feedback5 R4: paths after the kit split — DESIGN §7 and SIM.md (layout, §7.2 kit contract, kit citations), research 09, code comments (content/generic, tokens, items/battle, shared/loadoutRecord, render fx / demo), test comments, and the kits' own comments that named tierN.js; DESIGN §17–§23 history citations are left as they are
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@@ -9,7 +9,8 @@
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//
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// Covered (normal + elite): 1_01 隐现 1_02 角峰 1_03 惊蛰 1_04 深巡 1_05 红豆(H) 1_06 刺玫 1_07 普罗旺斯 1_08 德克萨斯
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// 1_09 跃跃 1_10 古米 1_11 地灵(H) 1_12 艾丝黛尔 1_13 波登可 1_14 格雷伊 1_16 锡人(H) 1_17 深靛
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// 1_18 宴 1_19 野鬃 1_20 雷蛇. (H = hidden in the shop pool, still authored.) 1_15 盟约·辅助干员(H) lives in tier6.js.
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// 1_18 宴 1_19 野鬃 1_20 雷蛇. (H = hidden in the shop pool, still authored.) 1_15 盟约·辅助干员(H) is registered
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// with the tier-6 kits.
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// Operator loadouts (DESIGN §16): every selectable non-default skill of the 16 visible chess is authored in the kit's
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// `skills: { [skillId]: SkillSpec }` map from its own SkillRecord (skillRec / skillBbOf — Lv4 normal, Lv7 elite);
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// talents / traits read the resolved record, so a module choice ('none' ⇒ traitBase / talentsBase, module.active
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@@ -227,7 +228,7 @@ export const skillBbOf = (chess, skillId) => skillRec(chess, skillId)?.bb ?? {};
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/**
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* Skill blackboard `base_attack_time` → engine batPct of this chess's base attack time. The value is a FLAT change of
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* the base attack time in seconds (AK attribute ADDITION: 送葬人 −0.5 on 2.3 s "少量缩短(-0.5)" ⇒ 1.8 s, 红豆 +0.5
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* "略微增大(+0.5)" — the same convention as tier4/tier5), except a positive value described as a shortening, which is
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* "略微增大(+0.5)" — the same convention as the tier-4 / tier-5 kits), except a positive value described as a shortening, which is
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* the new interval ratio (深靛 0.7 "攻击间隔略微缩短" ⇒ ×0.7). The convention is per skill in AK: skills PRTS lists as
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* a ratio (雷蛇 反击电弧 "+70%", 古米 食粮烹制 "+130%", 深靛 灯塔守卫者 "-80%") use batPct = value directly, not this.
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*/
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