0.2.5-dev: the 外勤医疗 (Touch) reserve medic takes the initial aggro order of PR #523 and its detail opens in the preparation phase (PR #523 by @YinqiMargatroid, ported; the owner's decision of 2026-10-12); golden: one more scenario moves (named in docs/history/0.2.5.md)
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@@ -140,8 +140,9 @@ codes are UI metadata only, never authentication. No new network message or nick
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Optional `coins: [[id, balance, cap]]` is an integer skill-currency readout (§29.6), separate from ammo. It includes zero, is stepped between snapshots and clears when omitted. Result-validation names for board operators are resolved from the server's DIY/stand-in selections, never a supplied display name.
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Preparation state carries read-only `prepMapChars` for 外勤医疗. Boss-mate and scouting metadata include them in
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displayed field coordinates. Draft cards expose optional `soldOut` when equipment stock is unavailable; the client
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Preparation state carries read-only `prepMapChars` for 外勤医疗. The owner's entries can be clicked for a detail card
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and board-space range preview without adding a placement intent or a combat entity. Boss-mate and scouting metadata
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include them in displayed field coordinates. Draft cards expose optional `soldOut` when equipment stock is unavailable; the client
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disables picking and the server checks again before consumption.
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`m.public.bossPairs: [[playerId, playerId?], …] | null` publishes the preparation pairing, first member left and
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