feedback5 WF: ACTIVE_RANGE also replaces the SEARCH row and covers 深巡 S2 — a skill whose running range strictly contains the own one casts with an enemy inside it (the owner's decisions of 2026-10-05)
tools/build-data.mjs resolveTrigger: a MANUAL operator skill on DEFAULT (no row, or a DEFAULT entry of the deviation
tables) or on the SEARCH row ("在初始攻击范围内存在敌人时释放技能": 解放者 / 阵法术师 / 安洁莉娜 — ACTIVE_RANGE_OVER) whose
running range strictly contains its own is ACTIVE_RANGE on that range, rawRule the official row; validateAll accepts a
DEFAULT deviation resolved to ACTIVE_RANGE (chess and stand-in tables) and ACTIVE_RANGE over SEARCH. Data rebuilt
offline, JSON-compared: only skills[].trigger rule / customRangeGrid of 薄绿 S1 (x-2), 蜜蜡 S1 (x-2), 卡涅利安 S3 (x-2),
玛恩纳 S2 (2-3), 安洁莉娜 S3 (y-4) — rawRule SEARCH — and 深巡 S2 (3-2, rawRule TAKE_DAMAGE), normal + elite (32
leaves); backups.json unchanged. Kits: 薄绿 S1 drops its DEFAULT trigger and 深巡 S2 PR #12's DEFAULT line, both read the
data now (雷蛇 S2 keeps PR #12's line). The sim needs no change (SEARCH was the DEFAULT condition on the initial range
every tick; ACTIVE_RANGE is the same on the running range). Docs: DESIGN §5.6 and the §21.20 flip row, DATA, SIM,
PLAYING, kits README, shared tier comments, skills.js header.
Tests: data (78 records / 39 skills, the five from SEARCH, the SEARCH skills that stay), feedback5-active-range (安洁莉娜
S3 on its y-4, S2 keeps SEARCH), feedback1-tank-triggers and kits_t1t2 (深巡 S2 on its 3-2, before any hit), kits_alt_t3
(薄绿 S1 on its x-2), feedback1f-fence (the idle measure uses the interval of the cooldown still running: the S2 now casts
between two attacks), docs-consistency (one PR #12 kit line left).
Golden: roster-001 / 002 (深巡), roster-016 / 044 (玛恩纳, 安洁莉娜), roster-026 / 027 (薄绿), roster-041 / 042 (卡涅利安),
bond-egirShip-low / bond-suntShip-high (深巡), boss-boss_2-pair / boss-boss_6-pair (玛恩纳, 安洁莉娜), matches solo-NORMAL-1,
coop2-NORMAL-3, coop4-FUNNY-6, coop2-NORMAL-8-serverrun — each fields one of the six skills, which now casts when an
enemy enters its running range.
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@@ -845,9 +845,10 @@ test('the deliberate trigger deviation (DESIGN §21.29): six 重装 skills DEFAU
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assert.match(r03, /上半 \(act1autochess, 2025-11\) shipped no TANK row/);
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assert.match(r03, /下半 \(act2autochess, 2026-03-14\) added `TANK \| \| \| 0 \| TAKE_DAMAGE` for every skill index/);
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assert.match(r03, /\*\*Deliberate deviation\*\* \(the owner, 2026-10-03/);
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// PR #12's kit lines stay; their comments give this reason, not the community summary
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// PR #12's kit line stays (雷蛇 S2; 深巡 S2 dropped its own in 0.2.0 and reads its data's ACTIVE_RANGE, the owner's
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// decision of 2026-10-05); the comments give this reason, not the community summary
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const t1 = tierSources(1).map(doc).join('\n');
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assert.equal((t1.match(/trigger: 'DEFAULT',/g) || []).length, 2, "PR #12's two kit lines");
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assert.equal((t1.match(/trigger: 'DEFAULT',/g) || []).length, 1, "PR #12's kit line left (雷蛇 S2)");
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assert.ok(!/offensive skills activate when an enemy is in their skill range/.test(t1));
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assert.ok(!/documented for skillIndex 0/.test(t1));
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assert.match(DATA_MD, /a deliberate deviation, `tools\/build-data\.mjs TRIGGER_DEVIATIONS`, DESIGN §21\.29/);
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