feedback2 WK: an operator forced off the field (史尔特尔's 余烬, 耀骑士临光 S2, 骑士戒律 + 竞技旗, 伊内丝 S3, a 商人 that cannot pay) lies down on its tile and redeploys there like a knocked-out one, still no kill (PRTS 卫戍协议/帮助; GitHub #60)
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@@ -392,7 +392,8 @@ test('redeploy: { tile } lands on another tile (home unchanged; knocked out ther
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approx(atDeploy, sp, 1e-9, 'SP restored before the deploy hook');
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approx(u.hp, u.s.maxHp);
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// plain redeploy: initSp; knocked out there later → the auto-redeploy comes back on that tile (PRTS 卫戍协议/帮助
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// "…原地留下一个“倒地干员”…满足再部署条件时…自动部署至该位置"; player report F5 after 0.1.0); a retreat → home
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// "…原地留下一个“倒地干员”…满足再部署条件时…自动部署至该位置"; player report F5 after 0.1.0); a retreat too (every 退场:
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// GitHub #60)
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h.b.retreat(u);
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h.b.redeploy(u, { tile: [12, 8] });
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approx(u.skill.sp, 2, 1e-9, 'without keepSp: initial SP');
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@@ -402,8 +403,9 @@ test('redeploy: { tile } lands on another tile (home unchanged; knocked out ther
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assert.ok(h.runUntil(() => u.alive, u.base.respawnTime + 1));
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assert.deepEqual([u.tileR, u.tileC], [12, 8], 'auto-redeploy on the tile it lay on');
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h.b.retreat(u);
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assert.deepEqual(h.b.snapshot().down?.map((d) => d.slice(4)), [[12, 8]], 'a retreated operator lies where it stood');
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assert.equal(h.b.redeploy(u), true);
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assert.deepEqual([u.tileR, u.tileC], [10, 4], 'a retreated unit comes back on its home tile');
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assert.deepEqual([u.tileR, u.tileC], [12, 8], 'and comes back there, not on its home tile (GitHub #60)');
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// paid redeploy on a tile
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h.b.retreat(u);
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const dp = p.dp;
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