feedback5 WF: ACTIVE_RANGE also replaces the SEARCH row and covers 深巡 S2 — a skill whose running range strictly contains the own one casts with an enemy inside it (the owner's decisions of 2026-10-05)
tools/build-data.mjs resolveTrigger: a MANUAL operator skill on DEFAULT (no row, or a DEFAULT entry of the deviation
tables) or on the SEARCH row ("在初始攻击范围内存在敌人时释放技能": 解放者 / 阵法术师 / 安洁莉娜 — ACTIVE_RANGE_OVER) whose
running range strictly contains its own is ACTIVE_RANGE on that range, rawRule the official row; validateAll accepts a
DEFAULT deviation resolved to ACTIVE_RANGE (chess and stand-in tables) and ACTIVE_RANGE over SEARCH. Data rebuilt
offline, JSON-compared: only skills[].trigger rule / customRangeGrid of 薄绿 S1 (x-2), 蜜蜡 S1 (x-2), 卡涅利安 S3 (x-2),
玛恩纳 S2 (2-3), 安洁莉娜 S3 (y-4) — rawRule SEARCH — and 深巡 S2 (3-2, rawRule TAKE_DAMAGE), normal + elite (32
leaves); backups.json unchanged. Kits: 薄绿 S1 drops its DEFAULT trigger and 深巡 S2 PR #12's DEFAULT line, both read the
data now (雷蛇 S2 keeps PR #12's line). The sim needs no change (SEARCH was the DEFAULT condition on the initial range
every tick; ACTIVE_RANGE is the same on the running range). Docs: DESIGN §5.6 and the §21.20 flip row, DATA, SIM,
PLAYING, kits README, shared tier comments, skills.js header.
Tests: data (78 records / 39 skills, the five from SEARCH, the SEARCH skills that stay), feedback5-active-range (安洁莉娜
S3 on its y-4, S2 keeps SEARCH), feedback1-tank-triggers and kits_t1t2 (深巡 S2 on its 3-2, before any hit), kits_alt_t3
(薄绿 S1 on its x-2), feedback1f-fence (the idle measure uses the interval of the cooldown still running: the S2 now casts
between two attacks), docs-consistency (one PR #12 kit line left).
Golden: roster-001 / 002 (深巡), roster-016 / 044 (玛恩纳, 安洁莉娜), roster-026 / 027 (薄绿), roster-041 / 042 (卡涅利安),
bond-egirShip-low / bond-suntShip-high (深巡), boss-boss_2-pair / boss-boss_6-pair (玛恩纳, 安洁莉娜), matches solo-NORMAL-1,
coop2-NORMAL-3, coop4-FUNNY-6, coop2-NORMAL-8-serverrun — each fields one of the six skills, which now casts when an
enemy enters its running range.
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@@ -801,27 +801,28 @@ or guard with a per-unit flag while dealing it. When the guard trips, the logged
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- Triggers (`skill.trigger.rule` in data — the official 技能策略, PRTS 卫戍协议/帮助 §作战阶段 技能操作, resolved by
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`tools/build-data.mjs resolveTrigger`: charId rows by skill index; the class rows (重装 / 执旗手 / 战术家 / 吟游者 / 解放者 /
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阵法术师) for **every MANUAL skill** of the class; SKILL_RANGE for a MANUAL skill with a 技能范围 of its own; ACTIVE_RANGE
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for a MANUAL skill on the basic strategy whose running attack range strictly contains the own range; AUTO skills
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take no row — they keep their own rule, DEFAULT or a kit override): `DEFAULT` — the basic strategy: ready **and** about
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to attack/heal **and** an enemy (heal skills: an injured ally) inside the **initial** range (`unit.baseRangeKeys`: its
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own grid + its permanent rangeExtend — "攻击范围扩大" modules/talents as persist never-expiring `rangeExtend` buffs; no
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skill range, no temporary extend, no extra keys) or blocked by the melee unit — or, checked **every tick**, an enemy
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(flyers included) inside a content trigger range (`unit.skill.addTriggerRange(fn)`, `fn(battle, unit)` → list of ally
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units (their current range) or tile-key arrays; returns an unregister fn; not for heal skills: 海嗣 "攻击范围视为自身攻击
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范围的延伸", 流形); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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for a MANUAL skill on the basic strategy or the SEARCH row whose running attack range strictly contains the own range;
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AUTO skills take no row — they keep their own rule, DEFAULT or a kit override): `DEFAULT` — the basic strategy: ready
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**and** about to attack/heal **and** an enemy (heal skills: an injured ally) inside the **initial** range
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(`unit.baseRangeKeys`: its own grid + its permanent rangeExtend — "攻击范围扩大" modules/talents as persist never-expiring
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`rangeExtend` buffs; no skill range, no temporary extend, no extra keys) or blocked by the melee unit — or, checked
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**every tick**, an enemy (flyers included) inside a content trigger range (`unit.skill.addTriggerRange(fn)`,
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`fn(battle, unit)` → list of ally units (their current range) or tile-key arrays; returns an unregister fn; not for
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heal skills: 海嗣 "攻击范围视为自身攻击范围的延伸", 流形); `SKILL_RANGE` — "不通过普通攻击/治疗触发技能,仅在技能范围内存在敌人(无视其不可选中)时释放技能": any
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living enemy (stealthed, untargetable, flying included) on `trigger.customRangeGrid` (= the skill's rangeGrid), every
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tick, no attack needed; a kit may set `trigger.allies` (+ `hpAtMost`, default 1) for an injured, healable ally of the
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grid at or below that HP ratio instead (the AUTO heal skill 古米 S1: PRTS 备注 "此技能在存在生命值不满的可治疗角色时可
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触发…直至古米完成一次普通攻击的治疗" — her heal mode waits for its heal); `ACTIVE_RANGE` — the owner's rule of 2026-10-05
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(a deliberate deviation): a MANUAL skill on the basic strategy whose attack range while it runs strictly contains the
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(a deliberate deviation): a MANUAL skill on the basic strategy (深巡 S2's DEFAULT deviation included) or on the SEARCH
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row (薄绿 S1, 蜜蜡 S1, 卡涅利安 S3, 玛恩纳 S2, 安洁莉娜 S3) whose attack range while it runs strictly contains the
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unit's own range checks the DEFAULT condition — a targetable enemy (or one it blocks), a heal skill an injured ally —
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on `trigger.customRangeGrid` (= that running range, grown by the unit's permanent rangeExtend unless the skill's
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`targeting.noRangeExtend`), every tick, no attack needed; `DEFAULT` with `trigger.allies` (+ `hpAtMost`,
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`grid`) = the basic rule **and** such an ally on the grid: the cast replaces the attack about to be made (塞雷娅 S1 "触发
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时会替换当次攻击", ≤ half HP); a cast whose ally condition fails before that attack is withdrawn, its charge returned;
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`TAKE_DAMAGE` — ready and just hit (重装: "不受技能范围影响,受到伤害时释放技能"; in the data every MANUAL 重装 skill but
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the six of DESIGN §21.29 — 深巡 / 雷蛇 S2, 号角 S2 / S3, 灰毫 S1 / S2 — which are `DEFAULT`, a deliberate deviation, and 余
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S2 厚礼上宾, `SKILL_RANGE` on its own x-1 since DESIGN §22.10);
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the six of DESIGN §21.29 — 深巡 / 雷蛇 S2, 号角 S2 / S3, 灰毫 S1 / S2 — which are `DEFAULT`, a deliberate deviation (深巡
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S2 then `ACTIVE_RANGE` on its 3-2), and 余 S2 厚礼上宾, `SKILL_RANGE` on its own x-1 since DESIGN §22.10);
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`SP_FULL` (`ALWAYS`) — immediately;
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`CUSTOM_RANGE` — an enemy inside `trigger.customRangeGrid` (rotated by the unit direction like every grid); `SEARCH` — an
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enemy inside the INITIAL range, checked every tick (no attack needed: "不受基础策略影响,在初始攻击范围内存在敌人时释放技能");
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