diff --git a/docs/META.md b/docs/META.md index 259e2ba6..a497430f 100644 --- a/docs/META.md +++ b/docs/META.md @@ -90,7 +90,7 @@ band draft / 机变 / PREP deadline, and BATTLE_CHECK / ROUND_START / SETTLE run ### 1.1 Band draft Co-op: random order (all seats, bots included), one pick per turn, ONE countdown: `BAND_TURN_SECONDS` 30 s per turn, published as `m.public.deadline` (= `draft.turnDeadline`; `draft.turnSeconds` its length) — no step cap; AI seats pick -at once (`bot.js botPickBand`, §1.5). A turn that runs out takes the strategy the player highlights in the draft screen (`g.bandFocus {bandId?}`, +at once. A turn that runs out takes the strategy the player highlights in the draft screen (`g.bandFocus {bandId?}`, `Match.timeoutBand`) while it is allowed and no teammate holds it, else `bandDraft.timeoutBandId` 华法琳, else the first free strategy by sortId (`defaultBand`; a departing seat gets `defaultBand` too). One skip per player (`g.bandSkip`: the player moves to the end of the order; refused when nobody is left to pass to); a strategy a teammate already took is @@ -539,7 +539,8 @@ Any `choice:` handler whose EffectRef reuses its own key must guard like this (o next round start (`grantTokensFor`), so no out-of-range placement reaches the battle. The client lights and accepts the same tiles (`ui/gameLogic.js summonRange`), the bot plans inside them. Battle side: SIM.md §1.1 token pieces. * **Bonds**: bondsMeta.js (BOARD distinct, BOARD_AND_DECK, 绝技 elites, 调和 +1 — the state and the views mark it - `harmony: 1`, DESIGN §21.26 —, 独行 downward, 助力 upper tiers, 变形同构体 grants). Σ activated layers for the hidden core = Σ layers of active bonds at the boss round's prep end. + `harmony: 1`, DESIGN §21.26 —, 独行 downward, 助力 upper tiers, 变形同构体 grants). Σ activated layers for the hidden + core = Σ layers of active bonds at the boss round's prep end. **变形同构体** (变形者集群 "与特定装备一同装备时装备者将视为特定盟约成员", 缪尔赛思's 特质 hands it out): its wearer with a bond item (`giveBondId`, the 14 pairings of the item's official talent) is a member of that bond — counted like any member (on the board only: the 14 bonds are BOARD; one member per operator, normal and elite copies alike), and