 'chess' && editable && showPrep ? mergeTarget(priv, armedCard.id, gd.chess) : null;
|
||||
|
||||
Reference in new issue
Block a user