feedback5 WJ: 伺夜's 狼群 takes its official 战术点形态 and S1 领袖的呼唤 acts by the pack's state (PRTS 狼群领袖 / S1 备注)
The fatal hit on the last 狼影, or a 撤退 while 伺夜 stands, no longer kills the pack. It enters its 战术点形态, the
remake's knocked-out piece: off the fight (no block, no attack, not targetable), kept, its tile reserved, 0 狼影. After
the 狼影 recovery time it comes back on its tile at full HP with 1 狼影 and a fresh 狼影 cycle. That time is the token
talent's interval, read from the data: 25 s on both chess. Until now it came back after the token's 10 s redeploy time
with 2 狼影.
Both packs share this (tokens.js installWolfTacticalPoint): the prep-placed 狼群 piece and the 伺夜 kit's own pack.
- A return timer carries the form's seq and a return cancels it, so a stale timer never revives the pack early.
- When 伺夜 leaves, a standing pack still leaves with him ('expired', no form). A pack in its form ends it with no
return; his redeploy brings a fresh pack.
S1 casts when ready while the pack is on the field in either form, and always pays +cost DP:
① in its 战术点形态 the pack comes back at once with 1 狼影 and a fresh cycle;
② below the cap, +1 狼影, the pack's own cycle untouched;
③ at the cap, the pack's HP is reset to max.
S2 still needs a standing pack: its 备注 says nothing of the form [ASSUMED]. A held S2 gift stays on the pack through
the form [ASSUMED].
fx: the kit's pack keeps 'summon' / 'revive', the piece keeps 'wolfShadow' / 'wolfShadowLost'. Entering the form shows
'wolfShadowLost' with count 0. No new kinds, no client change. Data unchanged.
Docs: DESIGN §5.6 (SP_FULL note), PLAYING (作战中, 自动触发), SIM (token pieces), the tokens.js / kit comments.
Tests:
- kits_alt_t3, new: 3_19 战术点形态 (both chess × both packs), S1 ①②③ with the stale-timer guard, 撤退 / 伺夜 leaving.
- kits_alt_t3, rewritten: the S1 no-pack test, and the S2 auto-cast test (no cast in the form, a cast once the pack is
back).
- kits_t3 3_19 wolf pack and tokens_devices 狼群 board piece: the form, then a return with 1 狼影.
Golden (each fields 伺夜 with his pack knocked out at its last 狼影 while he stands: 25 s out and 1 狼影 instead of
10 s and 2):
- roster-007 and roster-009: the fights change.
- roster-028 (elite S1): S1 brings the pack back at once.
- roster-026 and roster-040: 伺夜 falls before the old return; only the new 'wolfShadowLost' fx moves.
- bond-siracusaShip-high.
- matches solo-NORMAL-1, coop2-NORMAL-3, coop3-ABYSS-5, coop2-NORMAL-8-serverrun: the bots field 伺夜.
This commit is contained in:
1 parent
a98b02477d
commit
4304eb057c
11 files changed
+577
-222
No files matched your search
+4
-1
@@ -128,7 +128,10 @@ device or 海嗣 that was not placed never appears (the hidden 待部署区 depl
|
||||
流形 still come as their 援军 on a tactical point without a piece (content/tokens.js `tacticalPoint`). Their piece stands
|
||||
inside the tactician's attack range — the prep enforces "只能部署在召唤者攻击范围内" (tokens.json `ownerRange`, player
|
||||
report #9 after 0.1.0) — and the kits re-use the piece's tile for a re-summoned pack only while it is a free, standable
|
||||
tile of her initial range (kits/shared/tier3.js `tacticalPoint`, tokens.js `ensureReinforcement`). The start deploy
|
||||
tile of her initial range (kits/shared/tier3.js `tacticalPoint`, tokens.js `ensureReinforcement`). A 狼群 whose last 狼影
|
||||
falls (or that is retreated) is not re-summoned: it stays its tile's piece in its 战术点形态 — off the fight, the tile
|
||||
reserved — for the 狼影 interval and comes back there with one 狼影 (tokens.js `installWolfTacticalPoint`, the piece and
|
||||
the 伺夜 kit's own pack alike; 伺夜 S1 ① ends the form at once, 伺夜 leaving ends it without a return). The start deploy
|
||||
is the user's call after playtest #6 (DESIGN §20); `shared/constants.js SKILL_SUMMON_START_DEPLOY = false` would bring
|
||||
back the playtest #4 reading (only with the skill) in the sim and the summon card's hint (docs/PLAYING.md §4 and this
|
||||
passage must follow; test/ui/playtest6_summons.test.js checks).
|
||||
|
||||
Reference in new issue
Block a user