feedback5 WK: a placeable 自选 summon works end to end — the client finds data/backups.json tokens where it looks up a summon (game lookups, detail card, renderer), the match harness's legacy checks read the player's data view; a test slots 凯尔希 (kit list widened for the test): her Mon3tr stack comes to the hand when she is deployed, places, and the battle fields it as her variant

Golden unchanged.
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sganggs committed 2026-10-06 00:19:29 +08:00
1 parent 01d5fa3e94
commit 476b926da3
5 files changed
+52 -7

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+2 -1
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@@ -58,7 +58,8 @@ function makeData(src) {
return rec;
};
return {
chess: (id) => look('chess', id), token: (id) => look('tokens', id), item: (id) => look('items', id),
// (a 自选 operator's summons are data/backups.json tokens, 0.2.0)
chess: (id) => look('chess', id), token: (id) => look('tokens', id) || (backups()?.tokens && Object.hasOwn(backups().tokens, id) ? backups().tokens[id] : null), item: (id) => look('items', id),
enemy: (id) => look('enemies', id), stage: (id) => look('stages', id), bond: (id) => look('bonds', id),
standIn, diy,
};
+4 -4
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@@ -32,7 +32,7 @@
// screen's 局内数值 section draws the same ones for the chosen skill / module, without a live entry (GitHub issue #64).
import { html, Icon, TierChip, MicroLabel, Button, confirmDialog, useTicker } from './components.js';
import { Img, RichText, UnitThumb, BondGlyph, GIcon } from './gameComponents.js';
import { Img, RichText, UnitThumb, BondGlyph, GIcon, diyToken } from './gameComponents.js';
import { attackInterval, rangeGridBox, fmtNum, tileKey, chessLoadout, nextThreshold, bondTier, briefingBondTip, pieceBondIds, grantedBonds, morphPairings, fieldsStandIn, standInOf, standInLoadout, standInLabel, ownDiyRecord, ownDiyPick, diyRecordFor, pickGetter } from './gameLogic.js';
import { chessPortraitUrl, skillIconUrl, skillRecordIconUrl, profIconUrl, subProfIconUrl, itemIconUrl, enemyIconUrl, tokenAvatarUrl, factionIconUrl, uiUrl, moduleTypeIconUrl } from './assetUrls.js';
import { abilityRows } from './abilityLines.js';
@@ -634,7 +634,7 @@ export function resolveDetail(target, pieces, { priv = null, backups = data.get(
if (!e) return null;
const p = e.piece;
if (p.kind === 'item') { const it = data.lookup('items', p.id); return it ? { type: 'item', item: it, piece: p } : null; }
if (p.kind === 'token') { const t = data.lookup('tokens', p.id); return t ? { type: 'token', token: t, piece: p, ownerId: tokenOwnerId(p, pieces) } : null; }
if (p.kind === 'token') { const t = data.lookup('tokens', p.id) || diyToken(p.id); return t ? { type: 'token', token: t, piece: p, ownerId: tokenOwnerId(p, pieces) } : null; }
const c = data.lookup('chess', p.id);
const d = ownDiy(c);
if (d) return { type: 'chess', chess: d.chess, piece: p, standIn: null, diy: d.diy };
@@ -653,7 +653,7 @@ export function resolveDetail(target, pieces, { priv = null, backups = data.get(
}
if (target.kind === 'item') { const it = data.lookup('items', target.id); return it ? { type: 'item', item: it } : null; }
if (target.kind === 'enemy') { const en = data.lookup('enemies', target.id); return en ? { type: 'enemy', enemy: en, count: target.count } : null; }
if (target.kind === 'token') { const t = data.lookup('tokens', target.id); return t ? { type: 'token', token: t } : null; }
if (target.kind === 'token') { const t = data.lookup('tokens', target.id) || diyToken(target.id); return t ? { type: 'token', token: t } : null; }
if (target.kind === 'unit') {
const u = target.unit || {};
const own = Number.isInteger(u.uid) ? pieces?.get(u.uid) : null;
@@ -672,7 +672,7 @@ export function resolveDetail(target, pieces, { priv = null, backups = data.get(
const dr = pick ? diyRecordFor(c, pick, dd) : null;
if (dr) return { type: 'chess', chess: dr, piece: own?.piece || null, unitId: u.id, unitItems: Array.isArray(u.items) ? u.items : null, standIn: null, diy: pick };
if (c) return { type: 'chess', chess: c, piece: own?.piece || null, unitId: u.id, unitItems: Array.isArray(u.items) ? u.items : null, standIn: si };
const t = data.lookup('tokens', u.defId);
const t = data.lookup('tokens', u.defId) || diyToken(u.defId);
if (t) return { type: 'token', token: t, unitId: u.id, ownerId: tokenOwnerId(own?.piece, pieces) };
const en = data.lookup('enemies', u.defId);
return en ? { type: 'enemy', enemy: en, unitId: u.id } : null;
+8 -1
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@@ -26,6 +26,12 @@ export function useGameData() {
return useMemo(() => makeLookups(ready), [ready]);
}
/** A 自选 operator's summon record (data/backups.json `tokens`, 0.2.0), or null. */
export function diyToken(id) {
const t = typeof id === 'string' ? data.get('backups')?.tokens : null;
return t && Object.hasOwn(t, id) ? t[id] : null;
}
/** Non-hook lookups (for event handlers). */
export function makeLookups(ready = true) {
return {
@@ -39,7 +45,8 @@ export function makeLookups(ready = true) {
enemy: (k) => data.lookup('enemies', k),
boss: (id) => data.lookup('bosses', id),
stage: (id) => data.lookup('stages', id),
token: (id) => data.lookup('tokens', id),
// (a 自选 operator's summons are data/backups.json tokens — 0.2.0, the hand piece of a placeable one)
token: (id) => data.lookup('tokens', id) || diyToken(id),
effect: (id) => data.lookup('effects', id),
garrison: (id) => data.lookup('garrisons', id),
factions: data.get('factions'),