feedback5 CB5: a 调度中心 upgrade opens the new level's extra slot at once with a new card, the cards shown stay in place (community report of 2026-10-06, item 19; the official tutorial's 休整期 page: 「升级后将出现更多的商品栏位」)
Until 0.2.0 the shop kept its old slot count until the next roll (a refresh or the round start), so a level-up 1→2 (险境: 3→4 operator slots) or 3→4 (4→5; 标准: 5→6) showed no new card. PlayerState._openLevelSlots (player/economy.js): the extra slots of the new level are appended to the chess slots (the item slot stays after them), each drawn at the new level; [ASSUMED] the new card follows the freeze toggle as a manual refresh's cards do. audit.js checks the slot count and that every card shown before stays in place. Docs: META.md §3 / §7, PLAYING.md. Golden: matches — all 18 scenarios moved (solo-FUNNY-1/2, solo-NORMAL-1/2, solo-HARD-1/2, solo-ABYSS-1/2, coop2-NORMAL-3, coop2-HARD-4, coop3-ABYSS-5, coop4-FUNNY-6, coop4-ABYSS-7, coop2-NORMAL-8-serverrun, solo-HARD-9-boosted, coop2-ABYSS-10-boosted, coop2-NORMAL-14-standins, coop2-NORMAL-70-diy): every bot levels its shop and now sees (and draws the shop RNG for) the new card at once, so purchases and boards part from there. roster / bonds / fields / standins / diy unchanged; no engine error stored. Tests: test/match/feedback5-shop-levelslots.test.js (new).
This commit is contained in:
1 parent
02353e13f8
commit
464a823bc5
6 files changed
+635
-507
No files matched your search
+502
-504
File diff suppressed because it is too large.
Load diff
Reference in new issue
Block a user