feedback1d WN: a stun before 暴鸰's release interrupts the cast; the release lands on tick 8; SIM.md timeline fixed
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@@ -214,12 +214,13 @@ enemy's attack: `enemy.profile.deferHit` = the engine makes the attack (target,
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damage — the content's `attack` handler resolves it (帝国炮火先兆者's shells landing 3 s later, `content/enemies.js
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kitShell`); `enemy.profile.shot` = the `'atk'` event's projectile kind (`'mortar'`: no projectile drawn). 暴鸰 (`kitBombd`,
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no normal attack) drops its one bomb as a projectile: the cast (trigger: an ally within its range 2; the drone hovers
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through it) releases it `BOMBD_RELEASE` (0.267 s, the Attack clip's OnAttack) later — `'atk'` kind `'droneBomb'` — and
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through it) releases it `BOMBD_RELEASE` (8 ticks, the Attack clip's OnAttack on frame 8) later — `'atk'` kind
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`'droneBomb'` and fx `'phase'` {kind `'bombed'`} (`unit.form` → `UnitInfo.form`; the model flies on without it) — and
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it hits on arrival (target 100 % ATK, the other allies of the 8 tiles around its landing tile 100 % splash, camouflage
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ignored; a target gone mid-flight: it lands where it was). The cast ends once the bomb has landed and at least
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`BOMBD_POST_DELAY` (0.667 s) after the release: fx `'phase'` {kind `'bombed'`} (the model flies on without it), the
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drone's speed ×2, and it moves again (feedback D4 after 0.1.0: the damage used to land in the trigger tick with the
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bomb still on the drone). Crates (stage devices with
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`BOMBD_POST_DELAY` (0.667 s) after the release: the drone's speed ×2, and it moves again. A stun / freeze / sleep
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before the release interrupts the cast: nothing leaves the drone and the skill re-arms with its 1 s cooldown (feedback
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D4 after 0.1.0: the damage used to land in the trigger tick with the bomb still on the drone). Crates (stage devices with
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role `crate`, 100 HP) are ground obstacles; an enemy forced through one is blocked by it and destroys it. A device is
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present when data/stages.json says `active: true` (this wins over the level file's `hidden`: act1 m02's crates);
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research stages without `active` use `!hidden`. Active platforms/mounds (射击台, act1 m03) [ASSUMED, DATA §15.11] are
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